Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 30 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
| Strength | 53 (base 40) |
| Dexterity | 21 (base 12) |
| Constitution | 26 (base 12) |
| Magic | 57 (base 44) |
| Willpower | 19 (base 10) |
| Cunning | 23 (base 10) |
Resources
| Life | 772/772 |
| Mana | 231/231 |
| Stamina | 210/210 |
| Healing Factor | 1.5 |
| Regeneration | 3.375 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 67 |
| Accuracy | 30 |
| Crit Chance | 16% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 43 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21.25 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +18% |
| Light | +18% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 40.38 (100%) |
| Defense | 24.925 |
| Ranged Defense | 32.425 |
| Fatigue | 44 |
| Physical Save | 36.546146704076 |
| Spell Save | 28.289767600526 |
| Mental Save | 21.271714072506 |
Defense: Resistances
| Acid | + 2%(100%) |
| Darkness | + 43%(100%) |
| Physical | + 28%(100%) |
| Fire | + 45%(100%) |
| All | + 15%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Stoning Resistance | 100% |
| Fear Resistance | 100% |
| Knockback Resistance | 30% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 209 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Frozen SpearUse mode: Activated Range: 4.0 Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 247.20 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Willpower stat. |
Class Talents
| Golem / Arcane | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Effects
| talent | Reflective Skin |
| detrimental effect | The golem is out of sight of the alchemist; direct control will be lost! Golem out of sight |
Quests
Equipment
| Socketed Gems | 2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
| Socketed Gems | diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
| In off hand | Fire Dragon Shield (16 def, 9 armour, 220 block) Fire Dragon Shield (16 def, 9 armour, 220 block)Requires: - Strength 28 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +9 Defense: +16 Ranged Defense: +15 Fatigue: +20% Damage when the wearer is hit: 17 fire Changes resistances: +35% fire Talent granted: +5 Block This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
| Main armor | Borfast's Cage (10 def, 15 armour) Borfast's Cage (10 def, 15 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +15 Defense: +10 Fatigue: +24% Changes stats: +5 Con Changes resistances: +15% physical / -15% acid Reduces opponents crit chance: 20% Physical save: +15 Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
| In main hand | Twilight's Edge (47-65.8 power, 7 apr) Twilight's Edge (47-65.8 power, 7 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +12.0% Attack speed: 100% Special effect when this weapon crits: release a burst of light and dark damage (scales with Magic) When wielded/worn: Changes stats: +4 Str / +4 Cun / +4 Mag Changes damage: +18% darkness / +18% light Spellpower: +12 Spell crit. chance: +4% Light radius: +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
Inventory
Achievements
Log
Boria drops on the floor: summoner's vined mindstar (4-4.4 power, 18 apr, mind damage).
Your summoner's vined mindstar (4-4.4 power, 18 apr, mind damage) is magically sorted by the storage room and put in a pile with the others items of the same type.
You gain 4.42 gold from the transmogrification of wrathful thorny mindstar of life (8.5-9.35 power, 24 apr, nature damage).
You gain 1.95 gold from the transmogrification of wrathful vined mindstar of balance (4-4.4 power, 18 apr, mind damage).
Boria drops on the floor: wrathful thorny mindstar of frost (8-8.8 power, 24 apr, mind damage).
Your wrathful thorny mindstar of frost (8-8.8 power, 24 apr, mind damage) is magically sorted by the storage room and put in a pile with the others items of the same type.
You gain 1.19 gold from the transmogrification of wyrm's mossy mindstar (2.5-2.75 power, 12 apr, mind damage).
Boria drops on the floor: wyrm's thorny mindstar (8.5-9.35 power, 24 apr, mind damage).
Your wyrm's thorny mindstar (8.5-9.35 power, 24 apr, mind damage) is magically sorted by the storage room and put in a pile with the others items of the same type.
Boria drops on the floor: Hare-Skin Sling.
Your Hare-Skin Sling is magically sorted by the storage room.
You gain 4.20 gold from the transmogrification of blighted ash vilestaff (15-18 power, 3 apr, blight damage).
You gain 16.50 gold from the transmogrification of Blood-Letter (33-46.2 power, 4.5 apr).
Boria drops on the floor: Mighty Girdle.
Your Mighty Girdle is magically sorted by the storage room.
You gain 6.25 gold from the transmogrification of cleansing hardened leather belt of burglary.
You are unable to move!
You give Destala's Scales (10 def, 0 armour) to golem (servant of Boria).
Character control switched to golem (servant of Boria).
Golem (servant of Boria) is out of sight of its master; direct control will break!.
You transfer Destala's Scales (10 def, 0 armour) to the online item's vault.
Saving done.
