C'estLaDonut the level 11 Yeek Summoner by CestLaDonut

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceYeek
ClassSummoner
Level / Exp11 / 67%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity12 (base 11)
Constitution7 (base 10)
Magic10 (base 10)
Willpower47 (base 35)
Cunning38 (base 23)

Resources

Life166/166
Equilibrium0
Healing Factor0.97457627118644
Regeneration0.24364406779661

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision4
See Stealth9
See Invisible17

Offense: Mainhand

Damage9
Accuracy30
Crit Chance11%
APR18
Speed1.00

Offense: Offhand

Damage9
Accuracy30
Crit Chance11%
APR18
Speed1.00

Offense: Spell

Spellpower10
Crit Chance9%
Speed1

Offense: Mind

Mindpower39
Crit Chance13%
Speed1

Offense: Damage Bonus

Fire+5%
Darkness+12%

Defense: Base

Armour (hardiness)4 (30%)
Defense14
Ranged Defense17
Fatigue0
Physical Save8
Spell Save19
Mental Save33

Defense: Resistances

Arcane+ 5%( 70%)
Darkness+ 3%( 70%)
Fire+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Silence Resistance54%
Confusion Resistance89%
Instadeath Resistance100%
Poison Resistance30%
Blind Resistance24%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (advanced)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (distance)1.30
5/5
1/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
1/5
4/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
2/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Yeek1.00
5/5
4/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

done
done

Equipment

On feet
On hands
On head
Tool
On fingers
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Exploration mode) Got a character to level 10.
By C'estLaDonut the Yeek Summoner level 10
6th Mirth 122nd year of Ascendancy at 13:55
see stats

Log

C'estLaDonut picks up (d.): insidious steel greatsword of amnesia (23.5-37.6 power, 2 apr).

Resting starts...

Your summoned minotaur disappears.
Your summoned war hound disappears.
Talent Ritch Flamespitter is ready to use.
Your summoned ritch flamespitter disappears.
Talent Minotaur is ready to use.
Talent War Hound is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).
Ran for 13 turns (stop reason: at exit).


New shimmer option unlocked: vined mindstar
C'estLaDonut wears (replacing
Braneleg (4-4.4 power, 18 apr, mind damage)): creative vined mindstar of resolve (4.5-4.95 power, 18 apr, nature damage).

You gain 2.34 gold from the transmogrification of
quiver of ash arrows of vileness (14/14, 20.5-28.7 power, 7 apr).
You gain 0.73 gold from the transmogrification of
woollen robe of nature (+16%) (0 def, 0 armour).
You gain 1.69 gold from the transmogrification of
slime-covered steel waraxe of massacre (17-23.8 power, 3 apr).
You gain 1.32 gold from the transmogrification of
flaming steel waraxe (15.5-21.7 power, 3 apr).
You gain 2.49 gold from the transmogrification of
insidious steel greatsword of amnesia (23.5-37.6 power, 2 apr).
You gain 3.48 gold from the transmogrification of
balanced steel greatsword (21.5-34.4 power, 2 apr).
You gain 1.25 gold from the transmogrification of
biting gale rune (30 cold damage; freeze 3 turns with power 20).
You gain 1.50 gold from the transmogrification of
wild infusion of the duelist (resist 18%; cure magical).
There is a Very old halfling ruins here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.