AB Test the level 2 Higher Arcane Blade by freepaperclips

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.2
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceHigher
ClassArcane Blade
Level / Exp2 / 89%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 19)
Dexterity13 (base 10)
Constitution13 (base 10)
Magic14 (base 13)
Willpower11 (base 10)
Cunning13 (base 13)

Resources

Life127/127
Mana111/111
Stamina106/106
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1

Offense: Mainhand

Damage24
Accuracy21
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower14
Crit Chance2%
Speed1

Offense: Mind

Mindpower12.9
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense4.05
Ranged Defense6.05
Fatigue7
Physical Save11.9
Spell Save8.75
Mental Save8.4

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Magical combat1.30
0/5
0/5
0/5
0/5
Spell / Earth1.20
0/5
0/5
0/5
0/5
Spell / Fire1.20
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.20
1/5
0/5
0/5
0/5
Spell / Enhancement1.20
0/5
0/5
0/5
0/5
Spell / Air1.20
0/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Spell / Aegis1.10
0/5
0/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
1/5
1/5
1/5
0/5

Effects

Quests

active
active

Equipment

Tool
On fingers
Around neck
In main hand
Light source
On feet
Main armor

Inventory

Achievements

Log

Ran for 2 turns (stop reason: interesting terrain).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 32 turns (stop reason: at exit).


AB Test wears:
copper amulet of constitution (+3).

AB Test wears:
marksman's copper ring.

AB Test wears:
insulating pair of rough leather boots of uncanny dodging (2 def, 1 armour).

You gain 0.40 gold from the transmogrification of
pouch of iron shots of accuracy (21/21, 111% power, 1 apr).
You gain 2.44 gold from the transmogrification of
cruel elm vilestaff (100% power, 2 apr, acid element).
You gain 3.06 gold from the transmogrification of
thought-forged iron mace of daylight (104% power, 2 apr).
There is a way to the next level here (press '' or right click to use).
You have no more inscription slots.

You are now inscribed with Infusion: Healing.

There is a way to the previous level here (press '' or right click to use).
Resting starts...

Talent Infusion: Healing is ready to use.
Rested for 22 turns (stop reason: all resources and life at maximum).


There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)