Venger the level 6 Halfling Arcane Blade by tragus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceHalfling
ClassArcane Blade
Level / Exp6 / 51%
Sizesmall
Lifes / Deaths

Primary Stats

Strength16 (base 19)
Dexterity15 (base 10)
Constitution11 (base 10)
Magic19 (base 19)
Willpower10 (base 10)
Cunning19 (base 13)

Resources

Life188/188
Mana130/130
Stamina95/95
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage15
Accuracy28
Crit Chance9%
APR8
Speed1.00

Offense: Spell

Spellpower24.5
Crit Chance5%
Speed1

Offense: Mind

Mindpower14.6
Crit Chance5%
Speed1

Offense: Damage Bonus

Cold+10%
Acid+11%

Defense: Base

Armour (hardiness)7 (30%)
Defense13.75
Ranged Defense16.75
Fatigue7
Physical Save10.325
Spell Save11.025
Mental Save11.025

Defense: Resistances

Acid+ 22%( 70%)
Cold+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.30
3/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5
Spell / Earth1.20
0/5
0/5
0/5
0/5
Spell / Fire1.20
4/5
0/5
0/5
0/5
Cunning / Dirty fighting1.20
1/5
0/5
0/5
0/5
Spell / Enhancement1.20
0/5
0/5
0/5
0/5
Spell / Air1.20
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.10
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
1/5
1/5
0/5
0/5

Effects

talent

Quests

done
active

Equipment

On fingers
On fingers
Around waist
Main armor
Light source
On feet
In main hand

Inventory

Achievements

Log

You pickup 0.70 gold pieces.

You pickup 0.40 gold pieces.


You don't see how to get there...


Venger picks up (m.):
citrine.

Resting starts...

Rested for 24 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
Ran for 28 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 4 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

You gain 1.70 gold from the transmogrification of
balanced iron greatmaul (12-18 power, 1 apr).
You gain 1.13 gold from the transmogrification of
sun infusion of the titan (rad 6; power 33; turns 3; dispells darkness).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
You feel very confident walking into this place.