
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Items Vault 1.4.8Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Rogue |
| Level / Exp | 15 / 41% |
| Size | medium |
| Lifes / Deaths | Killed by Prox the Mighty at level 3 on the 76th Pyre 122nd year of Ascendancy at 00:06 / 58Killed by Prox the Mighty at level 3 on the 76th Pyre 122nd year of Ascendancy at 00:46 Killed by explosion trap at level 5 on the 76th Pyre 122nd year of Ascendancy at 03:17 Killed by degenerated skeleton archer at level 7 on the 79th Pyre 122nd year of Ascendancy at 21:40 Killed by The Shade at level 7 on the 3rd Mirth 122nd year of Ascendancy at 13:54 Killed by The Shade at level 7 on the 3rd Mirth 122nd year of Ascendancy at 14:25 Killed by The Shade at level 7 on the 3rd Mirth 122nd year of Ascendancy at 14:52 Killed by Thondis the thalore at level 8 on the 8th Mirth 122nd year of Ascendancy at 21:37 Killed by Thondis the thalore at level 8 on the 8th Mirth 122nd year of Ascendancy at 21:46 Killed by Riremu the halfling at level 8 on the 8th Mirth 122nd year of Ascendancy at 22:02 Killed by Thondis the thalore at level 8 on the 8th Mirth 122nd year of Ascendancy at 22:14 Killed by Riremu the halfling at level 8 on the 8th Mirth 122nd year of Ascendancy at 22:32 Killed by Thondis the thalore at level 8 on the 8th Mirth 122nd year of Ascendancy at 22:49 Killed by skeleton mage at level 8 on the 8th Mirth 122nd year of Ascendancy at 23:04 Killed by Thondis the thalore at level 8 on the 8th Mirth 122nd year of Ascendancy at 23:14 Killed by Riremu the halfling at level 8 on the 8th Mirth 122nd year of Ascendancy at 23:49 Killed by Naolyco the human at level 8 on the 9th Mirth 122nd year of Ascendancy at 22:52 Killed by Naolyco the human at level 8 on the 9th Mirth 122nd year of Ascendancy at 23:12 Killed by Onella the human at level 8 on the 10th Mirth 122nd year of Ascendancy at 03:45 Killed by Onella the human at level 8 on the 10th Mirth 122nd year of Ascendancy at 06:03 Killed by Onella the human at level 8 on the 10th Mirth 122nd year of Ascendancy at 10:17 Killed by Onella the human at level 8 on the 10th Mirth 122nd year of Ascendancy at 11:49 Killed by thief at level 9 on the 24th Dusk 122nd year of Ascendancy at 05:07 Killed by wretchling at level 9 on the 26th Dusk 122nd year of Ascendancy at 14:09 Killed by minotaur at level 9 on the 26th Dusk 122nd year of Ascendancy at 14:21 Killed by poison gas trap at level 9 on the 26th Dusk 122nd year of Ascendancy at 14:45 Killed by minotaur at level 10 on the 26th Dusk 122nd year of Ascendancy at 15:51 Killed by minotaur at level 10 on the 26th Dusk 122nd year of Ascendancy at 17:27 Killed by cutpurse at level 10 on the 26th Dusk 122nd year of Ascendancy at 20:50 Killed by cutpurse at level 10 on the 26th Dusk 122nd year of Ascendancy at 21:06 Killed by skeleton archer at level 10 on the 36th Dusk 122nd year of Ascendancy at 01:01 Killed by Dosas the fire imp at level 10 on the 36th Dusk 122nd year of Ascendancy at 06:58 Killed by Dosas the fire imp at level 10 on the 36th Dusk 122nd year of Ascendancy at 07:51 Killed by Ivawe the lesser vampire at level 11 on the 36th Dusk 122nd year of Ascendancy at 13:24 Killed by Ivawe the lesser vampire at level 11 on the 36th Dusk 122nd year of Ascendancy at 13:44 Killed by blade horror at level 11 on the 39th Dusk 122nd year of Ascendancy at 08:23 Killed by blade horror at level 11 on the 39th Dusk 122nd year of Ascendancy at 08:33 Killed by Xanuganne the black ooze at level 12 on the 52nd Dusk 122nd year of Ascendancy at 08:50 Killed by Xanuganne the black ooze at level 12 on the 52nd Dusk 122nd year of Ascendancy at 09:24 Killed by Aurliann at level 12 on the 52nd Dusk 122nd year of Ascendancy at 14:44 Killed by Gyta the green worm mass at level 12 on the 52nd Dusk 122nd year of Ascendancy at 18:51 Killed by Sandworm Queen at level 13 on the 53rd Dusk 122nd year of Ascendancy at 16:57 Killed by sand-drake at level 13 on the 53rd Dusk 122nd year of Ascendancy at 18:16 Killed by Aurliann at level 14 on the 54th Dusk 122nd year of Ascendancy at 17:18 Killed by Aurliann at level 14 on the 55th Dusk 122nd year of Ascendancy at 01:10 Killed by Aurliann at level 14 on the 55th Dusk 122nd year of Ascendancy at 12:53 Killed by Layima the thief at level 14 on the 61st Dusk 122nd year of Ascendancy at 16:50 Killed by Layima the thief at level 14 on the 61st Dusk 122nd year of Ascendancy at 17:02 Killed by bandit at level 14 on the 61st Dusk 122nd year of Ascendancy at 17:50 Killed by Lisama the forest wight at level 15 on the 65th Haze 122nd year of Ascendancy at 05:50 Killed by Lisama the forest wight at level 15 on the 65th Haze 122nd year of Ascendancy at 06:34 Killed by venom drake hatchling at level 15 on the 65th Haze 122nd year of Ascendancy at 08:35 Killed by storm drake hatchling at level 15 on the 65th Haze 122nd year of Ascendancy at 10:07 Killed by orc high cryomancer at level 15 on the 65th Haze 122nd year of Ascendancy at 20:02 Killed by Isemina the Guardian at level 15 on the 65th Haze 122nd year of Ascendancy at 21:26 Killed by Isemina the Guardian at level 15 on the 65th Haze 122nd year of Ascendancy at 22:19 Killed by Isemina the Guardian at level 15 on the 65th Haze 122nd year of Ascendancy at 22:34 Killed by Isemina the Guardian at level 15 on the 65th Haze 122nd year of Ascendancy at 22:51 |
Primary Stats
| Strength | 30 (base 24) |
| Dexterity | 30 (base 30) |
| Constitution | 23 (base 16) |
| Magic | 12 (base 10) |
| Willpower | 18 (base 10) |
| Cunning | 30 (base 24) |
Resources
| Life | 336/336 |
| Stamina | 112/155 |
| Healing Factor | 1.53 |
| Regeneration | 2.6775 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 4 |
| See Stealth | 6 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 42 |
| Accuracy | 46 |
| Crit Chance | 18% |
| APR | 18 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 37 |
| Accuracy | 46 |
| Crit Chance | 19% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 14 (30%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 9 |
| Physical Save | 22 |
| Spell Save | 24 |
| Mental Save | 27 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Poison Resistance | 23% |
| Blind Resistance | 22% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Cunning / Stealth | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| 3/5 |
| Technique / Acrobatics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Precision |
| talent | Lacerating Strikes |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you gained talent category Wild-gift / Call of the wild (at mastery 0.80). | done |
You failed to protect the injured seer from death by rattlesnake. Escort: injured seer (level 2 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed orc heart. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed minotaur nose. * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of rough leather boots 'Betedann' (0 def, 1 armour) pair of rough leather boots 'Betedann' (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 4 blight Changes resistances: +3% blight Changes resistances penetration: +5% blight Mental save: +6 (+3 eff.) Life regen: +1.50 Equilibrium when hit: +0.08 Healing mod.: +11% A pair of boots made of leather. |
| Quiver | quiver of ash arrows of accuracy (18/18, 21.5-30.1 power, 7 apr) quiver of ash arrows of accuracy (18/18, 21.5-30.1 power, 7 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 21.5 - 30.1 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +7 Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 18 Arrows are used with bows to pierce your foes to death. |
| Light source | Lavastoker the brass lantern Lavastoker the brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +1 Cun / +2 Str Changes resistances: +6% fire Physical save: +6 (+3 eff.) Light radius: +2 Infravision radius: +1 Healing mod.: +12% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Zubilaith (2 def, 0 armour) Zubilaith (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Mag / +1 Con Changes resistances: +9% blight Changes damage: +7% acid / +8% lightning / +6% blight / +5% cold / +16% arcane / +4% fire Equilibrium when hit: +1.30 Psi when hit: +1.90 Hate when hit: +0.90 Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
| On hands | rough leather gloves of butchering (0 def, 1 armour) rough leather gloves of butchering (0 def, 1 armour)Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +5 Physical power: +4 (+1 eff.) Armour: +1 Changes resistances: +6% blight Spell save: +8 (+4 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Thunderrazor [power 2] (10 cooldown) Thunderrazor [power 2] (10 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 2 When wielded/worn: Effects on melee hit: * 40% chance to daze Changes resistances: +6% blight Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle It can be used to remove up to 2 poisons or diseases from a target within range 6 (based on Willpower), putting all charms on cooldown for 10 turns. When used: 200% chance to regenerate 4 stamina. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Xanetira XanetiraInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 12 mind Changes resistances: +26% lightning / +6% mind Changes damage: +13% lightning / +3% mind Rings can have magical properties. |
| On fingers | savage's copper ring of sensing savage's copper ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Spell save: +11 (+6 eff.) Blindness immunity: +22% Maximum stamina: +13.00 Infravision radius: +3 See stealth: +6 See invisible: +5 Rings can have magical properties. |
| Around neck | cleansing gold amulet of constitution (+3) cleansing gold amulet of constitution (+3)Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Con Changes resistances: +14% nature / +16% blight Poison immunity: +23% Disease immunity: +23% Amulets can have magical properties. |
| In main hand | Getyregorain the Blackkiss (17.5-22.75 power, 6 apr) Getyregorain the Blackkiss (17.5-22.75 power, 6 apr)Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 17.5 - 22.8 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 2) on crit: +8 darkness When wielded/worn: Changes resistances: +3% darkness Sharp, short and deadly. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | glacial dwarven-steel dagger (17.5-22.75 power, 7 apr) glacial dwarven-steel dagger (17.5-22.75 power, 7 apr)Requires: - Dexterity 24 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 17.5 - 22.8 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Burst (radius 2) on crit: +9 ice When wielded/worn: Armour: +6 Changes resistances penetration: +7% cold Sharp, short and deadly. |
| Cloak | Shadewedge the linen cloak (1 def, 0 armour) Shadewedge the linen cloak (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 4 mind Changes stats: +2 Str / +1 Con Changes resistances: +3% darkness Changes resistances penetration: +5% darkness Equilibrium when hit: +0.04 Mindpower: +4 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | enlightening hardened leather armour of Toknor (3 def, 6 armour) enlightening hardened leather armour of Toknor (3 def, 6 armour)Requires: - Strength 16 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +6 (+2 eff.) Armour: +6 Defense: +3 (+2 eff.) Fatigue: +8% Changes stats: +5 Cun / +3 Wil Critical mult.: +12.00% Mental save: +12 (+6 eff.) A suit of armour made of leather. |
Inventory
This item will automatically be transmogrified when you leave the level. healing infusion of the titan (heal 90)healing infusion of the titan (heal 90) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 90 and cleanse 1 wound and poison effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the titan (411% speed; 4 turns) movement infusion of the titan (411% speed; 4 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 411% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 84 over 5 turns)regeneration infusion (heal 84 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 84 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion (rad 5; power 20; turns 5; dispells darkness) sun infusion (rad 5; power 20; turns 5; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 20) for 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the sneak (rad 6; power 38; turns 5; dispells darkness) sun infusion of the sneak (rad 6; power 38; turns 5; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 19). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 38) for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
manasurge rune (654% regen over 10 turns; 33 instant mana) manasurge rune (654% regen over 10 turns; 33 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 654% for 10 turns and instantly restoring 33 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the wizard (range 7; power 19; dur 3) phase door rune of the wizard (range 7; power 19; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 7. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
gladiator's steel ring gladiator's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +5 Str / +4 Con Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. warbringer's steel battleaxe (20.5-30.75 power, 2 apr)warbringer's steel battleaxe (20.5-30.75 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 20.5 - 30.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +2 Con Changes resistances penetration: +9% physical Disarm immunity: +22% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Arthalathadir (8-8.8 power, 24 apr, nature damage)Arthalathadir (8-8.8 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +6% temporal / +3% cold Poison immunity: +10% Life regen: +0.80 Maximum life: +20.00 Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mighty cured leather sling of firemighty cured leather sling of fire Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 Damage (Ranged): +6 fire When wielded/worn: Physical power: +5 (+2 eff.) Changes stats: +2 Str Changes damage: +11% fire Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. ash starstaff (15-18 power, 3 apr, darkness element)ash starstaff (15-18 power, 3 apr, darkness element) Requires: - Magic 16 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% darkness Talent granted: +1 Command Staff Spellpower: +6 (+2 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel ash starstaff of fate (15-18 power, 3 apr, temporal element)cruel ash starstaff of fate (15-18 power, 3 apr, temporal element) Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +6.0% Changes damage: +15% temporal Talent granted: +1 Command Staff Critical mult.: +12.00% Physical save: +7 (+3 eff.) Spell save: +7 (+4 eff.) Mental save: +6 (+3 eff.) Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. yew magestaff of invocation (20-24 power, 4 apr, fire element)yew magestaff of invocation (20-24 power, 4 apr, fire element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% fire Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +7 Spellpower: +15 (+4 eff.) Spell crit. chance: +3% It can be used to conjure elemental energy in a radius 6 cone, dealing 15.95 to 19.14 fire damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Ce'Nylenne the dwarven-steel waraxe (27.5-38.5 power, 4 apr)Ce'Nylenne the dwarven-steel waraxe (27.5-38.5 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 27.5 - 38.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +8 mind When wielded/worn: Changes resistances: +6% lightning Changes resistances penetration: +5% mind Mental save: +6 (+3 eff.) Knockback immunity: +5% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Deepswilder (0 def, 4 armour)Deepswilder (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +4 Physical crit. chance: +4.0% Physical power: +3 (+1 eff.) Armour: +4 Fatigue: +3% Changes resistances penetration: +5% darkness Changes damage: +18% darkness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. Geregovor (0 def, 4 armour)Geregovor (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +4 (+1 eff.) Armour: +4 Fatigue: +3% Damage when hit (Melee): 8 acid Changes resistances penetration: +10% acid / +6% physical Changes damage: +3% acid Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. rejuvenating steel mail armour of clarity (2 def, 6 armour)rejuvenating steel mail armour of clarity (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Changes resistances: +6% mind Mental save: +11 (+5 eff.) Life regen: +2.80 Stamina each turn: +0.70 A suit of armour made of mail. |
troll-hide cured leather armour of acid resistance (2 def, 4 armour) troll-hide cured leather armour of acid resistance (2 def, 4 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Changes resistances: +17% acid Life regen: +3.60 Healing mod.: +10% A suit of armour made of leather. |
troll-hide rough leather armour of resilience (1 def, 2 armour) troll-hide rough leather armour of resilience (1 def, 2 armour)Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% Life regen: +3.70 Maximum life: +21.00 Healing mod.: +10% A suit of armour made of leather. |
quiver of elm arrows (22/22, 15.5-21.7 power, 5 apr) quiver of elm arrows (22/22, 15.5-21.7 power, 5 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 15.5 - 21.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 22 Arrows are used with bows to pierce your foes to death. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
119 alchemist agate 119 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of focus brass lantern of focusInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes damage: +5% mind Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Aurliann the Cornac Rogue level 15
38th Haze 122nd year of Ascendancy at 02:06 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Aurliann the Cornac Rogue level 10
26th Dusk 122nd year of Ascendancy at 15:31 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Aurliann the Cornac Rogue level 14
61st Dusk 122nd year of Ascendancy at 22:11 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Aurliann the Cornac Rogue level 12
41st Dusk 122nd year of Ascendancy at 12:25 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Aurliann the Cornac Rogue level 10
28th Dusk 122nd year of Ascendancy at 06:09 see stats
Log
Bloated horror performs a melee critical strike against Aurliann!
Bloated horror is not dazed anymore.
Bloated horror resists the mind attack!
Bloated horror hits Aurliann for 9 physical damage.
Aurliann hits Bloated horror for 30 physical, , 29 physical, , 3 blight, 5 mind (67 total damage).
Bleeding from Aurliann hits Bloated horror for 5 physical damage.
Bloated horror is dazed!
Bloated horror is not dazed anymore.
Bloated horror resists the mind attack!
Bloated horror hits Aurliann for 6 physical damage.
Aurliann hits Bloated horror for 31 physical, , 30 physical, , 3 blight, 5 mind (68 total damage).
Bleeding from Aurliann hits Bloated horror for 6 physical damage.
Aurliann performs a melee critical strike against Bloated horror!
You collect a new ingredient: bloated horror heart (1).
Aurliann hits Bloated horror for 59 physical damage.
Aurliann killed Bloated horror!
Aurliann stops regenerating health quickly.
Ran for 4 turns (stop reason: didn't move).
Talent Infusion: Regeneration is ready to use.
Ran for 4 turns (stop reason: didn't move).
Saving game...
Saving done.
Aurliann deactivates Precision.
Aurliann deactivates Lacerating Strikes.
