Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.2 |
| Addons | Ignore Race/Class Locks 1.0.6Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens DLC Class 1.2.2Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Sun Paladin |
| Level / Exp | 40 / 16% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 112 (base 50) |
| Dexterity | 7 (base 10) |
| Constitution | 42 (base 30) |
| Magic | 56 (base 50) |
| Willpower | 25 (base 10) |
| Cunning | 42 (base 39) |
Resources
| Life | 1176/1176 |
| Mana | 409/409 |
| Positive | 104/107 |
| Healing Factor | 1.17 |
| Regeneration | 4.3875 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 206 |
| Accuracy | 41 |
| Crit Chance | 58% |
| APR | 31 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 38 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27.15 |
| Crit Chance | 12% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 44.93 (89.102564102564%) |
| Defense | 18.35 |
| Ranged Defense | 18.35 |
| Fatigue | 0 |
| Physical Save | 37.475 |
| Spell Save | 26.7 |
| Mental Save | 32.25 |
Defense: Resistances
| All | + 10%( 70%) |
Defense: Immunities
| Stun Resistance | 25% |
| Pinning Resistance | 28% |
| Knockback Resistance | 100% |
| Disarm Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 80% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, mental effects and reduce all damage taken by 32% for 6 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 397 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 334 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 431 damage for 5 turns. |
Class Talents
| Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Crusader | 1.50 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 4/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Radiance | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 4/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 3/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Searing Sight |
| talent | Weapon of Light |
| talent | Chant of Fortress |
| talent | Righteous Strength |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 Armour: +20 Armour Hardiness: +20% Defense: +8 Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | thaloren dwarven-steel helm of trickery (0 def, 4 armour) thaloren dwarven-steel helm of trickery (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +4 Fatigue: +4% Changes stats: +3 Dex / +4 Wil / +3 Cun Changes resistances: +9% blight Mental save: +7 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | volcanic elven-wood wand of conjuration [power 337] (10 cooldown) volcanic elven-wood wand of conjuration [power 337] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent granted: +1 Volcano It can be used to fire a bolt of a random element (dam 168-337), placing all other charms into a 10 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | psionicist's gold ring of tenacity psionicist's gold ring of tenacityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Wil Mental save: +6 Disarm immunity: +20% Pinning immunity: +28% Knockback immunity: +23% Maximum life: +27.00 Rings can have magical properties. |
| On fingers | wizard's steel ring of perseverance wizard's steel ring of perseverancePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Mag Spell save: +4 Stun/Freeze immunity: +25% Life regen: +1.60 Rings can have magical properties. |
| Around waist | rough leather belt of carrying rough leather belt of carryingPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -4% Maximum encumbrance: +21 A belt that goes around your waist. |
| In main hand | voratun greatsword of ruin (63-100.8 power, 4 apr) voratun greatsword of ruin (63-100.8 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour penetration: +21 Physical crit. chance: +16.0% Critical mult.: +21.00% Massive two-handed swords. |
| On hands | heroic hardened leather gloves of dispersion (0 def, 6 armour) heroic hardened leather gloves of dispersion (0 def, 6 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +6 Damage (Melee): 7 arcane Changes stats: +4 Mag / +5 Wil Changes resistances: +3% arcane Mental save: +7 Maximum life: +46.00 It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | radiant dwarven-steel mail armour of Eyal (3 def, 8 armour) radiant dwarven-steel mail armour of Eyal (3 def, 8 armour)Requires: - Strength 28 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Damage when hit (Melee): 7 light Changes stats: +3 Wil Changes resistances: +15% blight / +16% darkness Life regen: +1.90 Maximum life: +72.00 Light radius: +2 Healing mod.: +17% A suit of armour made of mail. |
| Cloak | resilient linen cloak of Iron Throne (1 def, 0 armour) resilient linen cloak of Iron Throne (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Str / +2 Con Maximum life: +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | serendipitous copper amulet serendipitous copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +6 Defense: +5 Changes stats: +6 Lck Reduce all damage from unseen attackers: 10% Amulets can have magical properties. |
Inventory
regeneration infusion (heal 265 over 5 turns) regeneration infusion (heal 265 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 265 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 14%; cure mental, physical) wild infusion (resist 14%; cure mental, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 14% for 7 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
chilling voratun battleaxe of massacre (71-106.5 power, 4 apr) chilling voratun battleaxe of massacre (71-106.5 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 71.0 - 106.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +13 cold Massive two-handed battleaxes. |
balanced voratun greatsword (62.5-100 power, 4 apr) balanced voratun greatsword (62.5-100 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +14 Defense: +17 Massive two-handed swords. |
Ureslak's Molted Scales (0 def, 0 armour) Ureslak's Molted Scales (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% fire / +20% cold / +20% nature / -30% arcane Changes resistances cap: +5% lightning / +5% darkness / +5% fire / +5% cold / +5% nature / -30% arcane This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
enlightening voratun plate armour of cold resistance (9 def, 16 armour) enlightening voratun plate armour of cold resistance (9 def, 16 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Changes stats: +8 Cun / +7 Wil Changes resistances: +30% cold Mental save: +22 A suit of armour made of metal plates. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Paladin the Cornac Sun Paladin level 19
76th Pyre 122nd year of Ascendancy at 00:16 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By Paladin the Cornac Sun Paladin level 34
78th Pyre 122nd year of Ascendancy at 21:38 see stats
Grand Master (Roguelike)
Earned the rank of Grand Master in the arena.By Paladin the Cornac Sun Paladin level 38
79th Pyre 122nd year of Ascendancy at 19:32 see stats
Level 10 (Roguelike)
Got a character to level 10.By Paladin the Cornac Sun Paladin level 10
75th Pyre 122nd year of Ascendancy at 00:08 see stats
Level 20 (Roguelike)
Got a character to level 20.By Paladin the Cornac Sun Paladin level 20
76th Pyre 122nd year of Ascendancy at 05:38 see stats
Level 30 (Roguelike)
Got a character to level 30.By Paladin the Cornac Sun Paladin level 30
77th Pyre 122nd year of Ascendancy at 19:53 see stats
Level 40 (Roguelike)
Got a character to level 40.By Paladin the Cornac Sun Paladin level 40
1st Mirth 122nd year of Ascendancy at 00:50 see stats
Master of Arena (Roguelike)
Became the new master of the arena in 60-wave mode.By Paladin the Cornac Sun Paladin level 39
1st Mirth 122nd year of Ascendancy at 00:50 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Paladin the Cornac Sun Paladin level 36
79th Pyre 122nd year of Ascendancy at 07:01 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Paladin the Cornac Sun Paladin level 32
78th Pyre 122nd year of Ascendancy at 10:34 see stats
XXX the Destroyer (Roguelike)
Earned the rank of Destroyer in the arena.By Paladin the Cornac Sun Paladin level 34
78th Pyre 122nd year of Ascendancy at 18:46 see stats
Log
Paladin deactivates Chant of Fortress.
Paladin activates Chant of Fortress.
Paladin deactivates Righteous Strength.
Paladin activates Righteous Strength.
Paladin deactivates Weapon of Light.
Paladin activates Weapon of Light.
Paladin deactivates Searing Sight.
Paladin activates Searing Sight.
You have no more inscription slots.
You are now inscribed with Rune: Shielding.
Resting starts...
The shield around Paladin crumbles.
Talent Mark of Light is ready to use.
Talent Flash of the Blade is ready to use.
Talent Absorption Strike is ready to use.
Talent Rune: Shielding is ready to use.
Talent Rune: Shielding is ready to use.
Talent Providence is ready to use.
Rested for 26 turns (stop reason: all resources and life at maximum).
Paladin casts Rune: Shielding.
A shield forms around Paladin.
Paladin casts Barrier.
Resting starts...
The shield around Paladin crumbles.
Talent Rune: Shielding is ready to use.
Talent Barrier is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).
