Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 11 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
| Strength | 34 (base 34) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 12 (base 12) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 114/265 |
| Mana | 120/140 |
| Stamina | 129/130 |
| Healing Factor | 1.1 |
| Regeneration | 0.275 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 33 |
| Accuracy | 26 |
| Crit Chance | 4% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 22.1 (74.530927835052%) |
| Defense | 3.7 |
| Ranged Defense | 3.7 |
| Fatigue | 20 |
| Physical Save | 18.796980305807 |
| Spell Save | 9.3376484068897 |
| Mental Save | 8.4332099425684 |
Defense: Resistances
| Mind | + 13%(100%) |
| All | + 3%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
| Main armor | This item will automatically be transmogrified when you leave the level. impenetrable iron plate armour of resilience (3 def, 13 armour)impenetrable iron plate armour of resilience (3 def, 13 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +13 Defense: +3 Fatigue: +20% Maximum life: +23.00 A suit of armour made of metal plates. |
| In main hand | arcing iron battleaxe of vileness (11.5-17.25 power, 1 apr) arcing iron battleaxe of vileness (11.5-17.25 power, 1 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 11.5 - 17.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +8 lightning / +6 blight Burst (radius 2) on crit: +9 infective blight Massive two-handed battleaxes. |
Inventory
Achievements
Log
The unstable sand tunnel collapses!
You are crushed by the collapsing tunnel! You suffocate!
Jakalamanayka starts suffocating to death!
Ran for 2 turns (stop reason: detrimental status effect).
Jakalamanayka is suffocating.
Unstable sand tunnel hits Jakalamanayka for 19 physical damage.
Ran for 2 turns (stop reason: taken damage).
Character control switched to golem (servant of Jakalamanayka).
The unstable sand tunnel collapses!
Talent Crush is ready to use.
Ran for 3 turns (stop reason: didn't move).
There is an item here: steel longsword
Ran for 2 turns (stop reason: object seen).
There is an item here: totem
There is an item here: steel longsword
There is an item here: infusion
You pickup 0.70 gold pieces.
There is an item here: pouch of steel shots
Ran for 2 turns (stop reason: object seen).
Resting starts...
Rested for 22 turns.
There is an item here: steel longsword
