It the level 2 Skeleton Marauder by dodevich

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceSkeleton
ClassMarauder
Level / Exp2 / 43%
Sizemedium
Lifes / Deaths

Primary Stats

Strength24 (base 14)
Dexterity25 (base 14)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning17 (base 17)

Resources

Life-20/113
Stamina103/103
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage27
Accuracy19
Crit Chance6%
APR5
Speed1.00

Offense: Offhand

Damage21
Accuracy19
Crit Chance6%
APR5
Speed1.00

Offense: Spell

Spellpower15
Crit Chance3%
Speed1

Offense: Mind

Mindpower18.8
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense5.25
Ranged Defense5.25
Fatigue5
Physical Save20.95
Spell Save17
Mental Save26.225

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat techniques1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.20
0/5
0/5
0/5
0/5
Technique / Dual weapons1.20
2/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
3/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
3/5
0/5
0/5
0/5
Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Field control1.30
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Thuggery1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
0/5
2/5

Effects

beneficial effect
detrimental effect
detrimental effect

Quests

active

Equipment

On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: dialog is displayed).

It casts Rune: Shielding.

A shield forms around It.

Skeleton mage casts Flame.

Skeleton mage's spell attains critical power!
Skeleton mage is surging arcane power.

It is on fire!

Skeleton mage's Flame hits
It for (44 absorbed), 0 fire (0 total damage).
Skeleton mage casts Manathrust.


Burning from Skeleton mage hits
It for (14 absorbed), 0 fire (0 total damage).
Skeleton mage hits It for (67 absorbed), 0 arcane (0 total damage).
It hits Skeleton mage for 36 physical, 25 physical (62 total damage).
Skeleton mage casts Flame.

Your shield crumbles under the damage!

The shield around It crumbles.

Skeleton mage's Flame hits
It for (3 absorbed), 26 fire (27 total damage).
Skeleton mage casts Flame.


Burning from Skeleton mage hits
It for 30 fire damage.
Skeleton mage's Flame hits
It for 33 fire damage.
You are now inscribed with Rune: Phase Door.

You have no more
phase door rune (range 5; power 16; dur 3).
Skeleton mage hits It for 8 physical damage.
Skeleton mage hits It for 7 physical damage.
Skeleton mage misses It.
Saving game...