Fairgaem the level 6 Cornac Arcane Blade by OnizukaDX

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassArcane Blade
Level / Exp6 / 78%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 13)
Dexterity10 (base 10)
Constitution11 (base 10)
Magic27 (base 27)
Willpower13 (base 10)
Cunning16 (base 14)

Resources

Life176/176
Mana105/105
Stamina102/102
Positive0/65
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage12
Accuracy28
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage6
Accuracy28
Crit Chance2%
APR25
Speed1.00

Offense: Spell

Spellpower23.5
Crit Chance3%
Speed1

Offense: Mind

Mindpower17.5
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)5 (30%)
Defense2
Ranged Defense2
Fatigue7
Physical Save9.8
Spell Save14
Mental Save10.15

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.30
1/5
0/5
0/5
0/5
Spell / Earth1.20
0/5
0/5
0/5
0/5
Spell / Fire1.20
1/5
0/5
0/5
0/5
Spell / Enhancement1.20
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.20
0/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5
Spell / Air1.20
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Spell / Aegis1.10
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
1/5
1/5
0/5
0/5
Technique / Combat training1.10
0/5
1/5
1/5
0/5
0/5

Effects

talent
talent

Quests

done
done
active

Equipment

Tool
On hands
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Rested for 28 turns (stop reason: all resources and life at maximum).

You are yanked out of this place!

Ran for 2 turns (stop reason: dialog is displayed).


Fairgaem wears:
iron pickaxe (dig speed 36 turns).

You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 1.14 gold from the transmogrification of
insulating linen wizard hat of frost (+5%) (1 def, 0 armour).
You gain 0.49 gold from the transmogrification of
grounding iron helm (0 def, 3 armour).
You gain 1.24 gold from the transmogrification of
potent elm vilestaff (13-15.6 power, 2 apr, fire element).
You gain 1.22 gold from the transmogrification of
nature's mossy mindstar (2.5-2.75 power, 12 apr, mind damage).
You gain 2.87 gold from the transmogrification of
flaming iron longsword of vileness (11.5-16.1 power, 2 apr).
You gain 1.55 gold from the transmogrification of
balanced iron longsword (12.5-17.5 power, 2 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Talent Dig is ready to use.

There is a Derth (Town) here (press '' or right click to use).
Ran for 4 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).
Saving game...


Saving done.


Saving game...

Saving done.