Drems Can Come True the level 18 Drem Necromancer by tangledfish

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceDrem
ClassNecromancer
Level / Exp18 / 68%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity11 (base 10)
Constitution27 (base 26)
Magic50 (base 46)
Willpower26 (base 16)
Cunning16 (base 15)

Resources

Life294/294
Mana249/249
Soul0/12
Vim168/168
Healing Factor1.4686945338482
Regeneration16.082205145638

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite7
Infravision7
See Stealth34.815289237657
See Invisible33.815289237657
ESP Range10
ESP Kindsundead

Offense: Mainhand

Damage21
Accuracy5
Crit Chance5%
APR3
Speed1.00

Offense: Spell

Spellpower40
Crit Chance14%
Speed1

Offense: Mind

Mindpower27
Crit Chance3%
Speed1

Offense: Damage Bonus

Darkness+15%
Light+10%
Nature+11%
Arcane+12%
Mind+3%
All0%

Offense: Damage Penetration

Temporal+10%

Defense: Base

Armour (hardiness)29 (45%)
Defense30
Ranged Defense30
Fatigue1
Physical Save26
Spell Save26
Mental Save40

Defense: Resistances

Darkness+ 24%( 70%)
Light+ 30%( 70%)
Temporal+ 10%( 70%)
Physical+ 10%( 70%)
Arcane+ 5%( 70%)
Nature+ 19%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance20%
Poison Resistance30%
Confusion Resistance42%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Glacial waste1.30
0/5
0/5
0/5
0/5
Spell / Master of bones1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
1/5
1/5
1/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Age of dusk1.30
1/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
1/5
1/5
1/5
2/5
Spell / Animus1.30
2/5
1/5
2/5
2/5
Spell / Master of flesh1.30
4/5
2/5
1/5
1/5

Generic Talents

Spell / Spectre1.30
1/5
1/5
1/5
1/5
Race / Drem1.00
1/5
1/5
3/5
0/5
Spell / Necrosis1.30
5/5
3/5
1/5
1/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent
talent
talent
talent

Quests

done
active
done
done
done
done
active
done
active
done
active
active
done
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Drems Can Come True the Drem Necromancer level 11
36th Profit 122nd year of Ascendancy at 10:32
see stats
Exterminator Killed 1000 creatures.
By Drems Can Come True the Drem Necromancer level 16
1st Stralite 123rd year of Ascendancy at 20:18
see stats
Level 10 Got a character to level 10.
By Drems Can Come True the Drem Necromancer level 10
29th Voratun 122nd year of Ascendancy at 10:18
see stats
That was close Killed your target while having only 1 life left.
By Drems Can Come True the Drem Necromancer level 1
16th Voratun 122nd year of Ascendancy at 23:02
see stats
The Arena Unlocked Arena mode.
By Drems Can Come True the Drem Necromancer level 9
27th Voratun 122nd year of Ascendancy at 01:46
see stats
The Rat Lich Killed the terrible Rat Lich.
By Drems Can Come True the Drem Necromancer level 18
3rd Stralite 123rd year of Ascendancy at 10:13
see stats
The secret city Discovered the truth about mages.
By Drems Can Come True the Drem Necromancer level 5
20th Voratun 122nd year of Ascendancy at 10:12
see stats
Thralless Freed at least 30 enthralled slaves in the slavers' compound.
By Drems Can Come True the Drem Necromancer level 15
19th Gold 123rd year of Ascendancy at 14:15
see stats

Log

Resting starts...
Talent Night Sphere is ready to use.
Talent Dire Plague is ready to use.
Talent River of Souls is ready to use.
Your summoned ghoul disappears.
Rested for 16 turns (stop reason: all resources and life at maximum).


There is a way up to Old Forest here (press '' or right click to use).
Ran for 52 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

As you leave the crypt, the stairway collapses in upon itself.
You gain 2.25 gold from the transmogrification of
pouch of steel shots of crippling (22/22, 20-23 power, 2 apr).
You gain 14.57 gold from the transmogrification of
pouch of iron shots 'Flamesnake' (18/18, 15-18 power, 1 apr).
You gain 10.95 gold from the transmogrification of
troll-hide cured leather armour of the wind (13 def, 4 armour).
You gain 4.66 gold from the transmogrification of
alchemist's hardened leather gloves of dexterity (+2) (0 def, 2 armour).
You gain 0.39 gold from the transmogrification of
insulating rough leather belt.
You gain 15.56 gold from the transmogrification of
Smoldertorrent the rough leather belt.
You gain 2.85 gold from the transmogrification of
Surefire.
You gain 1.25 gold from the transmogrification of
steel greatmaul of amnesia (32-47 power, 2 apr).
You gain 10.61 gold from the transmogrification of
Tempestworth (30-44 power, 2 apr).
You gain 5.12 gold from the transmogrification of
rogue's steel ring of misery.
You gain 1.30 gold from the transmogrification of
insulating steel amulet of willpower (+4).
Saving game...

Saving done.