Islewyn the level 5 Skeleton Archer by nogardark

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceSkeleton
ClassArcher
Level / Exp5 / 5%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 15)
Dexterity34 (base 27)
Constitution10 (base 10)
Magic12 (base 10)
Willpower10 (base 10)
Cunning12 (base 12)

Resources

Life167/167
Stamina112/112
Healing Factor0.6
Regeneration0.15

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite1
Infravision6

Offense: Mainhand

Damage41
Accuracy30
Crit Chance2%
APR5
Speed0.80

Offense: Spell

Spellpower17
Crit Chance2%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense12
Ranged Defense15
Fatigue7
Physical Save10
Spell Save11
Mental Save7

Defense: Resistances

All+ 15%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
3/5
2/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
3/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5
Technique / Mobility1.20
1/5
0/5
0/5
0/5

Effects

beneficial effect
beneficial effect

Quests

active
done

Equipment

On fingers
Quiver
Main armor
On feet
Light source
Cloak
In main hand

Inventory

Achievements

Log

Islewyn can not wear (on head): stabilizing iron helm of constitution (+3) (0 def, 3 armour) (missing dependency).
Islewyn wears (replacing
bright brass lantern): Wintertide Phial.

Resting starts...

Talent Pin Down is ready to use.
Talent Bone Armour is ready to use.
Rested for 29 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap (necrotic air) here (press '' or right click to use).
Ran for 43 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 14 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap (necrotic air) here (press '' or right click to use).
Ran for 14 turns (stop reason: at exit).


You gain 0.40 gold from the transmogrification of
pouch of iron shots of accuracy (17/17, 13.5-16.2 power, 1 apr).
You gain 1.13 gold from the transmogrification of
stabilizing iron helm of constitution (+3) (0 def, 3 armour).
You gain 2.32 gold from the transmogrification of
polar iron gauntlets of strength (+2) (0 def, 1 armour).
You gain 0.63 gold from the transmogrification of
insulating pair of iron boots (0 def, 3 armour).
You gain 0.53 gold from the transmogrification of
slimy linen robe (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (11-15.4 power, 2 apr).
You gain 2.86 gold from the transmogrification of
acidic iron waraxe of paradox (10.5-14.7 power, 2 apr).
You gain 0.82 gold from the transmogrification of
mossy mindstar of the jelly (2.5-2.75 power, 12 apr, mind damage).
You feel very confident walking into this place.