Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 | 
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus!  | 
| Campaign | Maj'Eyal | 
| Mode | Normal Exploration | 
| Sex | Female | 
| Race | Thalore | 
| Class | Bulwark | 
| Level / Exp | 5 / 73% | 
| Size | medium | 
| Lifes / Deaths | Killed by rattlesnake at level 2 on the 75th Pyre 122nd year of Ascendancy at 16:18  / 12Killed by Ce'Nuta the skeleton warrior at level 5 on the 7th Flare 122nd year of Ascendancy at 13:26 Killed by Ce'Nuta the skeleton warrior at level 5 on the 7th Flare 122nd year of Ascendancy at 13:56 Killed by Ce'Nuta the skeleton warrior at level 5 on the 7th Flare 122nd year of Ascendancy at 14:59 Killed by Ce'Nuta the skeleton warrior at level 5 on the 7th Flare 122nd year of Ascendancy at 18:06 Killed by dire wolf at level 5 on the 8th Flare 122nd year of Ascendancy at 09:47 Killed by snow giant at level 5 on the 6th Dusk 122nd year of Ascendancy at 17:07 Killed by slaver at level 5 on the 35th Dusk 122nd year of Ascendancy at 03:54 Killed by sand-drake at level 5 on the 26th Haze 122nd year of Ascendancy at 01:48 Killed by Rhaloren Inquisitor at level 5 on the 38th Haze 122nd year of Ascendancy at 16:53 Killed by Polykira the degenerated skeleton warrior at level 5 on the 42nd Haze 122nd year of Ascendancy at 04:41 Killed by Saki at level 5 on the 42nd Haze 122nd year of Ascendancy at 04:46  | 
Primary Stats
| Strength | 20 (base 18) | 
| Dexterity | 16 (base 13) | 
| Constitution | 15 (base 14) | 
| Magic | 15 (base 17) | 
| Willpower | 15 (base 10) | 
| Cunning | 16 (base 12) | 
Resources
| Life | 202/202 | 
| Stamina | 124/124 | 
| Healing Factor | 1.11 | 
| Regeneration | 3.885 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | -66.666666666667% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 2 | 
| Infravision | 5 | 
Offense: Mainhand
| Damage | 18 | 
| Accuracy | 22 | 
| Crit Chance | 4% | 
| APR | 2 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 18 | 
| Crit Chance | 3% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 18.9 | 
| Crit Chance | 3% | 
| Speed | 1 | 
Offense: Damage Bonus
| Nature | +5% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 21.46 (63.098591549296%) | 
| Defense | 9.1 | 
| Ranged Defense | 13.1 | 
| Fatigue | 25 | 
| Physical Save | 18.25 | 
| Spell Save | 10.5 | 
| Mental Save | 10.85 | 
Defense: Resistances
| Nature | + 10%( 70%) | 
| Cold | + 5%( 70%) | 
| Fire | + 21%( 70%) | 
| All | 0%( 70%) | 
Defense: Immunities
| Poison Resistance | 20% | 
| Instadeath Resistance | 100% | 
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns.  | 
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns.  | 
Class Talents
| Technique / Shield defense | 1.30 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat techniques | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat veteran | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Shield offense | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Conditioning | 1.30 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Race / Thalore | 1.00 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat training | 1.30 | 
  | 0/5 | 
  | 2/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity | 
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | active | 
You failed to protect the lone alchemist from death by brittle clear ooze. Escort: lone alchemist (level 1 of Daikara) | failed | 
You failed to protect the lost sun paladin from death by Ce'Nuta the skeleton warrior. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul) | failed | 
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom.  | active | 
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active | 
Equipment
| On feet | scholar's pair of iron boots (0 def, 3 armour) scholar's pair of iron boots (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Spellpower: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
| Light source | survivor's brass lantern survivor's brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 Light radius: +2 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| On head | insulating iron helm (0 def, 3 armour) insulating iron helm (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +5% cold / +5% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
| On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 These gloves are coated with a thick, green liquid.  | 
| Around waist | rough leather belt rough leather belt1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist.  | 
| In main hand | iron longsword (7-9.8 power, 2 apr) iron longsword (7-9.8 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 7.0 - 9.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly.  | 
| Main armor | iron mail armour of fire resistance (2 def, 4 armour) iron mail armour of fire resistance (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Changes resistances: +16% fire A suit of armour made of mail.  | 
| In off hand | reinforced iron shield (4 def, 6 armour, 9 dam, 43.5 block) reinforced iron shield (4 def, 6 armour, 9 dam, 43.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.0 - 10.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +2.5% Block value: +44 When wielded/worn: Armour: +6 Defense: +4 Ranged Defense: +4 Fatigue: +6% Talent granted: +1 Block Handheld deflection devices  | 
| Cloak | linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Around neck | copper amulet copper amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Amulets can have magical properties.  | 
Inventory
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals.  | 
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find.  | 
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals.  | 
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals.  | 
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals.  | 
Achievements
Log
Saki hits Large brown snake for 24 physical damage.
Large brown snake hits Saki for 3 physical damage.
Crimson crystal casts Blood Grasp.
Saki hits Large brown snake for 20 physical damage.
Large brown snake hits Saki for 3 physical damage.
Crimson crystal drains life from Saki!
Crimson crystal receives 25 healing from Saki.
Crimson crystal's Blood Grasp hits Saki for 51 blight damage.
Large brown snake hits Saki for 3 physical damage.
Saki hits Large brown snake for 21 physical damage.
Thought-forged bowman uses Crippling Shot.
Saki killed Large brown snake!
Saki has finished recovering.
Saki slows down.
Thought-forged bowman's Crippling Shot hits Saki for 8 physical damage.
Thought-forged bowman uses Steady Shot.
Polykira the degenerated skeleton warrior uses Mind Sear.
Polykira the degenerated skeleton warrior hits Saki for 67 mind damage.
Saki the level 5 thalore bulwark was mentally tortured to death by Polykira the degenerated skeleton warrior on level 1 of Scintillating Caves.
Saki speeds up.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Polykira the degenerated skeleton warrior killed Saki!
Saving done.
Saving game...
