Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.2 |
Addons | Ignore Race/Class Locks 1.0.6Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens DLC Class 1.2.2Donators/Buyers bonus! |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Male |
Race | Cornac |
Class | Oozemancer |
Level / Exp | 44 / 53% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Antimagic | Follower |
Primary Stats
Strength | 18 (base 16) |
Dexterity | 24 (base 10) |
Constitution | 48 (base 44) |
Magic | 10 (base 10) |
Willpower | 63 (base 59) |
Cunning | 74 (base 59) |
Resources
Life | 643/786 |
Equilibrium | 48 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 3 |
Offense: Mainhand
Damage | 102 |
Accuracy | 47 |
Crit Chance | 48% |
APR | 86 |
Speed | 1.00 |
Offense: Offhand
Damage | 102 |
Accuracy | 47 |
Crit Chance | 48% |
APR | 86 |
Speed | 1.00 |
Offense: Spell
Spellpower | 5 |
Crit Chance | 35% |
Speed | 1 |
Offense: Mind
Mindpower | 51.081308743066 |
Crit Chance | 51% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 7 (30%) |
Defense | 29.05 |
Ranged Defense | 39.05 |
Fatigue | 8 |
Physical Save | 25.75 |
Spell Save | 26.975 |
Mental Save | 43.45 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Bleed Resistance | 78% |
Poison Resistance | 100% |
Blind Resistance | 78% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 274 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 305 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
Wild-gift / Mucus | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Wild-gift / Slime | 1.50 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Wild-gift / Moss | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Ooze | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.47 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Psiblades |
talent | Mitosis |
talent | Acidic Skin |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | You gain 30% resistance against cold. Resolve |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | insulating rough leather cap of strength (+2) (0 def, 1 armour) insulating rough leather cap of strength (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str Changes resistances: +6% fire / +5% cold A cap made of leather. |
Tool | dwarven-steel torque of clear mind [power 2] (10 cooldown) dwarven-steel torque of clear mind [power 2] (10 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to absorb and nullify at most 2 detrimental mental status effects in the next 10 turns, placing all other charms into a 10 cooldown. Torques are made by powerful psionics to store psionic powers. |
Around waist | Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 32% chance to completely evade them and granting you 29 defense for 12 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
In main hand | mitotic living mindstar of clarity (16.5-18.15 power, 81 apr, nature damage) mitotic living mindstar of clarity (16.5-18.15 power, 81 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. The set is complete. Base power: 16.5 - 18.2 Uses stats: 98% Wil, 59% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +81 Physical crit. chance: +14.0% Attack speed: 100% On weapon hit: * Slows global speed by 13% * 13% chance to corrode armor Burst (radius 2) on crit: +0 acid blind When wielded/worn: Mental save: +7 Maximum psi: +50.00 Mindpower: +10 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Main armor | Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
In off hand | mitotic living mindstar of clarity (16.5-18.15 power, 81 apr, nature damage) mitotic living mindstar of clarity (16.5-18.15 power, 81 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. The set is complete. Base power: 16.5 - 18.2 Uses stats: 98% Wil, 59% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +81 Physical crit. chance: +14.0% Attack speed: 100% On weapon hit: * Slows global speed by 13% * 13% chance to corrode armor Burst (radius 2) on crit: +0 nature slow When wielded/worn: Mental save: +7 Maximum psi: +50.00 Mindpower: +10 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | murderer's cashmere cloak of mindcraft (2 def, 0 armour) murderer's cashmere cloak of mindcraft (2 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +6 Armour penetration: +5 Defense: +2 Changes stats: +2 Dex / +4 Wil / +5 Cun Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | cleansing steel amulet of mastery (0.17 Wild-gift / Mindstar mastery) cleansing steel amulet of mastery (0.17 Wild-gift / Mindstar mastery)Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +12% nature / +13% blight Talent mastery: +0.17 Wild-gift / Mindstar mastery Poison immunity: +27% Disease immunity: +20% Amulets can have magical properties. |
Inventory
regeneration infusion (heal 365 over 5 turns) regeneration infusion (heal 365 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 365 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 23%; cure physical) wild infusion (resist 23%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 23% for 7 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
stralite amulet of perfection (0.20 Wild-gift / Fungus,0.20 Cunning / Survival) stralite amulet of perfection (0.20 Wild-gift / Fungus,0.20 Cunning / Survival)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Talent masteries: +0.20 Wild-gift / Fungus +0.20 Cunning / Survival Amulets can have magical properties. |
living mindstar (16.5-18.15 power, 40 apr, mind damage) living mindstar (16.5-18.15 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar (14-15.4 power, 32 apr, mind damage) pulsing mindstar (14-15.4 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of frost (12.5-13.75 power, 32 apr, mind damage) pulsing mindstar of frost (12.5-13.75 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +8 Damage when hit (Melee): 10 ice Changes resistances: +17% cold Changes resistances penetration: +11% cold Changes damage: +11% cold Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
skylord's rough leather belt of dampening skylord's rough leather belt of dampeningInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Str / +3 Dex / +2 Wil / +3 Cun Changes resistances: +6% acid / +6% fire / +6% lightning / +6% cold Physical save: +12 Spell save: +12 Mental save: +12 A belt that goes around your waist. |
Black Mesh (8 def, 2 armour, 111 block) Black Mesh (8 def, 2 armour, 111 block)Requires: - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes resistances: +15% blight / +30% darkness Talent granted: +3 Block Stamina each turn: +2.00 Special effect on block: 30% chance of pulling in the attacker Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Ooze the Cornac Oozemancer level 21
76th Pyre 122nd year of Ascendancy at 06:21 see stats
By Ooze the Cornac Oozemancer level 38
79th Pyre 122nd year of Ascendancy at 08:11 see stats
By Ooze the Cornac Oozemancer level 10
75th Pyre 122nd year of Ascendancy at 03:53 see stats
By Ooze the Cornac Oozemancer level 20
76th Pyre 122nd year of Ascendancy at 03:16 see stats
By Ooze the Cornac Oozemancer level 30
77th Pyre 122nd year of Ascendancy at 15:26 see stats
By Ooze the Cornac Oozemancer level 40
79th Pyre 122nd year of Ascendancy at 16:16 see stats
By Ooze the Cornac Oozemancer level 44
1st Mirth 122nd year of Ascendancy at 14:55 see stats
By Ooze the Cornac Oozemancer level 43
1st Mirth 122nd year of Ascendancy at 11:56 see stats
Log
Mucus ooze uses Slime Spit.
Mucus ooze hits Archmage for 35 nature damage.
Mucus ooze uses Slime Spit.
Mucus ooze's mind surges with critical power!
Mucus ooze hits Archmage for 52 nature damage.
Poison from Mucus ooze hits Mucus ooze for 3 nature damage.
Mucus ooze uses Slime Spit.
Mucus ooze hits Archmage for 30 nature damage.
Archmage's glacial vapour area effect hits Mucus ooze for 66 cold damage.
Archmage's glacial vapour area effect hits Mucus ooze for 66 cold damage.
Archmage's glacial vapour area effect hits Mucus ooze for 66 cold damage.
Archmage's arcane area effect hits Mucus ooze for 123 arcane damage.
Archmage's arcane area effect hits Archmage for 37 arcane damage.
Archmage's glacial vapour area effect killed Mucus ooze!
Ooze uses Slime Spit.
Ooze's mind surges with critical power!
Quest 'The Arena' completed! (Press 'j' to see the quest log)
Personal New Achievement: Master of Arena (Roguelike)!
Poison from Ooze hits Archmage for 75 nature damage.
Numbing Poison from Ooze hits Archmage for 20 nature damage.
Numbing Poison from Ooze killed Archmage!
Mucus ooze stops being poisoned.
Archmage's arcane area effect hits Mucus ooze for 123 arcane damage.
Archmage's arcane area effect killed Mucus ooze!
Mucus ooze is not silenced anymore.
Mucus ooze is not silenced anymore.
Archmage's arcane area effect hits Mucus ooze for 123 arcane damage.