Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Archmage |
| Level / Exp | 34 / 54% |
| Size | medium |
| Lifes / Deaths | Killed by losgoroth at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:26 / 105Killed by Spacial Disturbance at level 2 on the 74th Pyre 122nd year of Ascendancy at 21:30 Killed by thief at level 5 on the 77th Pyre 122nd year of Ascendancy at 13:31 Killed by Aeritta the rogue at level 5 on the 77th Pyre 122nd year of Ascendancy at 21:40 Killed by blue jelly at level 5 on the 78th Pyre 122nd year of Ascendancy at 04:07 Killed by Beliyatta the thief at level 5 on the 78th Pyre 122nd year of Ascendancy at 07:42 Killed by giant venus flytrap at level 6 on the 78th Pyre 122nd year of Ascendancy at 13:50 Killed by Minotaur of the Labyrinth at level 6 on the 1st Mirth 122nd year of Ascendancy at 13:02 Killed by Silidhetha the white wolf at level 8 on the 1st Mirth 122nd year of Ascendancy at 20:59 Killed by The Shade at level 11 on the 9th Mirth 122nd year of Ascendancy at 02:32 Killed by will o' the wisp at level 11 on the 4th Dusk 122nd year of Ascendancy at 13:43 Killed by Xyvea the thief at level 11 on the 4th Dusk 122nd year of Ascendancy at 15:55 Killed by assassin at level 11 on the 4th Dusk 122nd year of Ascendancy at 18:14 Killed by Vorevena the thief at level 11 on the 4th Dusk 122nd year of Ascendancy at 19:31 Killed by king cobra at level 13 on the 59th Dusk 122nd year of Ascendancy at 03:37 Killed by Emeloma the bee swarm at level 13 on the 60th Dusk 122nd year of Ascendancy at 07:42 Killed by Isoldakira the giant eel at level 14 on the 60th Dusk 122nd year of Ascendancy at 17:28 Killed by boiling horror at level 14 on the 60th Dusk 122nd year of Ascendancy at 23:31 Killed by Weirdling Beast at level 14 on the 61st Dusk 122nd year of Ascendancy at 09:44 Killed by Weirdling Beast at level 14 on the 61st Dusk 122nd year of Ascendancy at 11:17 Killed by Weirdling Beast at level 14 on the 61st Dusk 122nd year of Ascendancy at 11:34 Killed by Weirdling Beast at level 14 on the 61st Dusk 122nd year of Ascendancy at 13:10 Killed by Weirdling Beast at level 14 on the 61st Dusk 122nd year of Ascendancy at 14:40 Killed by Weirdling Beast at level 14 on the 61st Dusk 122nd year of Ascendancy at 16:24 Killed by Imndiron the shalore at level 14 on the 3rd Haze 122nd year of Ascendancy at 16:57 Killed by Grugu the dwarf at level 14 on the 8th Haze 122nd year of Ascendancy at 11:23 Killed by Beliion the thalore at level 15 on the 41st Haze 122nd year of Ascendancy at 12:48 Killed by sand-drake at level 15 on the 49th Haze 122nd year of Ascendancy at 09:10 Killed by Loazath the Bringer of Doom at level 16 on the 50th Haze 122nd year of Ascendancy at 20:39 Killed by Emelassra the snow giant at level 16 on the 10th Decay 122nd year of Ascendancy at 02:21 Killed by Harkor'Zun at level 16 on the 10th Decay 122nd year of Ascendancy at 05:23 Killed by elven corruptor at level 19 on the 6th Regrowth 123rd year of Ascendancy at 10:22 Killed by elven cultist at level 19 on the 6th Regrowth 123rd year of Ascendancy at 21:31 Killed by elven corruptor at level 19 on the 6th Regrowth 123rd year of Ascendancy at 22:42 Killed by Grand Corruptor at level 20 on the 7th Regrowth 123rd year of Ascendancy at 18:26 Killed by Grand Corruptor at level 20 on the 7th Regrowth 123rd year of Ascendancy at 19:35 Killed by Grand Corruptor at level 20 on the 7th Regrowth 123rd year of Ascendancy at 20:36 Killed by Grand Corruptor at level 20 on the 7th Regrowth 123rd year of Ascendancy at 21:35 Killed by ice wyrm at level 20 on the 46th Regrowth 123rd year of Ascendancy at 21:46 Killed by Uramo the dolleg at level 21 on the 48th Regrowth 123rd year of Ascendancy at 10:24 Killed by Uramo the dolleg at level 21 on the 48th Regrowth 123rd year of Ascendancy at 14:57 Killed by Uramo the dolleg at level 21 on the 48th Regrowth 123rd year of Ascendancy at 16:05 Killed by luminous horror at level 21 on the 50th Regrowth 123rd year of Ascendancy at 10:31 Killed by Gloreba the lesser vampire at level 21 on the 50th Regrowth 123rd year of Ascendancy at 11:44 Killed by barrow wight at level 21 on the 50th Regrowth 123rd year of Ascendancy at 12:18 Killed by skeleton archer at level 22 on the 51st Regrowth 123rd year of Ascendancy at 01:45 Killed by skeleton warrior at level 22 on the 51st Regrowth 123rd year of Ascendancy at 02:48 Killed by skeleton archer at level 22 on the 51st Regrowth 123rd year of Ascendancy at 02:55 Killed by skeleton archer at level 22 on the 51st Regrowth 123rd year of Ascendancy at 05:18 Killed by armoured skeleton warrior at level 22 on the 52nd Regrowth 123rd year of Ascendancy at 13:00 Killed by The Master at level 22 on the 52nd Regrowth 123rd year of Ascendancy at 14:14 Killed by The Master at level 22 on the 52nd Regrowth 123rd year of Ascendancy at 14:22 Killed by armoured skeleton warrior at level 22 on the 52nd Regrowth 123rd year of Ascendancy at 15:05 Killed by The Master at level 22 on the 52nd Regrowth 123rd year of Ascendancy at 15:42 Killed by The Master at level 22 on the 52nd Regrowth 123rd year of Ascendancy at 15:57 Killed by skeleton warrior at level 22 on the 52nd Regrowth 123rd year of Ascendancy at 16:16 Killed by yellow jelly at level 23 on the 52nd Regrowth 123rd year of Ascendancy at 20:08 Killed by Zubitta the skeleton warrior at level 23 on the 53rd Regrowth 123rd year of Ascendancy at 06:22 Killed by stone golem at level 24 on the 61st Regrowth 123rd year of Ascendancy at 16:56 Killed by orc blood mage at level 27 on the 23rd Pyre 123rd year of Ascendancy at 15:21 Killed by orc blood mage at level 27 on the 23rd Pyre 123rd year of Ascendancy at 16:32 Killed by orc corruptor at level 27 on the 24th Pyre 123rd year of Ascendancy at 13:37 Killed by orc corruptor at level 27 on the 59th Pyre 123rd year of Ascendancy at 18:06 Killed by orc corruptor at level 27 on the 72nd Pyre 123rd year of Ascendancy at 10:14 Killed by orc corruptor at level 27 on the 73rd Pyre 123rd year of Ascendancy at 02:37 Killed by naga myrmidon at level 28 on the 74th Pyre 123rd year of Ascendancy at 09:27 Killed by naga myrmidon at level 28 on the 74th Pyre 123rd year of Ascendancy at 10:40 Killed by naga myrmidon at level 28 on the 74th Pyre 123rd year of Ascendancy at 19:43 Killed by naga myrmidon at level 28 on the 74th Pyre 123rd year of Ascendancy at 21:08 Killed by naga myrmidon at level 28 on the 75th Pyre 123rd year of Ascendancy at 00:23 Killed by naga myrmidon at level 28 on the 75th Pyre 123rd year of Ascendancy at 02:00 Killed by naga myrmidon at level 28 on the 75th Pyre 123rd year of Ascendancy at 03:22 Killed by naga myrmidon at level 28 on the 75th Pyre 123rd year of Ascendancy at 04:41 Killed by naga myrmidon at level 28 on the 75th Pyre 123rd year of Ascendancy at 06:06 Killed by naga myrmidon at level 28 on the 75th Pyre 123rd year of Ascendancy at 07:59 Killed by naga myrmidon at level 28 on the 75th Pyre 123rd year of Ascendancy at 09:10 Killed by Rak'shor, Grand Necromancer of the Pride at level 28 on the 75th Pyre 123rd year of Ascendancy at 19:03 Killed by worm that walks at level 29 on the 76th Pyre 123rd year of Ascendancy at 18:30 Killed by worm that walks at level 29 on the 76th Pyre 123rd year of Ascendancy at 19:42 Killed by worm that walks at level 29 on the 77th Pyre 123rd year of Ascendancy at 01:19 Killed by shadow at level 29 on the 77th Pyre 123rd year of Ascendancy at 03:13 Killed by worm that walks at level 29 on the 77th Pyre 123rd year of Ascendancy at 09:26 Killed by worm that walks at level 29 on the 77th Pyre 123rd year of Ascendancy at 10:33 Killed by Rikkhhe the Witherer at level 29 on the 3rd Mirth 123rd year of Ascendancy at 23:16 Killed by quasit at level 29 on the 4th Mirth 123rd year of Ascendancy at 01:10 Killed by orc master assassin at level 29 on the 4th Mirth 123rd year of Ascendancy at 06:11 Killed by greater multi-hued wyrm at level 29 on the 5th Mirth 123rd year of Ascendancy at 15:48 Killed by human sun-paladin at level 30 on the 6th Mirth 123rd year of Ascendancy at 20:18 Killed by orc warrior at level 30 on the 7th Mirth 123rd year of Ascendancy at 02:17 Killed by spitting spider at level 31 on the 1st Flare 123rd year of Ascendancy at 23:47 Killed by Nerymitha the orc pyromancer at level 33 on the 10th Flare 123rd year of Ascendancy at 08:20 Killed by Kra'Tor the Gluttonous at level 33 on the 10th Flare 123rd year of Ascendancy at 10:32 Killed by orc high cryomancer at level 33 on the 10th Flare 123rd year of Ascendancy at 19:45 Killed by orc pyromancer at level 33 on the 10th Flare 123rd year of Ascendancy at 21:06 Killed by dúathedlen at level 33 on the 10th Flare 123rd year of Ascendancy at 23:25 Killed by thaurhereg at level 33 on the 1st Dusk 123rd year of Ascendancy at 00:32 Killed by dolleg at level 33 on the 1st Dusk 123rd year of Ascendancy at 01:57 Killed by uruivellas at level 33 on the 1st Dusk 123rd year of Ascendancy at 03:13 Killed by Vor, Grand Geomancer of the Pride at level 33 on the 1st Dusk 123rd year of Ascendancy at 10:20 Killed by Vor, Grand Geomancer of the Pride at level 33 on the 1st Dusk 123rd year of Ascendancy at 12:31 Killed by Vor, Grand Geomancer of the Pride at level 33 on the 1st Dusk 123rd year of Ascendancy at 16:46 Killed by venom drake at level 34 on the 3rd Dusk 123rd year of Ascendancy at 21:49 Killed by venom drake at level 34 on the 5th Dusk 123rd year of Ascendancy at 08:40 Killed by giant red ant at level 34 on the 5th Dusk 123rd year of Ascendancy at 08:53 Killed by Xerytira the mountain troll at level 34 on the 5th Dusk 123rd year of Ascendancy at 10:02 |
Primary Stats
| Strength | 12 (base 10) |
| Dexterity | 17 (base 10) |
| Constitution | 21 (base 17) |
| Magic | 80 (base 60) |
| Willpower | 74 (base 60) |
| Cunning | 31 (base 17) |
Resources
| Life | 264/488 |
| Mana | 95/736 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +31.205122053262% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 4 |
| See Stealth | 27 |
| See Invisible | 37 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 60 |
| Accuracy | 24 |
| Crit Chance | 32% |
| APR | 25 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 64.75 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45.066666666667 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 18 (30%) |
| Defense | 30.225 |
| Ranged Defense | 42.870431608071 |
| Fatigue | 0 |
| Physical Save | 25.15 |
| Spell Save | 50.216666666667 |
| Mental Save | 42.5 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Confusion Resistance | 13% |
| Disarm Resistance | 40% |
| Knockback Resistance | 30% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 10% for 6 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 500 damage for 5 turns. The effect will scale with your magic stat. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 44 with a minimum range of 15. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 426 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Spell / Arcane | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Spell / Conveyance | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Feather Wind |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by CJ. Escort: injured seer (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by wolf. Escort: lone alchemist (level 1 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 99. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of avoidance. Marus of Elvala has completed an elixir of the savior without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed sandworm tooth. * You've found the needed ice wyrm tooth. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | scholar's pair of hardened leather boots (0 def, 3 armour) scholar's pair of hardened leather boots (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Spellpower: +5 (+1 eff.) A pair of boots made of leather. |
| Light source | Void Star Void StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% fire / +6% cold / +6% arcane / +6% lightning Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 38.57 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
| On head | Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+4 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
| Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+6 eff.) Armour penetration: +12 Defense: +12 (+6 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | Skyqueen the stralite ring Skyqueen the stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -6% Damage when hit (Melee): 12 lightning Changes resistances: +6% lightning / +3% temporal Changes resistances penetration: +10% lightning Changes damage: +3% temporal Maximum encumbrance: +28 Rings can have magical properties. |
| On fingers | Cuthychik the steel ring Cuthychik the steel ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +22% lightning / +6% mind Changes resistances penetration: +5% mind Changes damage: +11% lightning / +6% acid Rings can have magical properties. |
| Around waist | Cyruriassra the Blastire Cyruriassra the BlastireInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 8 lightning Changes damage: +6% lightning Physical save: +7 (+4 eff.) Mindpower: +3 (+1 eff.) A belt that goes around your waist. |
| In main hand | Zeryvon the Cloudspawner (30-36 power, 6 apr, lightning element) Zeryvon the Cloudspawner (30-36 power, 6 apr, lightning element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to gain 10% of a turn Burst (radius 1) on hit: +4 lightning When wielded/worn: Physical crit. chance: +18.0% Damage (Melee): 28 arcane Changes damage: +36% lightning Talent granted: +1 Command Staff Critical mult.: +12.00% Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +63.00 Spellpower: +22 (+6 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Main armor | Black Robe (6 def, 0 armour) Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+5 eff.) Defense: +6 (+3 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 (+8 eff.) Blindness immunity: +50% Spellpower: +30 (+8 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
| Cloak | Bethalrann (2 def, 7 armour) Bethalrann (2 def, 7 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 (+1 eff.) Damage when hit (Melee): 8 blight Changes stats: +1 Dex Changes resistances: +7% acid / +19% cold / +5% lightning / +7% fire Changes resistances penetration: +5% arcane Mana when firing critical spell: +2.00 Maximum life: +47.00 Spellpower: +2 (+0 eff.) Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | mindweaver's gold amulet of manastreaming mindweaver's gold amulet of manastreamingPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Wil / +3 Mag Mental save: +7 (+2 eff.) Confusion immunity: +13% Mana each turn: +0.19 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +32.00 Mindpower: +8 (+3 eff.) Amulets can have magical properties. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Silent Blade (25-32.5 power, 10 apr) Silent Blade (25-32.5 power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 55% Dex, 50% Mag, 35% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+5 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Bill's Tree Trunk (30-51 power, 7 apr) Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stats: 50% Mag, 130% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 118% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! This item has been sent to the Item's Vault. |
Obliterator (48-72 power, 10 apr) Obliterator (48-72 power, 10 apr)Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +0.0% Attack speed: 100% Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. When wielded/worn: Changes stats: +5 Str / +5 Con Critical mult.: +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
Borosk's Hate (60-96 power, 22 apr) Borosk's Hate (60-96 power, 22 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +22 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance to strike the target again. When wielded/worn: Changes stats: +10 Str / +5 Dex / +15 Con Talent mastery: +0.20 Technique / Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
Colaryem (48-76.8 power, 12 apr) Colaryem (48-76.8 power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stats: 50% Mag, 130% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +11.0% Attack speed: 50% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
Sword of Potential Futures (28-39.2 power, 10 apr) Sword of Potential Futures (28-39.2 power, 10 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. In the past there was a dagger with it. Base power: 28.0 - 39.2 Uses stats: 70% Mag, 80% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
This item will automatically be transmogrified when you leave the level. hungering thorny mindstar of the jelly (8.5-9.35 power, 24 apr, mind damage)hungering thorny mindstar of the jelly (8.5-9.35 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 40% Wil, 50% Mag, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +5% acid Talent masteries: +0.10 Psionic / Voracity +0.20 Cursed / Dark sustenance Equilibrium when hit: +1.50 Hate per kill: +3.00 Psi per kill: +3.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% It can be used to inflict 82.11 mind damage (range 10), gaining psi and hate equal to 1/10 of the damage done, putting all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Gravitational Staff (30-36 power, 8 apr, physical element) Gravitational Staff (30-36 power, 8 apr, physical element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 180% Mag Damage type: Gravity pin Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +20% physical / +10% temporal Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 (+6 eff.) Spell crit. chance: +7% It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) : Effective talent level: 3.0 Power cost: 14 out of 14/14. Range: 6 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 100.50 physical (gravity) damage. Each target moved beyond the first increases the damage by 12.56 (up to a maximum of 50.25 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
Staff of Destruction (20-24 power, 4 apr, lightning element) Staff of Destruction (20-24 power, 4 apr, lightning element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 200% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 (+2 eff.) Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
This item will automatically be transmogrified when you leave the level. infernal elven-wood vilestaff (25-30 power, 5 apr, blight element)infernal elven-wood vilestaff (25-30 power, 5 apr, blight element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 23 fire Changes damage: +25% blight Talent granted: +1 Command Staff Critical mult.: +32.00% Spellpower: +20 (+5 eff.) Spell crit. chance: +4% See invisible: +10 Staves designed for wielders of magic, by the greats of the art. |
Hydra's Bite (56-61.6 power, 7 apr) Hydra's Bite (56-61.6 power, 7 apr)Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 4 It must be held with both hands. Base power: 56.0 - 61.6 Uses stats: 50% Mag, 110% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +14.0% Attack speed: 125% When this weapon hits: Lightning Breath (10% chance level 1). When this weapon hits: Poison Breath (10% chance level 1). When this weapon hits: Acid Breath (10% chance level 1). On weapon hit: * hit up to two adjacent enemies When wielded/worn: Changes damage: +12% acid / +12% nature / +12% lightning This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you. |
Serpentine Cloak (10 def, 0 armour) Serpentine Cloak (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +6 Cun / +5 Con Changes resistances penetration: +15% nature Talent mastery: +0.10 Cunning / Stealth It can be used to activate talent Phase Door (costing 30 power out of 60/60) : Effective talent level: 2.6 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 13 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 3). If the target area is not in line of sight, there is a chance the spell will fizzle. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
Storm Bringer's Gauntlets (0 def, 3 armour) Storm Bringer's Gauntlets (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Mag Changes resistances: +15% lightning Changes resistances cap: +5% lightning Changes damage: +10% lightning Critical mult.: +20.00% Spell crit. chance: +5% It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) : Effective talent level: 3.9 Power cost: 16 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 98.51 to 295.54 damage and forking to another target. It can hit up to 7 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Crown of Command (3 def, 6 armour) Crown of Command (3 def, 6 armour)Requires: - Cunning 25 - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+2 eff.) Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control Mindpower: +5 (+2 eff.) It can be used to activate talent Indomitable (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This talent takes no time to use. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Omniscience (7 def, 0 armour) Omniscience (7 def, 0 armour)Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +7 (+4 eff.) Changes resistances: +15% mind Changes resistances cap: +10% mind Changes resistances penetration: +10% mind Mental save: +25 (+8 eff.) Confusion immunity: +40% Psi when firing a critical mind attack: +6.00 Maximum psi: +50.00 Mindpower: +20 (+7 eff.) Mental crit. chance: +9% Infravision radius: +5 It can be used to reveal the surrounding area (range 20), costing 30 power out of 30/30. This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
Yaldan Baoth (0 def, 6 armour) Yaldan Baoth (0 def, 6 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +10 Wil / +7 Con Changes resistances: +10% light / +15% darkness Changes resistances cap: +10% darkness Changes damage: +10% light Sight radius: -2 Reduce all damage from unseen attackers: 25% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
cured leather armour 'Muroddasakan' (2 def, 4 armour) cured leather armour 'Muroddasakan' (2 def, 4 armour)Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Physical crit. chance: +1.0% Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Changes resistances: +16% lightning Maximum encumbrance: +20 Maximum stamina: +10.00 A suit of armour made of leather. This item has been sent to the Item's Vault. |
129 alchemist agate 129 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx 6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire 5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise 4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
5 garnet 5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 624.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Scabwyrd the elven-wood wand of conjuration [power 205] (8 cooldown) Scabwyrd the elven-wood wand of conjuration [power 205] (8 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 4 When wielded/worn: Changes resistances: +3% nature Maximum wards: +5 lightning / +4 temporal / +2 blight / +3 fire / +2 cold Changes damage: +6% nature Talents granted: +1 Ward +3 Volcano Spell save: +10 (+3 eff.) Mana each turn: +0.12 Vim when firing critical spell: +1.00 It can be used to fire a bolt of a random element (dam 102-205), putting all charms on cooldown for 8 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elven-wood wand of conjuration 'Harodan' [power 313] (10 cooldown) elven-wood wand of conjuration 'Harodan' [power 313] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Changes resistances: +12% light / +3% temporal Talent cooldown: Void Blast (+6 turn) Talent granted: +4 Void Blast Mental save: +3 (+1 eff.) It can be used to fire a bolt of a random element (dam 156-313), putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber 5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By CJ the Cornac Archmage level 24
55th Regrowth 123rd year of Ascendancy at 22:18 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By CJ the Cornac Archmage level 33
1st Dusk 123rd year of Ascendancy at 15:40 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By CJ the Cornac Archmage level 32
3rd Flare 123rd year of Ascendancy at 12:19 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By CJ the Cornac Archmage level 27
67th Pyre 123rd year of Ascendancy at 22:54 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By CJ the Cornac Archmage level 16
50th Haze 122nd year of Ascendancy at 21:36 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By CJ the Cornac Archmage level 12
47th Dusk 122nd year of Ascendancy at 04:02 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By CJ the Cornac Archmage level 25
64th Regrowth 123rd year of Ascendancy at 06:48 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By CJ the Cornac Archmage level 16
10th Decay 122nd year of Ascendancy at 06:27 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By CJ the Cornac Archmage level 20
47th Regrowth 123rd year of Ascendancy at 17:26 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By CJ the Cornac Archmage level 14
61st Dusk 122nd year of Ascendancy at 18:49 see stats
Level 10 (Exploration mode)
Got a character to level 10.By CJ the Cornac Archmage level 10
6th Mirth 122nd year of Ascendancy at 06:41 see stats
Level 20 (Exploration mode)
Got a character to level 20.By CJ the Cornac Archmage level 20
6th Regrowth 123rd year of Ascendancy at 23:59 see stats
Level 30 (Exploration mode)
Got a character to level 30.By CJ the Cornac Archmage level 30
5th Mirth 123rd year of Ascendancy at 17:12 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By CJ the Cornac Archmage level 2
74th Pyre 122nd year of Ascendancy at 22:25 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By CJ the Cornac Archmage level 11
5th Dusk 122nd year of Ascendancy at 00:29 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By CJ the Cornac Archmage level 20
46th Regrowth 123rd year of Ascendancy at 21:43 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By CJ the Cornac Archmage level 26
64th Regrowth 123rd year of Ascendancy at 09:14 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By CJ the Cornac Archmage level 17
10th Decay 122nd year of Ascendancy at 10:45 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By CJ the Cornac Archmage level 8
3rd Mirth 122nd year of Ascendancy at 23:24 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By CJ the Cornac Archmage level 33
1st Dusk 123rd year of Ascendancy at 20:41 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By CJ the Cornac Archmage level 16
53rd Haze 122nd year of Ascendancy at 22:21 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By CJ the Cornac Archmage level 22
52nd Regrowth 123rd year of Ascendancy at 16:53 see stats
Log
CJ casts Lightning.
CJ's spell attains critical power!
You collect a new ingredient: sandworm tooth.
CJ hits Gigantic gravity worm for 651 lightning damage.
CJ killed Gigantic gravity worm!
CJ speeds up.
Talent Rune: Reflection Shield is ready to use.
Talent Arcane Reconstruction is ready to use.
Resting starts...
CJ stops regenerating health quickly.
Talent Lightning is ready to use.
Rested for 7 turns (stop reason: taken damage).
Xerytira the mountain troll's physical stun area effect hits CJ for 75 physical damage.
CJ stops surging mana.
CJ activates Feather Wind.
Xerytira the mountain troll's physical stun area effect hits CJ for 75 physical damage.
Resting starts...
Rested for 1 turns (stop reason: taken damage).
Xerytira the mountain troll's physical stun area effect hits CJ for 75 physical damage.
CJ is no longer surging arcane power.
Talent Thunderstorm is ready to use.
Talent Infusion: Regeneration is ready to use.
Saving game...
Saving done.
CJ deactivates Feather Wind.
