Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Items Vault 1.1.2Donators/Buyers bonus! |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Male |
Race | Cornac |
Class | Reaver |
Level / Exp | 20 / 85% |
Size | medium |
Lifes / Deaths | Killed by skeleton warrior at level 20 on the 76th Pyre 122nd year of Ascendancy at 00:37 5 / 1 |
Primary Stats
Strength | 48 (base 48) |
Dexterity | 11 (base 11) |
Constitution | 12 (base 12) |
Magic | 38 (base 38) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | -10/472 |
Vim | 33/117 |
Healing Factor | 0.84 |
Regeneration | 0.21 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -50% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 80 |
Accuracy | 43 |
Crit Chance | 4% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | 47 |
Accuracy | 43 |
Crit Chance | 1% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 33.113458603961 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 13 |
Crit Chance | 1% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 33.65 (86.818181818182%) |
Defense | 8.35 |
Ranged Defense | 12.35 |
Fatigue | 22 |
Physical Save | 23.5 |
Spell Save | 16.8 |
Mental Save | 7 |
Defense: Resistances
Lightning | + 22%( 70%) |
Temporal | + 7%( 70%) |
Acid | + 15%( 70%) |
Fire | + 11%( 70%) |
Cold | + 25%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 223 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
Corruption / Scourge | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Corruption / Reaving combat | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Vim | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Bone | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Plague | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
talent | Ruin |
talent | Willful Tormenter |
talent | Bone Shield |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
detrimental effect | The target is poisoned, taking 2.29 nature damage per turn and decreasing all heals received by 16%. Insidious Poison |
beneficial effect | The target is in a magical frenzy, improving spellpower by 8. Bloodlust |
detrimental effect | The target is stunned, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | pair of dwarven-steel boots of uncanny dodging (5 def, 4 armour) pair of dwarven-steel boots of uncanny dodging (5 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +5 Ranged Defense: +4 Fatigue: +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | grounding iron helm (0 def, 3 armour) grounding iron helm (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +6% lightning / +7% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | defiled ash wand of trap destruction [power 40] (15 cooldown) defiled ash wand of trap destruction [power 40] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Maximum vim: +6.00 It can be used to try to disarm traps in a line (disarm power 40), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | steel ring of warding steel ring of wardingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +11% fire / +10% cold / +16% lightning / +15% acid Rings can have magical properties. |
Around waist | hardened leather belt of transcendence hardened leather belt of transcendenceInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical save: +6 Mindpower: +2 A belt that goes around your waist. |
In main hand | insidious dwarven-steel longsword of massacre (30-42 power, 4 apr) insidious dwarven-steel longsword of massacre (30-42 power, 4 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 30.0 - 42.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +10 insidious poison Sharp, long, and deadly. |
On hands | iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Metal gloves protecting the hands up to the middle of the lower arm. |
In off hand | steel mace (14.5-20.3 power, 3 apr) steel mace (14.5-20.3 power, 3 apr)Requires: - Strength 16 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Blunt and deadly. |
Cloak | resilient linen cloak (1 def, 0 armour) resilient linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Maximum life: +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | impenetrable steel mail armour of cold resistance (2 def, 12 armour) impenetrable steel mail armour of cold resistance (2 def, 12 armour)Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +12 Defense: +2 Fatigue: +14% Changes resistances: +15% cold A suit of armour made of mail. |
Inventory
Newly picked up steel ringsteel ring 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings can have magical properties. |
acidic steel waraxe (11-15.4 power, 3 apr) acidic steel waraxe (11-15.4 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +5 acid One-handed war axes. |
Newly picked up traveler's pair of iron boots of tirelessness (0 def, 3 armour)traveler's pair of iron boots of tirelessness (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -3% Maximum encumbrance: +22 Physical save: +6 Stamina each turn: +0.40 Maximum stamina: +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
impenetrable stralite plate armour of lightning resistance (7 def, 18 armour) impenetrable stralite plate armour of lightning resistance (7 def, 18 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +18 Defense: +7 Fatigue: +26% Changes resistances: +15% lightning A suit of armour made of metal plates. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Lisma hits Dire wolf for 91 blight, 1 nature, 17 blight, 69 blight, 17 blight (195 total damage).
Dire wolf hits Lisma for 7 healing, 7 healing, 2 physical (2 total damage) [13 healing].
Skeleton warrior uses Stunning Blow.
Lisma resists the mind attack!
Lisma resists the mind attack!
Skeleton warrior is covered in acid!
Lisma is stunned!
Skeleton warrior hits Lisma for 11 mind, 51 physical, 4 mind (66 total damage).
Acid Splash from Lisma hits Dire wolf for 2 acid damage.
Insidious Poison from Lisma hits Dire wolf for 0 nature damage.
Acid Splash from Lisma hits Dire wolf for 2 acid damage.
Dire wolf hits Lisma for 3 physical damage.
Dire wolf misses Lisma.
Skeleton mage casts Manathrust.
Skeleton mage hits Lisma for 128 arcane damage.
Skeleton warrior uses Stunning Blow.
Lisma is poisoned!
Skeleton warrior is covered in acid!
Skeleton warrior hits Lisma for 94 physical, 2 nature (96 total damage).
Acid Splash from Lisma hits Skeleton warrior for 2 acid damage.
Acid Splash from Lisma hits Dire wolf for 2 acid damage.
Dire wolf misses Lisma.
Insidious Poison from Lisma hits Dire wolf for 0 nature damage.
Acid Splash from Lisma hits Dire wolf for 2 acid damage.
Insidious Poison from Skeleton warrior hits Lisma for 2 nature damage.
Acid Splash from Lisma hits Skeleton warrior for 2 acid damage.
Skeleton warrior hits Lisma for 65 physical damage.
Lisma the level 20 cornac reaver was smashed to death by a skeleton warrior on level 20 of The Arena.
Skeleton warrior killed Lisma!