Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Male |
Race | Dwarf |
Class | Bulwark |
Level / Exp | 16 / 72% |
Size | medium |
Lifes / Deaths | Killed by hexer at level 16 on the 19th Voratun 122nd year of Ascendancy at 06:49 / 1 |
Primary Stats
Strength | 40 (base 33) |
Dexterity | 15 (base 15) |
Constitution | 32 (base 26) |
Magic | 8 (base 10) |
Willpower | 30 (base 22) |
Cunning | 16 (base 11) |
Resources
Life | -128/618 |
Stamina | 0/96 |
Healing Factor | 1.12 |
Regeneration | 9.352 |
Speed
Mental | -10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 33 |
Accuracy | 45 |
Crit Chance | 13% |
APR | 3 |
Speed | 1.11 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 8 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 27.2 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Physical | -20% |
Defense: Base
Armour (hardiness) | 53.406433204638 (81.030927835052%) |
Defense | 40.123526023162 |
Ranged Defense | 42.123526023162 |
Fatigue | 30 |
Physical Save | 27.125 |
Spell Save | 18.35 |
Mental Save | 17.15 |
Defense: Resistances
All | + 6%( 70%) |
Defense: Immunities
Disarm Resistance | 30% |
Stun Resistance | 34% |
Pinning Resistance | 28% |
Instadeath Resistance | 100% |
Knockback Resistance | 57% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: Frozen SpearUse mode: Activated Range: 5.0 Cooldown: 31 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 173.80 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Cunning stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Warcries | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Technique / Shield offense | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
talent | Last Stand |
talent | Shield Wall |
talent | Precise Strikes |
detrimental effect | The target is hexed, creating an empathic bond with its victims. It takes 5% feedback damage from all damage done. Empathic Hex |
detrimental effect | The target is hexed. Each time it uses an ability it takes 38.37 fire damage, and talent cooldowns are increased by 36% plus 1 turn. Burning Hex |
beneficial effect | The target's skin reacts to damage, granting 6 armour. Stoneskin |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | pair of rough leather boots of tirelessness (0 def, 1 armour) pair of rough leather boots of tirelessness (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Stamina each turn: +0.40 Maximum stamina: +11.00 A pair of boots made of leather. |
On hands | rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | rough leather cap of strength (+3) (0 def, 1 armour) rough leather cap of strength (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str A cap made of leather. |
On fingers | solipsist's steel ring solipsist's steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Cun / +5 Wil Mindpower: +7 Rings can have magical properties. |
On fingers | gold ring of tenacity gold ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Disarm immunity: +30% Pinning immunity: +28% Knockback immunity: +23% Maximum life: +31.00 Rings can have magical properties. |
Around neck | serendipitous gold amulet of dexterity (+6) serendipitous gold amulet of dexterity (+6)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +7 Defense: +9 Changes stats: +6 Lck / +2 Dex Amulets can have magical properties. |
In main hand | balanced steel waraxe of erosion (10.5-14.7 power, 3 apr) balanced steel waraxe of erosion (10.5-14.7 power, 3 apr)Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage when this weapon hits: +5 nature / +5 temporal When wielded/worn: Accuracy: +7 Defense: +8 One-handed war axes. |
In off hand | blood-etched steel shield of deflection (10 def, 2 armour, 14 dam, 41.5 block) blood-etched steel shield of deflection (10 def, 2 armour, 14 dam, 41.5 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 14.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +3.0% Block value: +42 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +6 Fatigue: +8% Changes stats: +3 Con Talent granted: +2 Block Life regen: +1.60 Healing mod.: +12% Handheld deflection devices |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Main armor | impenetrable iron plate armour (3 def, 13 armour) impenetrable iron plate armour (3 def, 13 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +13 Defense: +3 Fatigue: +20% A suit of armour made of metal plates. |
Inventory
steel amulet of manastreaming steel amulet of manastreamingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +1 Mag Mana each turn: +0.10 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +24.00 Amulets can have magical properties. |
gold ring gold ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 Rings can have magical properties. |
mule's steel ring of arcana(+0.10/turn) mule's steel ring of arcana(+0.10/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Maximum encumbrance: +27 Silence immunity: +24% Mana each turn: +0.10 Rings can have magical properties. |
rogue's steel ring of fire (+24%) rogue's steel ring of fire (+24%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Changes stats: +3 Cun Changes resistances: +24% fire Changes damage: +12% fire Rings can have magical properties. |
slime-covered steel greatsword of crippling (21.5-34.4 power, 2 apr) slime-covered steel greatsword of crippling (21.5-34.4 power, 2 apr)Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 21.5 - 34.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +9 nature slow When wielded/worn: Physical crit. chance: +6.0% Massive two-handed swords. |
psychic's hardened leather sling of true flight psychic's hardened leather sling of true flightRequires: - Dexterity 24 - Talent Shoot Crafted by a master Infused by psionic forces 4.00 Encumbrance. Type: weapon / sling ; tier 3 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 Damage when this weapon hits(ranged): +5 mind When wielded/worn: Accuracy: +8 Physical crit. chance: +7.0% Changes stats: +3 Cun / +3 Wil Changes damage: +11% mind Mindpower: +7 Slings are used to hurl stones or metal shots at your foes. |
cashmere robe of nature (+18%) (2 def, 0 armour) cashmere robe of nature (+18%) (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +18% nature Changes damage: +12% nature A cloth vestment. It offers no intrinsic protection but can be enchanted. |
insulating pair of hardened leather boots of uncanny dodging (3 def, 3 armour) insulating pair of hardened leather boots of uncanny dodging (3 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +3 Ranged Defense: +4 Fatigue: +3% Changes resistances: +7% fire / +6% cold A pair of boots made of leather. |
mindwoven linen wizard hat of light (+18%) (1 def, 0 armour) mindwoven linen wizard hat of light (+18%) (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +18% light Changes damage: +12% light Psi each turn: +0.12 Mindpower: +2 Mental crit. chance: +2% A pointy cloth hat, very wizardly... |
47 alchemist agate 47 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Log
You are unable to move!
Knurgen damages himself through Martyrdom!
Martyr hits Knurgen for 0 physical, 0 nature, 0 temporal, 2 light, 3 fire (6 total damage).
Knurgen hits Martyr for 28 physical, 5 nature, 5 temporal (38 total damage).
Knurgen's skin returns to normal.
Martyr is not stunned anymore.
Martyr misses Knurgen.
Knurgen uses Block.
Talent Overpower is ready to use.
Green ooze misses Knurgen.
Martyr uses Block.
Knurgen damages himself through Martyrdom!
Martyr hits Knurgen for 0 nature, 0 temporal, 7 light, 10 fire (18 total damage).
Knurgen hits Martyr for (46 blocked), 0 physical, 5 nature, 5 temporal (10 total damage).
Knurgen shrugs off the effect 'Poison'!
Green ooze hits Knurgen for 1 nature damage.
Talent Daunting Presence is ready to use.
Knurgen casts Rune: Frozen Spear.
Knurgen uses Overpower.
Knurgen performs a melee critical strike against Martyr!
Knurgen damages himself through Martyrdom!
Martyr hits Knurgen for 2 physical, 0 nature, 0 temporal, 7 light, 10 fire, 2 physical, 7 light, 10 fire, 1 physical, 7 light, 10 fire (58 total damage).
Knurgen hits Martyr for 34 physical, 5 nature, 5 temporal, 35 physical, 22 physical (101 total damage).
Hexer hits Knurgen for 36 fire damage.
Knurgen the level 16 dwarf bulwark was boiled to death by a hexer (yet again) on level 27 of The Arena.
Hexer killed Knurgen!