Orphin the level 6 Halfling Archer by ultimania92

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassArcher
Level / Exp6 / 43%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 13)
Dexterity26 (base 23)
Constitution20 (base 19)
Magic12 (base 10)
Willpower10 (base 10)
Cunning15 (base 12)

Resources

Life-28/222
Stamina106/136
Healing Factor1.3370588855781
Regeneration3.0083824925508

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth18.097534654637
See Invisible18.097534654637

Offense: Mainhand

Damage35
Accuracy21
Crit Chance4%
APR5
Speed1.00

Offense: Spell

Spellpower17
Crit Chance4%
Speed1

Offense: Mind

Mindpower18
Crit Chance4%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)4 (38.594633868923%)
Defense28
Ranged Defense28
Fatigue0
Physical Save13
Spell Save23
Mental Save9

Defense: Resistances

Acid+ 6%( 70%)
Light+ 41%( 70%)
Temporal+ 6%( 70%)
Darkness+ 11%( 70%)
Lightning+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
2/5
1/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
1/5
0/5
0/5
Technique / Archery training1.30
2/5
1/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
2/5
1/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
0/5
0/5
Technique / Mobility1.00
2/5
1/5
0/5
0/5

Effects

Quests

done
done
active
active

Equipment

Quiver
On fingers
Around waist
Main armor
On feet
Light source
On hands
In main hand

Inventory

Achievements

Log


The Shade hits Orphin for (25 to ice), 37 arcane (37 total damage).
Orphin repels an attack from Orphin.
Orphin is free from the ice.

Talent Infusion: Wild is ready to use.
The Shade misses Orphin.

The Shade misses Orphin.

Talent Infusion: Regeneration is ready to use.
Talent Pin Down is ready to use.

The Shade casts
Freeze.
Orphin is encased in ice!


The Shade hits Orphin for 88 cold damage.
Orphin hits Iceblock for 9 physical damage.

Orphin hits Iceblock for 10 physical damage.
The Shade casts
Manathrust.

The Shade hits Orphin for (25 to ice), 37 arcane (37 total damage).
Orphin uses
Nightmare.
Orphin hits Iceblock for 10 physical damage.
The Shade misses Orphin.

Orphin hits Iceblock for 11 physical damage.
The Shade activates his
dark staff!
The Shade hits Orphin for (28 to ice), 42 physical (42 total damage).
Orphin the level 6 halfling archer was minced to death by The Shade and left to rot on level 3 of Ruins of Kor'Pul.