Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners. + 5 in all main stats exp multiplier: 0.85 Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.2.0Donators/Buyers bonus! Dualist 1.2.3Adds a new class that's focus is raising defense and dual weapons. And the name contains a pun. Steamtech UI 1.1.4 Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Female |
Race | Superhuman |
Class | Dualist |
Level / Exp | 42 / 79% |
Size | medium |
Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
Strength | 126 (base 60) |
Dexterity | 78 (base 60) |
Constitution | 69 (base 32) |
Magic | 20 (base 10) |
Willpower | 27 (base 10) |
Cunning | 66 (base 40) |
Resources
Life | 2567/2567 |
Stamina | 246/246 |
Healing Factor | 1 |
Regeneration | 16.481701408398 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +200% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 204 |
Accuracy | 72 |
Crit Chance | 50% |
APR | 6 |
Speed | 1.00 |
Offense: Offhand
Damage | 171 |
Accuracy | 72 |
Crit Chance | 50% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 33% |
Speed | 1 |
Offense: Mind
Mindpower | 32.65 |
Crit Chance | 33% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 45 (97.241379310345%) |
Defense | 60.226361614014 |
Ranged Defense | 60.726361614014 |
Fatigue | 0 |
Physical Save | 45.666666666667 |
Spell Save | 53.066666666667 |
Mental Save | 39.15 |
Defense: Resistances
All | + 15%( 70%) |
Defense: Immunities
Disarm Resistance | 29% |
Confusion Resistance | 100% |
Pinning Resistance | 25% |
Instadeath Resistance | 100% |
Knockback Resistance | 25% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 24 for 9 turns. While Heroism is active, you will only die when reaching -891 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 250 damage for 25 turns. |
Class Talents
Cunning / Tactical | 2.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.50 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Technique / Dual techniques | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Dual weapons | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Wild-gift / Harmony | 1.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Daunting Presence |
detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
beneficial effect | Parrying melee attacks: Has a 33% chance to deflect up to 41 damage from the next 1.6 attack(s). Parrying |
beneficial effect | Countering melee attacks: Has a 62% chance to get an automatic counter attack when avoiding a melee attack. (1.9 counters remaining) Counter Attacking |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | pair of rough leather boots of uncanny dodging (2 def, 1 armour) pair of rough leather boots of uncanny dodging (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 Ranged Defense: +2 Fatigue: +1% A pair of boots made of leather. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | drakeskin leather cap of dexterity (+6) (0 def, 5 armour) drakeskin leather cap of dexterity (+6) (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +6 Dex A cap made of leather. |
On hands | storm hardened leather gloves (0 def, 2 armour) storm hardened leather gloves (0 def, 2 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 7 lightning Changes resistances: +6% lightning Changes damage: +4% lightning When used to modify unarmed attacks: Base power: 17.5 - 19.3 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Lightning Breath (10% chance level 3). Burst (radius 2) on crit: +7 lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On fingers | rogue's copper ring of light (+22%) rogue's copper ring of light (+22%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +8 Changes stats: +4 Cun Changes resistances: +22% light Changes damage: +11% light Rings can have magical properties. |
On fingers | rogue's gold ring of tenacity rogue's gold ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +8 Changes stats: +4 Cun Disarm immunity: +29% Pinning immunity: +25% Knockback immunity: +25% Maximum life: +25.00 Rings can have magical properties. |
Around neck | insulating steel amulet insulating steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% fire / +16% cold Amulets can have magical properties. |
In main hand | caustic voratun mace of massacre (54-75.6 power, 6 apr) caustic voratun mace of massacre (54-75.6 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 54.0 - 75.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 30% chance to corrode armor When wielded/worn: Changes resistances penetration: +13% acid Life regen: +1.70 Blunt and deadly. |
Around waist | hardened leather belt of recklessness hardened leather belt of recklessnessCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 Critical mult.: +7.00% A belt that goes around your waist. |
In off hand | inquisitor's voratun mace of amnesia (45.5-63.7 power, 6 apr) inquisitor's voratun mace of amnesia (45.5-63.7 power, 6 apr)Requires: - Strength 48 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 45.5 - 63.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 17 arcane resource burn * 25% chance to put talents on cooldown On weapon crit: * burns latent spell energy When wielded/worn: Blunt and deadly. |
Cloak | resilient linen cloak of Eldoral (1 def, 0 armour) resilient linen cloak of Eldoral (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +1 Cun / +2 Dex Maximum life: +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | enlightening voratun plate armour of spell shielding (9 def, 16 armour) enlightening voratun plate armour of spell shielding (9 def, 16 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Changes stats: +7 Cun / +7 Wil Changes resistances: +9% arcane Spell save: +20 Mental save: +17 A suit of armour made of metal plates. |
Inventory
thunderous dwarven-steel battleaxe of purging (31-46.5 power, 2 apr) thunderous dwarven-steel battleaxe of purging (31-46.5 power, 2 apr)Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.0 - 46.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 23% chance to daze * 25% chance to remove a magical effect Damage (Melee): +10 nature When wielded/worn: Changes stats: +5 Str / +5 Dex / +3 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances penetration: +13% lightning Massive two-handed battleaxes. |
thunderous stralite mace of crippling (37.5-52.5 power, 5 apr) thunderous stralite mace of crippling (37.5-52.5 power, 5 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 37.5 - 52.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 7% chance to daze On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +6.0% Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances penetration: +8% lightning Blunt and deadly. |
horrifying living mindstar of balance (16.5-18.15 power, 40 apr, nature damage) horrifying living mindstar of balance (16.5-18.15 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 mind / 8 darkness Changes damage: +9% mind / +7% darkness Physical save: +8 Spell save: +6 Mental save: +8 Equilibrium when hit: +2.20 Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
spiked stralite mail armour (4 def, 8 armour) spiked stralite mail armour (4 def, 8 armour)Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Damage when hit (Melee): 10 physical A suit of armour made of mail. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Taylien the Superhuman Dualist level 23
76th Pyre 122nd year of Ascendancy at 04:55 see stats
By Taylien the Superhuman Dualist level 38
79th Pyre 122nd year of Ascendancy at 12:21 see stats
By Taylien the Superhuman Dualist level 10
74th Pyre 122nd year of Ascendancy at 15:56 see stats
By Taylien the Superhuman Dualist level 20
75th Pyre 122nd year of Ascendancy at 20:23 see stats
By Taylien the Superhuman Dualist level 30
77th Pyre 122nd year of Ascendancy at 08:01 see stats
By Taylien the Superhuman Dualist level 40
79th Pyre 122nd year of Ascendancy at 21:08 see stats
By Taylien the Superhuman Dualist level 42
1st Mirth 122nd year of Ascendancy at 14:31 see stats
By Taylien the Superhuman Dualist level 33
78th Pyre 122nd year of Ascendancy at 04:50 see stats
By Taylien the Superhuman Dualist level 26
76th Pyre 122nd year of Ascendancy at 21:09 see stats
Log
Rej Arkatis misses Taylien.
Rej Arkatis misses Taylien.
Rej Arkatis has temporarily forgotten Infusion: Movement!
Rej Arkatis has temporarily forgotten Rush!
Rej Arkatis has temporarily forgotten Willful Combat!
Taylien hits Rej Arkatis for 269 physical, 7 lightning, 179 physical, 16 arcane, 7 lightning (478 total damage).
Rej Arkatis has temporarily forgotten Hide in Plain Sight!
Taylien hits Rej Arkatis for 234 physical, 7 lightning, 191 physical, 16 arcane, 7 lightning (455 total damage).
Rej Arkatis misses Taylien.
Taylien counters the attack!
Taylien performs a melee critical strike against Rej Arkatis!
Rej Arkatis misses Taylien.
Taylien counters the attack!
Quest 'The Arena' completed! (Press 'j' to see the quest log)
New Achievement: Master of Arena!
Taylien performs a melee critical strike against Rej Arkatis!
Taylien hits Rej Arkatis for 239 physical, 7 lightning, 445 physical, 16 arcane, 7 lightning, 247 physical (961 total damage).
Taylien killed Rej Arkatis!
Talent Infusion: Regeneration is ready to use.
Talent Rune: Shielding is ready to use.
Talent Dual Strike is ready to use.
The shield around Taylien crumbles.