Sunmur the level 8 Dwarf Anorithil by tass

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.0
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassAnorithil
Level / Exp8 / 61%
Sizebig
Lifes / Deaths

Primary Stats

Strength18 (base 10)
Dexterity8 (base 10)
Constitution24 (base 17)
Magic30 (base 30)
Willpower23 (base 13)
Cunning13 (base 13)

Resources

Life265/265
Positive17/51
Negative16/51
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage20
Accuracy2
Crit Chance4%
APR8
Speed1.00

Offense: Spell

Spellpower35
Crit Chance10%
Speed1

Offense: Mind

Mindpower20.65
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)7 (30%)
Defense3.3
Ranged Defense6.3
Fatigue1
Physical Save25.656849795612
Spell Save38.081849795612
Mental Save12.6

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Confusion Resistance25%
Stun Resistance25%
Instadeath Resistance100%
Blind Resistance47%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Celestial / Eclipse1.30
1/5
0/5
0/5
0/5
Celestial / Sunlight1.30
2/5
1/5
0/5
0/5
Celestial / Twilight1.30
3/5
0/5
0/5
0/5
Celestial / Star fury1.30
4/5
1/5
1/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Celestial / Hymns1.30
1/5
1/5
1/5
0/5
Celestial / Light1.30
2/5
1/5
1/5
0/5

Effects

talent
talent

Quests

active
done
done
active
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Sunmur the Dwarf Anorithil level 4
19th Voratun 122nd year of Ascendancy at 16:57
see stats

Log


There is a ladder to the previous level here (press '' or right click to use).

Resting starts...

Rested for 6 turns (stop reason: all resources and life at maximum).


There is a ladder to the previous level here (press '' or right click to use).
Ran for 7 turns (stop reason: at exit).


Space around you starts to dissolve...


You are yanked out of this place!

Ran for 3 turns (stop reason: dialog is displayed).


You gain 4.00 gold from the transmogrification of
steel mail armour 'Armulabar' (2 def, 6 armour).
You gain 0.75 gold from the transmogrification of
rough leather cap of dexterity (+3) (0 def, 1 armour).
You gain 0.60 gold from the transmogrification of
rough leather cap of constitution (+2) (0 def, 1 armour).
You gain 1.31 gold from the transmogrification of
prismatic iron helm of dexterity (+3) (0 def, 3 armour).
You gain 0.48 gold from the transmogrification of
grounding iron helm (0 def, 3 armour).
You gain 1.25 gold from the transmogrification of
traveler's pair of iron boots (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 0.25 gold from the transmogrification of
iron waraxe (12-16.8 power, 2 apr).
You gain 3.30 gold from the transmogrification of
balanced iron greatmaul of dampening (18.5-27.75 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (9-11.7 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (14.5-21.75 power, 1 apr).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.