Little DOOM the level 2 Skeleton Temporal Warden by phrpggamer

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.3
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceSkeleton
ClassTemporal Warden
Level / Exp2 / 1%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity20 (base 13)
Constitution11 (base 11)
Magic16 (base 16)
Willpower12 (base 12)
Cunning10 (base 10)

Resources

Life120/120
Paradox12
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage24
Accuracy24
Crit Chance1%
APR5
Speed0.80

Offense: Spell

Spellpower20.5
Crit Chance1%
Speed1

Offense: Mind

Mindpower17.4
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense4.5
Ranged Defense4.5
Fatigue6
Physical Save9.45
Spell Save9.8
Mental Save7.7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Chronomancy / Bow Threading1.30
1/5
0/5
0/5
0/5
Chronomancy / Speed Control1.30
0/5
0/5
0/5
0/5
Chronomancy / Spacetime Folding1.30
0/5
0/5
0/5
0/5
Chronomancy / Temporal Combat1.30
2/5
0/5
0/5
0/5
Chronomancy / Temporal Guardian1.30
1/5
0/5
0/5
0/5
Chronomancy / Blade Threading1.30
1/5
0/5
0/5
0/5

Generic Talents

Chronomancy / Chronomancy1.30
0/5
0/5
0/5
0/5
Chronomancy / Spacetime Weaving1.30
2/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
0/5

Effects

talent
beneficial effect

Quests

active

Equipment

Main armor
Quiver
Light source
Cloak
In main hand

Inventory

Achievements

Log


Resting starts...

Rested for 71 turns (stop reason: all resources and life at maximum).


Little DOOM picks up (c.):
gifted mossy mindstar of balance (2.5-2.75 power, 12 apr, nature damage).
You pickup 0.60 gold pieces.

Little DOOM picks up (f.):
quiver of elm arrows (20/20, 15.5-21.7 power, 5 apr).
Giant rabbit uses Evasion.

Giant rabbit tries to evade attacks.

Ran for 4 turns (stop reason: hostile spotted to the southeast (giant rabbit)).


Little DOOM shoots!

Little DOOM's Shoot misses giant rabbit.


Little DOOM shoots!

Little DOOM's Shoot hits Giant rabbit for
31 physical damage.
Little DOOM's Shoot killed Giant rabbit!

Little DOOM shoots!

Welcome to level 2 [Little DOOM].
Little DOOM has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.

Little DOOM's Shoot hits Fleshy experiment for
31 physical damage.
Little DOOM's Shoot killed Fleshy experiment!

Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Ran for 4 turns (stop reason: at door).


Little DOOM deactivates Weapon Folding.