Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Items Vault 1.5.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Thalore |
Class | Wyrmic |
Level / Exp | 10 / 11% |
Size | medium |
Lifes / Deaths | Killed by Betilrayara the rattlesnake at level 10 on the 7th Regrowth 123rd year of Ascendancy at 01:47 / 1 |
Primary Stats
Strength | 29 (base 26) |
Dexterity | 17 (base 10) |
Constitution | 19 (base 11) |
Magic | 8 (base 10) |
Willpower | 32 (base 29) |
Cunning | 10 (base 10) |
Resources
Life | -10/370 |
Equilibrium | 25 |
Healing Factor | 1.1917434905864 |
Regeneration | 49.683786122548 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -38.90613238968% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 4 |
See Stealth | 15 |
See Invisible | 16 |
Offense: Mainhand
Damage | 55 |
Accuracy | 23 |
Crit Chance | 4% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 33 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Acid | +3% |
All | 0% |
Offense: Damage Penetration
Nature | +20% |
Acid | +15% |
Defense: Base
Armour (hardiness) | 30.541653684787 (74.117647058824%) |
Defense | 0 |
Ranged Defense | 0 |
Fatigue | 29 |
Physical Save | 22 |
Spell Save | 18 |
Mental Save | 28 |
Defense: Resistances
Nature | + 6%( 70%) |
Acid | + 24%( 70%) |
Lightning | + 6%( 70%) |
Temporal | + 9%( 70%) |
Cold | + 13%( 70%) |
Physical | 0%( 70%) |
Fire | + 12%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 202 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 78 life over 5 turns. |
Class Talents
Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 3/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Wild Growth |
talent | Icy Skin |
talent | Meditation |
detrimental effect | The target is on fire, taking 25.57 fire damage per turn. Burning |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
detrimental effect | The target is encased in ice. All damage done to it will be split, 40% absorbed by the ice and 60% by the target. The target's defense is nullified while in the ice, and it may only attack the ice, but it is also immune to any new detrimental status effects. The target cannot teleport or heal while frozen. -38 HP on the iceblock remaining. Frozen |
beneficial effect | A flow of life spins around the target, regenerating 40.44 life per turn. Regeneration |
detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
beneficial effect | The target is wide awake and has 20% resistance to sleep effects. Insomnia |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Escort the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair) | active |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You must explore Norgos' Lair. * You must explore the Heart of the Gloom. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
Equipment
On feet | Prismvein (0 def, 3 armour) Prismvein (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +12% acid / +5% fire / +5% cold Changes resistances penetration: +15% acid Changes damage: +3% acid Light radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | restful iron gauntlets of dexterity (+2) (0 def, 1 armour) restful iron gauntlets of dexterity (+2) (0 def, 1 armour)Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+5 eff.) Armour: +1 Changes stats: +2 Dex Life regen: +1.00 Stamina each turn: +0.60 Maximum stamina: +11.00 Metal gloves protecting the hands up to the middle of the lower arm. |
On head | dragonslayer's iron helm (0 def, 3 armour) dragonslayer's iron helm (0 def, 3 armour)Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +6% acid / +5% fire / +6% cold / +5% lightning A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | overpowered yew totem of thorny skin [power 70] (1/23 cooldown) overpowered yew totem of thorny skin [power 70] (1/23 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to harden the skin for 7 turns increasing armour by 70 and armour hardiness by 50%, putting all charms on cooldown for 23 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | copper ring of sensing copper ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Blindness immunity: +20% Infravision radius: +4 See stealth: +5 See invisible: +6 Rings can have magical properties. |
Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
In main hand | steel greatmaul 'Shadowwalker' (149% power, 2 apr) steel greatmaul 'Shadowwalker' (149% power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Power: 149% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +8 fire / +4 darkness / +7 temporal When wielded/worn: Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 10 temporal Changes resistances: +9% temporal Massive two-handed mauls. |
Main armor | Xanabreta the Scorpionslicer (4 def, 9 armour) Xanabreta the Scorpionslicer (4 def, 9 armour)Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+0 eff.) Fatigue: +22% Damage when hit (Melee): 8 nature Changes stats: +2 Dex / +2 Wil / +6 Con Changes resistances: +6% nature Changes resistances penetration: +20% nature Maximum life: +28.00 A suit of armour made of metal plates. |
Cloak | enveloping linen cloak of Iron Throne (7 def, 0 armour) enveloping linen cloak of Iron Throne (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+0 eff.) Changes stats: +1 Str / +1 Con Physical save: +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | dreamer's brass lantern of health dreamer's brass lantern of healthInfused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +5 (+3 eff.) Maximum life: +41.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +4% Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blastwrither the copper amulet =res l heal= Blastwrither the copper amulet =res l heal=Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +5% arcane Changes resistances penetration: +5% arcane Changes damage: +9% lightning Cut immunity: +50% Healing mod.: +12% It can be used to activate talent Heal, placing all other charms into a 32 cooldown : Effective talent level: 2.0 Power cost: 32 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 206 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Gluma the copper amulet Gluma the copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Str / +4 Dex / +4 Mag / +1 Wil See invisible: +3 Amulets can have magical properties. |
Fulyrach the steel battleaxe (125% power, 2 apr) =acid= Fulyrach the steel battleaxe (125% power, 2 apr) =acid=Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 125% Range: 1.5x Uses stat: 120% Str Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour penetration: +10 Defense: +9 (+0 eff.) Ranged Defense: +9 (+0 eff.) Changes resistances: +5% arcane / +12% darkness Changes resistances penetration: +12% physical Changes damage: +10% physical Physical save: +9 (+5 eff.) Pinning immunity: +10% Massive two-handed battleaxes. |
balanced iron dagger of dampening (101% power, 5 apr) balanced iron dagger of dampening (101% power, 5 apr)Requires: - Dexterity 11 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 101% Range: 1.3x Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% When wielded/worn: Accuracy: +5 (+2 eff.) Defense: +4 (+0 eff.) Changes resistances: +6% acid / +7% fire / +6% cold / +7% lightning Spell save: +5 (+3 eff.) Disarm immunity: +16% Sharp, short and deadly. |
Layona (113% power, 1 apr) =blight hp regen= Layona (113% power, 1 apr) =blight hp regen=Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 113% Range: 1.6x Uses stat: 120% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +16 insidious poison When wielded/worn: Physical crit. chance: +1.0% Changes stats: +2 Con Changes damage: +9% physical Life regen: +0.20 Maximum life: +30.00 Massive two-handed swords. |
thought-forged iron greatsword of persecution (117% power, 1 apr) thought-forged iron greatsword of persecution (117% power, 1 apr)Requires: - Strength 11 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 117% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 14% chance to cause random gloom Damage (Melee): +10 mind Damage against: +9% Unnatural When wielded/worn: Changes stats: +3 Cun / +5 Wil Massive two-handed swords. |
steel longsword 'Bethorena' (105% power, 3 apr) =tp 20%= steel longsword 'Bethorena' (105% power, 3 apr) =tp 20%=Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Power: 106% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Burst (radius 1) on hit: +6 fire When wielded/worn: Armour: +2 Changes resistances: +3% darkness Spell save: +3 (+2 eff.) Knockback immunity: +5% Teleport immunity: +20% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Betodhethra the Gloomstrider (1 def, 0 armour)Betodhethra the Gloomstrider (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Cun / +2 Dex Changes resistances: +15% mind Changes resistances penetration: +25% darkness Changes damage: +3% mind A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cleansing rough leather cap (0 def, 1 armour) cleansing rough leather cap (0 def, 1 armour)Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +5% nature / +5% blight A cap made of leather. |
linen wizard hat 'Ravenwreck' (1 def, 0 armour) =res l d a= linen wizard hat 'Ravenwreck' (1 def, 0 armour) =res l d a=Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Effects on melee hit: * 30% chance to corrode armour by 30% Changes resistances: +16% lightning / +6% darkness / +3% acid Changes damage: +11% lightning / +3% darkness A pointy cloth hat, very wizardly... |
Kheliromihek the steel shield (6 def, 2 armour, 100% power, 39.5 block) =res b c a cut 10 blind 5= Kheliromihek the steel shield (6 def, 2 armour, 100% power, 39.5 block) =res b c a cut 10 blind 5=Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Power: 116% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +3.0% Block value: +40 When wielded/worn: Armour: +2 Defense: +6 (+0 eff.) Ranged Defense: +6 (+0 eff.) Fatigue: +8% Changes resistances: +6% blight / +15% cold / +5% arcane Talent granted: +2 Block Blindness immunity: +5% Cut immunity: +10% Handheld deflection devices. |
81 alchemist agate 81 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
iron pickaxe of wreckage (dig speed 29 turns) iron pickaxe of wreckage (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +6 Changes stats: +3 Str When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 24 cooldown : Effective talent level: 2.0 Power cost: 24 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 182 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
supercharged iron torque of thermal psionic shield [power 39] (1/21 cooldown) supercharged iron torque of thermal psionic shield [power 39] (1/21 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 39 for 7 turns, putting all charms on cooldown for 21 turns. Torques are made by powerful psionics to store psionic powers. |
supercharged elm totem of cure ailments [power 1] (1/12 cooldown) supercharged elm totem of cure ailments [power 1] (1/12 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to remove up to 1 poisons or diseases from a target within range 7 (based on Willpower), putting all charms on cooldown for 12 turns. Natural totems are made by powerful wilders to store nature power. |
Fulirand [power 169] (1/9 cooldown) =super conjurer's= Fulirand [power 169] (1/9 cooldown) =super conjurer's=Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Changes stats: +1 Str / +1 Mag / +2 Wil / +4 Cun Light radius: +1 It can be used to fire a bolt of a random element with (base) damage 84 to 169, putting all charms on cooldown for 9 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elm wand of clairvoyance 'Sewerkarma' [power 9] (1/6 cooldown) elm wand of clairvoyance 'Sewerkarma' [power 9] (1/6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Changes resistances: +6% nature Changes resistances penetration: +20% nature Changes damage: +3% arcane It can be used to reveal the area around you, dispelling darkness (radius 9, power 32 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Ynori Erup the Thalore Wyrmic level 10
2nd Regrowth 123rd year of Ascendancy at 05:28 see stats
By Ynori Erup the Thalore Wyrmic level 10
2nd Regrowth 123rd year of Ascendancy at 05:27 see stats
By Ynori Erup the Thalore Wyrmic level 9
6th Allure 123rd year of Ascendancy at 21:38 see stats
By Ynori Erup the Thalore Wyrmic level 2
53rd Dusk 122nd year of Ascendancy at 17:28 see stats
Log
Ynori Erup hits Iceblock for 2 mind, 2 fire, 1 darkness, 2 temporal, 1 mind (6 total damage).
Ynori Erup hits Ariretta the large white snake for 1 to psi, 1 mind, 1 to psi, 1 fire, 0 to psi, 0 darkness, 1 to psi, 1 temporal, 0 to psi, 0 mind (6 total damage).
Ariretta the large white snake hits Ynori Erup for 3 cold, (1 to ice), 2 fire, 0 arcane (5 total damage).
Emolaith the copperhead snake uses Fearless Cleave.
Ynori Erup hits Iceblock for 4 cold, 2 nature, 2 temporal (7 total damage).
Emolaith the copperhead snake hits Ynori Erup for (4 to ice), 6 physical (6 total damage).
Warg uses Hack'n'Back.
Warg hits Ynori Erup for (1 to ice), 1 physical (1 total damage).
Ynori Erup hits Iceblock for 4 cold, 2 nature, 2 temporal (7 total damage).
Isyrima the white wolf uses Disengage.
Betilrayara the rattlesnake's Beyond the Flesh hits Ynori Erup for (2 to ice), 3 physical, (5 to ice), 7 physical (10 total damage).
Ynori Erup hits Iceblock for 4 cold, 2 nature, 2 temporal (7 total damage).
Isyrima the white wolf is moving at extreme speed!
Betilrayara the rattlesnake uses Throwing Knives.
Betilrayara the rattlesnake's Throwing Knife hits Ynori Erup for (11 to ice), 17 physical, (5 to ice), 7 physical (24 total damage).
Ynori Erup hits Iceblock for 4 cold, 2 nature, 2 temporal (7 total damage).
Emolaith the copperhead snake uses Fearless Cleave.
Ynori Erup is fully armored again.
Burning from Betilrayara the rattlesnake hits Ynori Erup for (8 to ice), 11 fire (11 total damage).
Emolaith the copperhead snake hits Ynori Erup for (6 to ice), 9 physical (9 total damage).
Ynori Erup hits Iceblock for 4 cold, 2 nature, 2 temporal (7 total damage).
White wolf howls
Warg hits Ynori Erup for (1 to ice), 2 physical (2 total damage).
Ynori Erup hits Iceblock for 4 cold, 2 nature, 2 temporal (7 total damage).
Betilrayara the rattlesnake's Beyond the Flesh hits Ynori Erup for (2 to ice), 3 physical, (5 to ice), 7 physical (10 total damage).
Ynori Erup hits Iceblock for 4 cold, 2 nature, 2 temporal (7 total damage).
Betilrayara the rattlesnake uses Coup de Grace.
Ynori Erup forces the iceblock to shatter.
Saving game...