Radio the level 8 Shalore Spiritmancer by scrimmage

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassSpiritmancer
Level / Exp8 / 60%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 14)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic31 (base 29)
Willpower25 (base 19)
Cunning14 (base 11)

Resources

Life141/141
Mana114/114
Positive46/71
Healing Factor1.3
Regeneration0.325

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight12
Lite2
Infravision3
See Invisible8

Offense: Mainhand

Damage15
Accuracy7
Crit Chance7%
APR0
Speed1.00

Offense: Spell

Spellpower29
Crit Chance15%
Speed1

Offense: Mind

Mindpower21
Crit Chance7%
Speed1

Defense: Base

Armour (hardiness)6 (30%)
Defense9
Ranged Defense9
Fatigue1
Physical Save8
Spell Save20
Mental Save19

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance10%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Karma1.30
4/5
2/5
0/5
0/5
Spell / Life-giver1.30
1/5
1/5
1/5
0/5
Spell / Spirit1.30
4/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Aegis1.30
2/5
2/5
1/5
0/5
Spell / Divination1.30
1/5
1/5
0/5
0/5
Race / Shalore1.00
1/5
1/5
0/5
0/5

Effects

talent
talent
talent
beneficial effect

Quests

active
done
done

Equipment

On feet
Light source
On head
Tool
Around waist
Main armor
In main hand
Cloak
Around neck

Inventory

Achievements

Log

Radio deactivates Shielding.
Radio activates Shielding.

Resting starts...

Talent Gift of Life is ready to use.
Talent Arcane Shield is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


Radio wears:
copper amulet of vision.

You gain 1.64 gold from the transmogrification of
acidic iron shield of fire resistance (+16%) (4 def, 2 armour, 20 block).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 0.57 gold from the transmogrification of
cleansing rough leather belt.
You gain 2.11 gold from the transmogrification of
potent elm vilestaff of projection (12-14.4 power, 2 apr, acid element).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Radio deactivates Poltergeist.

Radio deactivates Shielding.

Radio deactivates Clay Golem.