Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 | 
| Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! | 
| Campaign | Maj'Eyal | 
| Mode | Normal Roguelike | 
| Sex | Female | 
| Race | Shalore | 
| Class | Cursed | 
| Level / Exp | 5 / 28% | 
| Size | medium | 
| Lifes / Deaths | Killed by elven tempest at level 5 on the 78th Pyre 122nd year of Ascendancy at 03:41/ 1 | 
Primary Stats
| Strength | 29 (base 27) | 
| Dexterity | 16 (base 10) | 
| Constitution | 13 (base 10) | 
| Magic | 14 (base 10) | 
| Willpower | 24 (base 17) | 
| Cunning | 12 (base 10) | 
Resources
| Life | -35/174 | 
| Hate | 73/100 | 
| Healing Factor | 0.80021852488957 | 
| Regeneration | 0.20005463122239 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 2 | 
| Infravision | 3 | 
| See Stealth | 5 | 
| See Invisible | 11 | 
Offense: Mainhand
| Damage | 30 | 
| Accuracy | 21 | 
| Crit Chance | 3% | 
| APR | 3 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 9 | 
| Accuracy | 21 | 
| Crit Chance | 4% | 
| APR | 5 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 4.6666666666667 | 
| Crit Chance | 1% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 20.8 | 
| Crit Chance | 1% | 
| Speed | 1 | 
Offense: Damage Bonus
| All | -8% | 
Defense: Base
| Armour (hardiness) | 16.73 (48.103448275862%) | 
| Defense | 6.3 | 
| Ranged Defense | 8.3 | 
| Fatigue | 9 | 
| Physical Save | 14.35 | 
| Spell Save | 17.95 | 
| Mental Save | 18.25 | 
Defense: Resistances
| All | 0%( 70%) | 
Defense: Immunities
| Confusion Resistance | 0% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 22% | 
Inscriptions (3/3)
| Runes | Effective talent level: 1.0Rune: Phase Door Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. | 
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. | 
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 11% for 4 turns. Its effects scale with your Magic stat. | 
Class Talents
| Cursed / Strife | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cursed / Slaughter | 1.30 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cursed / Endless hunt | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cursed / Gloom | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Cursed / Cursed aura | 1.00 | 
| 
 | 3/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cursed / Cursed form | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Race / Shalore | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
Effects
| talent | Gloom | 
| talent | Stalk | 
| beneficial effect | You feel your grip on reality slipping.Curse of Madness (power 2.0) Penalty : Fractured Sanity: -6% Mind Resistance, -8% Confusion Immunity Power 1+: Unleashed: +6% critical damage, +9% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. | 
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment.Antimagic Disruption | 
| detrimental effect | The target is enveloped in a shroud that seems to hang upon it like a heavy burden. (Reduces damage dealt by 8%).Shroud of Weakness | 
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns).Runic Saturation | 
| beneficial effect | A shroud of darkness seems to fall across your path.Curse of Shrouds (power 2.0) Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 8%) for 4 turns. Power 1+: Nightwalker: +8 Darkness Resistance, +7% Max Darkness Resistance, +6 See Invisible Power 2+: -1 Luck, +3 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. | 
Quests
| You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies.Echoes of the Spellblaze There are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active | 
| You successfully escorted the temporal explorer to the recall portal on level 3 of Scintillating Caves.Escort: temporal explorer (level 3 of Scintillating Caves) As a reward you improved Magic by +2. | done | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' | active | 
Equipment
| On feet | insulating pair of iron boots of uncanny dodging (2 def, 3 armour)insulating pair of iron boots of uncanny dodging (2 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +2 Ranged Defense: +2 Fatigue: +2% Changes resistances: +5% cold / +5% fire Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| On hands | blighted iron gauntlets of strength (+2) (0 def, 1 armour)blighted iron gauntlets of strength (+2) (0 def, 1 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 Armour: +1 Damage (Melee): 6 blight Changes stats: +2 Str Changes resistances: +5% blight Changes damage: +4% blight Metal gloves protecting the hands up to the middle of the lower arm. | 
| Tool | iron pickaxe of endurance (dig speed 37 turns)iron pickaxe of endurance (dig speed 37 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
| On fingers | copper ring of sensingcopper ring of sensing Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Blindness immunity: +22% Infravision radius: +3 See stealth: +5 See invisible: +5 Rings can have magical properties. | 
| On fingers | psionicist's copper ringpsionicist's copper ring Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Mental save: +6 Rings can have magical properties. | 
| Around neck | warrior's copper amulet of willpower (+3)warrior's copper amulet of willpower (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +5% physical Stamina each turn: +0.30 Amulets can have magical properties. | 
| In main hand | hateful steel longsword of dampening (15-21 power, 3 apr) (Madness)hateful steel longsword of dampening (15-21 power, 3 apr) (Madness) Requires: - Strength 16 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +7 darkness Damage against: +5% Living When wielded/worn: Changes resistances: +7% acid / +8% fire / +7% cold / +7% lightning Spell save: +5 Curse of Madness Sharp, long, and deadly. | 
| Light source | brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| In off hand | manaburning iron dagger of erosion (10-13 power, 5 apr) (Shrouds)manaburning iron dagger of erosion (10-13 power, 5 apr) (Shrouds) Requires: - Dexterity 11 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 9 arcane resource burn Damage (Melee): +5 temporal / +4 nature Curse of Shrouds Sharp, short and deadly. | 
| Cloak | thick linen cloak of Eldoral (1 def, 6 armour) (Madness)thick linen cloak of Eldoral (1 def, 6 armour) (Madness) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 Changes stats: +1 Cun / +2 Dex Changes resistances: +11% cold Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor | spiked iron mail armour (2 def, 4 armour) (Shrouds)spiked iron mail armour (2 def, 4 armour) (Shrouds) Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Damage when hit (Melee): 11 physical Curse of Shrouds A suit of armour made of mail. | 
Inventory
| stabilizing copper amuletstabilizing copper amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% temporal Pinning immunity: +20% Knockback immunity: +22% Amulets can have magical properties. | 
| wizard's copper ring of claritywizard's copper ring of clarity Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Spell save: +4 Mental save: +5 Confusion immunity: +20% Rings can have magical properties. | 
| This item will automatically be transmogrified when you leave the level.flaming iron dagger of daylight (9-11.7 power, 5 apr) (Nightmares) flaming iron dagger of daylight (9-11.7 power, 5 apr) (Nightmares) Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 9.0 - 11.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +4 light Burst (radius 1) on hit: +6 fire Damage against: +5% Undead Curse of Nightmares Sharp, short and deadly. | 
| flaming iron greatsword of projection (19-30.4 power, 1 apr) (Corpses)flaming iron greatsword of projection (19-30.4 power, 1 apr) (Corpses) Requires: - Strength 11 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 19.0 - 30.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +9 mind Burst (radius 1) on hit: +7 fire Curse of Corpses It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Massive two-handed swords. | 
| This item will automatically be transmogrified when you leave the level.elm longbow (Misfortune) elm longbow (Misfortune) Requires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 Curse of Misfortune Longbows are used to shoot arrows at your foes. | 
| This item will automatically be transmogrified when you leave the level.linen robe of nature (+15%) (0 def, 0 armour) (Madness) linen robe of nature (+15%) (0 def, 0 armour) (Madness) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +15% nature Changes damage: +10% nature Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
| iron mail armour (2 def, 4 armour) (Madness)iron mail armour (2 def, 4 armour) (Madness) Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Curse of Madness A suit of armour made of mail. | 
| This item will automatically be transmogrified when you leave the level.reinforced steel shield of lightning resistance (+17%) (6 def, 6 armour, 65.5 block) (Corpses) reinforced steel shield of lightning resistance (+17%) (6 def, 6 armour, 65.5 block) (Corpses) Requires: - Strength 16 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +6 Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes resistances: +17% lightning Talent granted: +2 Block Curse of Corpses Handheld deflection devices. | 
| This item will automatically be transmogrified when you leave the level.Sewerhue the quiver of ash arrows (18/18, 20-28 power, 7 apr) Sewerhue the quiver of ash arrows (18/18, 20-28 power, 7 apr) Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 20.0 - 28.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 18 Damage (Ranged): +5 temporal / +5 nature / +8 arcane Arrows are used with bows to pierce your foes to death. | 
| This item will automatically be transmogrified when you leave the level.self-loading quiver of elm arrows (17/17, 15-21 power, 5 apr) self-loading quiver of elm arrows (17/17, 15-21 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 15.0 - 21.0 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 17 Turns elapse between self-loadings: 5 Arrows are used with bows to pierce your foes to death. | 
| This item will automatically be transmogrified when you leave the level.brass lantern brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. | 
| Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
| Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
Achievements
Log
Saie casts Rune: Shielding.
A shield forms around Saie.
Elven mage overcomes the gloom
Elven mage misses Saie.
Saie uses Frenzy.
Saie receives 7 healing from Unnatural Body.
Saie hits Elven mage for 14 physical, 7 darkness, 6 blight, 3 physical, 5 temporal, 4 nature, 9 arcane, 6 blight, 15 physical, 7 darkness, 6 blight, 4 physical, 5 temporal, 4 nature, 9 arcane, 6 blight (111 total damage).
Saie killed Elven mage!
Elven tempest hits Saie for (6 absorbed), 0 lightning (0 total damage).
Saie's Grace of the Eternals has been disrupted by anti-magic forces!
Elven tempest casts Lightning.
Elven tempest hits Saie for (4 absorbed), 0 lightning, (44 absorbed), 0 lightning (0 total damage).
Elven tempest hits Saie for (11 absorbed), 0 lightning (0 total damage).
Saie hits Elven tempest for 11 physical damage.
Elven tempest hits Saie for (6 absorbed), 0 lightning, (6 absorbed), 0 physical (0 total damage).
Elven tempest hits Elven tempest for 7 lightning damage.
Saie uses Dominate.
Elven tempest has been dominated!
The shield around Saie crumbles.
Saie hits Elven tempest for 35 physical, 7 darkness, 6 blight, 11 physical, 5 temporal, 4 nature, 9 arcane, 6 blight (83 total damage).
Elven tempest's spell attains critical power!
Your hatred grows even as your life fades! (+4 hate)
Elven tempest casts Lightning.
Your hatred grows even as your life fades! (+9 hate)
Saving game...
