Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Corruptor |
| Level / Exp | 23 / 57% |
| Size | medium |
| Lifes / Deaths | Killed by Weirdling Beast at level 13 on the 68th Haze 122nd year of Ascendancy at 12:27 0 / 7Killed by Chronolith Twin at level 15 on the 6th Decay 122nd year of Ascendancy at 01:33 Killed by Chronolith Twin at level 15 on the 6th Decay 122nd year of Ascendancy at 04:52 Killed by Chronolith Twin at level 15 on the 6th Decay 122nd year of Ascendancy at 06:46 Killed by armoured skeleton warrior at level 20 on the 61st Regrowth 123rd year of Ascendancy at 06:08 Killed by will o' the wisp at level 23 on the 42nd Pyre 123rd year of Ascendancy at 18:32 Killed by bandit at level 23 on the 43rd Pyre 123rd year of Ascendancy at 18:02 |
Primary Stats
| Strength | 26.752612745299 (base 10) |
| Dexterity | 24.752612745299 (base 10) |
| Constitution | 24 (base 15) |
| Magic | 71 (base 53) |
| Willpower | 44 (base 27) |
| Cunning | 40 (base 26) |
Resources
| Life | -19/549 |
| Mana | 387/387 |
| Vim | 267/267 |
| Healing Factor | 1 |
| Regeneration | 1.05 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +86.95652173913% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 47 |
| Accuracy | 21 |
| Crit Chance | 21% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 59.333333333333 |
| Crit Chance | 41% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40.933333333333 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +20% |
| Blight | +25% |
| Physical | +5% |
| Cold | +4% |
| All | 0% |
| Lightning | +3% |
| Light | +10% |
| Fire | +5% |
| Arcane | +11% |
Offense: Damage Penetration
| Acid | +15% |
| Blight | +5% |
| Arcane | +6% |
| Fire | +6% |
| Physical | +21% |
Defense: Base
| Armour (hardiness) | 11 (30%) |
| Defense | 10.963414460855 |
| Ranged Defense | 10.963414460855 |
| Fatigue | 13 |
| Physical Save | 38.494207230427 |
| Spell Save | 52.491666666667 |
| Mental Save | 43.875 |
Defense: Resistances
| Acid | + 37%( 80%) |
| Blight | + 14%( 70%) |
| Physical | + 24%( 75%) |
| All | 0%( 70%) |
| Lightning | + 7%( 70%) |
| Light | + 18%( 70%) |
| Darkness | + 25%( 70%) |
| Arcane | -7%( 70%) |
| Fire | + 13%( 70%) |
| Nature | -8%( 70%) |
Defense: Immunities
| Stun Resistance | 31% |
| Bleed Resistance | 100% |
| Confusion Resistance | 27% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 52 with a minimum range of 15. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 206 damage for 5 turns. The effect will scale with your magic stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 4.0 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 326.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
| Corruption / Blood | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Corruption / Blight | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Corruption / Vim | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.43 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 2/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Curses | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
| talent | Dark Ritual |
| talent | Premonition |
| talent | Chant of Fortress |
| talent | Willful Tormenter |
| beneficial effect | Reduces acid damage received by 17%. Premonition Shield |
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
| detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
| beneficial effect | The target's spellpower has been increased by 18. Spellsurge |
| detrimental effect | Reduces global action speed by 15%. Slow |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by skeleton mage. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 8 of Dreadfell. Escort: temporal explorer (level 8 of Dreadfell)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 30. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed vial of squid ink. * You've found the needed electric eel tail. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed giant spider spinneret. * You've found the needed vial of wight ectoplasm. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed minotaur nose. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed black mamba head. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within17 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | wanderer's pair of dwarven-steel boots of disengagement (0 def, 4 armour) wanderer's pair of dwarven-steel boots of disengagement (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +2 Dex / +3 Cun / +4 Con Physical save: +15 Mental save: +14 It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | nightwalker's alchemist's lamp nightwalker's alchemist's lampInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 Changes stats: +4 Wil Critical mult.: +15.00% Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | augmenting linen wizard hat of arcana (1 def, 0 armour) augmenting linen wizard hat of arcana (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +3 Wil / +4 Mag Changes damage: +4% arcane / +5% fire / +4% cold / +3% lightning / +4% acid Spellpower: +3 A pointy cloth hat, very wizardly... |
| Tool | Lightbringer's Rod Lightbringer's RodPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when the wearer is hit: 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 Light radius: +2 It can be used to summon a shining orb, costing 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
| On fingers | Baleroddarion the Jetblast Baleroddarion the JetblastCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Cun / +5 Wil Damage when the wearer hits(melee): 2 darkness Changes resistances: +6% darkness Changes damage: +6% acid Mental save: +7 Confusion immunity: +27% Stun/Freeze immunity: +31% Life regen: +0.80 Mindpower: +7 Rings can have magical properties. |
| On fingers | gladiator's stralite ring of power gladiator's stralite ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +16 Changes stats: +6 Str / +5 Con Spellpower: +9 Mindpower: +9 Rings can have magical properties. |
| Around waist | spiritwalker's hardened leather belt of burglary spiritwalker's hardened leather belt of burglaryPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Dex / +3 Mag / +4 Cun / +7 Lck Trap disarming bonus: +9 Stealth bonus: +5 Mana each turn: +0.22 Maximum mana: +28.00 Infravision radius: +5 A belt that goes around your waist. |
| In main hand | blighted elven-wood vilestaff of fate (25-30 power, 5 apr, blight damage) blighted elven-wood vilestaff of fate (25-30 power, 5 apr, blight damage)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Blight Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer hits(melee): 6 infective blight Changes damage: +25% blight Talent granted: +1 Command Staff Physical save: +8 Spell save: +8 Mental save: +9 Vim when firing critical spell: +1.00 Maximum vim: +22.00 Spellpower: +12 Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
| On hands | Stone Gauntlets of Harkor'Zun (0 def, 7 armour) Stone Gauntlets of Harkor'Zun (0 def, 7 armour)Requires: - Talent Armour Training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +10% physical / +20% acid Changes resistances cap: +5% physical / +10% acid Changes resistances penetration: +15% physical / +15% acid Changes damage: +5% physical / +10% acid Talent cooldown: Clinch (-2 turns) Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
| Main armor | dispeller's woollen robe of chaos (0 def, 0 armour) dispeller's woollen robe of chaos (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +5% physical / -7% arcane / +13% fire / +0% cold / +7% lightning / -8% nature / +14% blight / +6% light / +7% darkness Changes resistances penetration: +6% physical / +6% fire / +5% blight Physical save: +12 Spell save: +25 Mental save: +11 Spellpower on spell critical (stacks up to 3 times): +6 Spell crit. chance: +17% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | spellcowled cashmere cloak of conjuring (2 def, 0 armour) spellcowled cashmere cloak of conjuring (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Wil / +2 Mag Changes resistances penetration: +6% arcane Changes damage: +7% arcane Critical mult.: +12.00% Spell save: +8 Maximum mana: +77.00 Spellpower: +5 Spell crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Bethuribrenor the steel amulet Bethuribrenor the steel amuletPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Physical crit. chance: +1.0% Changes stats: +3 Str / +2 Mag Talent mastery: +0.13 Corruption / Shadowflame Critical mult.: +10.00% Physical save: +3 Amulets can have magical properties. |
Inventory
acid wave rune of the warrior (106 acid damage; power 13; dur 3) acid wave rune of the warrior (106 acid damage; power 13; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 3, doing 105.79 acid damage. The corrosive acid will also reduce accuracy, defense and armour by 13 for 3 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
frozen spear rune of the duelist (268 cold damage) frozen spear rune of the duelist (268 cold damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.0 Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 267.86 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (76 fire damage) heat beam rune (76 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5.0 Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 75.60 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
gold amulet gold amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 3 Amulets can have magical properties. |
serendipitous gold amulet of cunning (+7) serendipitous gold amulet of cunning (+7)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +6 Defense: +7 Changes stats: +7 Lck / +4 Cun Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. dwarven-steel waraxe of nature (21.5-30.1 power, 4 apr)dwarven-steel waraxe of nature (21.5-30.1 power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 21.5 - 30.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Damage conversion: 30% nature When wielded/worn: Changes resistances: +4% all Changes resistances penetration: +9% nature One-handed war axes. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven in its very fabric. |
This item will automatically be transmogrified when you leave the level. mindwoven cashmere wizard hat of corrosion (+18%) (2 def, 0 armour)mindwoven cashmere wizard hat of corrosion (+18%) (2 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +18% acid Changes damage: +12% acid Psi each turn: +0.18 Mindpower: +3 Mental crit. chance: +3% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. stralite mail armour 'Aerufang' (4 def, 8 armour)stralite mail armour 'Aerufang' (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Damage when the wearer hits(melee): 4 acid Changes resistances: +5% arcane / +25% cold / +6% lightning / +3% acid / +3% darkness A suit of armour made of mail. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
5 emerald 5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Darkrazor [power 123] (20 cooldown) Darkrazor [power 123] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Damage when the wearer hits(melee): 2 darkness Changes resistances: +6% fire Changes resistances penetration: +10% darkness / +10% fire It can be used to setup a psionic shield, reducing all physical and acid damage by 123 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Ulolen the Skeleton Corruptor level 21
64th Regrowth 123rd year of Ascendancy at 18:22 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Ulolen the Skeleton Corruptor level 22
13rd Pyre 123rd year of Ascendancy at 02:32 see stats
Bringer of Doom
Killed a Bringer of Doom.By Ulolen the Skeleton Corruptor level 21
75th Regrowth 123rd year of Ascendancy at 15:40 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Ulolen the Skeleton Corruptor level 5
1st Summertide 122nd year of Ascendancy at 00:18 see stats
Exterminator
Killed 1000 creatures.By Ulolen the Skeleton Corruptor level 17
33rd Regrowth 123rd year of Ascendancy at 00:24 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ulolen the Skeleton Corruptor level 21
76th Regrowth 123rd year of Ascendancy at 04:32 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ulolen the Skeleton Corruptor level 17
5th Regrowth 123rd year of Ascendancy at 16:21 see stats
Level 10
Got a character to level 10.By Ulolen the Skeleton Corruptor level 10
30th Haze 122nd year of Ascendancy at 03:20 see stats
Level 20
Got a character to level 20.By Ulolen the Skeleton Corruptor level 20
61st Regrowth 123rd year of Ascendancy at 02:05 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Ulolen the Skeleton Corruptor level 7
66th Dusk 122nd year of Ascendancy at 23:06 see stats
Size matters
Did over 600 damage in one attack.By Ulolen the Skeleton Corruptor level 22
41st Pyre 123rd year of Ascendancy at 07:26 see stats
The secret city
Discovered the truth about mages.By Ulolen the Skeleton Corruptor level 21
74th Regrowth 123rd year of Ascendancy at 21:28 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Ulolen the Skeleton Corruptor level 23
42nd Pyre 123rd year of Ascendancy at 05:23 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Ulolen the Skeleton Corruptor level 14
5th Decay 122nd year of Ascendancy at 08:08 see stats
Unstoppable
Returned from the dead.By Ulolen the Skeleton Corruptor level 23
42nd Pyre 123rd year of Ascendancy at 18:32 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Ulolen the Skeleton Corruptor level 20
61st Regrowth 123rd year of Ascendancy at 11:42 see stats
Log
Islada the red jelly speeds up.
The protective shield of Ulolen disappears.
Ulolen's Soul Rot hits Islada the red jelly for 573 blight damage.
Islada the red jelly uses Evasion.
Islada the red jelly tries to evade attacks.
Islada the red jelly slows down.
Ulolen casts Drain.
Ulolen's spell attains critical power!
Islada the red jelly speeds up.
Islada the red jelly deactivates Daunting Presence.
Islada the red jelly slows down.
Islada the red jelly shrugs off the critical damage!
Ulolen's Drain hits Islada the red jelly for 226 blight damage.
Ulolen's Drain killed Islada the red jelly!
Ulolen wanders around!.
Ulolen casts Blood Spray.
Ulolen is confused and fails to use Blood Grasp.
Ulolen casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Poromivea the wolf hits Ulolen for 24 acid, 74 physical (98 total damage).
Ulolen hits Poromivea the wolf for 26 light damage.
Poromivea the wolf uses Ice Claw.
Poromivea the wolf hits Ulolen for 38 acid, 136 cold (174 total damage).
Ulolen hits Poromivea the wolf for 26 light damage.
Ulolen misses Bandit.
Ulolen slows down.
Saving game...
