Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Ghoul |
| Class | Bulwark |
| Level / Exp | 32 / 3% |
| Size | medium |
| Lifes / Deaths | Killed by reaver at level 32 on the 1st Mirth 122nd year of Ascendancy at 04:27 / 1 |
Primary Stats
| Strength | 67.482048821305 (base 52) |
| Dexterity | 60.509420249487 (base 60) |
| Constitution | 46.482048821305 (base 23) |
| Magic | 10 (base 10) |
| Willpower | 8 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | -6/1071 |
| Stamina | 18/158 |
| Healing Factor | 1.4351982222714 |
| Regeneration | 39.44332428349 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 91 |
| Accuracy | 55 |
| Crit Chance | 8% |
| APR | 10 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 9.6 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +12% |
| Physical | -10% |
| Mind | +4% |
| All | 0% |
Offense: Damage Penetration
| Mind | +2% |
Defense: Base
| Armour (hardiness) | 63.313830571726 (81.030927835052%) |
| Defense | 47.593887704869 |
| Ranged Defense | 51.593887704869 |
| Fatigue | 25 |
| Physical Save | 45.295811391638 |
| Spell Save | 44.933333333333 |
| Mental Save | 6.3 |
Defense: Resistances
| Mind | + 15%( 70%) |
| Acid | + 24%( 70%) |
| Light | + 19%( 70%) |
| Darkness | + 18%( 70%) |
| Fire | + 19%( 70%) |
| Physical | + 13%( 70%) |
| Cold | + 13%( 70%) |
| All | + 8%( 70%) |
Defense: Immunities
| Stun Resistance | 83% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Fear Resistance | 100% |
| Pinning Resistance | 100% |
| Poison Resistance | 80% |
| Knockback Resistance | 33% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 9. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 114 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 194 damage for 4 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Technique / Shield defense | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Undead / Ghoul | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Shield Wall |
| detrimental effect | The target is on fire, taking 51.27 fire damage per turn. Burning |
| detrimental effect | The target is infected by a disease, reducing its dexterity by 10 and doing 27.25 blight damage per turn. Decrepitude Disease |
| beneficial effect | The target is recovering 8 life each turn and its healing modifier has been increased by 17%. Recovery |
| beneficial effect | 54% chance to score a secondary blow. Greater Weapon Focus |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares away. This talent receives a reduced benefit from the Reach talent. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | survivor's alchemist's lamp of the forge survivor's alchemist's lamp of the forgeInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 19 dreamforge Damage when the wearer is hit: 21 dreamforge Changes resistances: +7% mind / +5% fire Physical save: +6 Light radius: +3 Healing mod.: +10% A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | insulating iron helm (0 def, 3 armour) insulating iron helm (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +6% fire / +5% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | warded yew totem of cure illness [power 2] (20 cooldown) warded yew totem of cure illness [power 2] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Maximum wards: +2 nature / +2 acid / +1 light Talent granted: +1 Ward It can be used to remove up to 2 diseases from the target, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
| On fingers | marksman's stralite ring of life marksman's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +14 Changes stats: +7 Dex Life regen: +0.60 Maximum life: +58.00 Healing mod.: +16% Rings can have magical properties. |
| On fingers | mule's voratun ring of blinding strikes mule's voratun ring of blinding strikesPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -6% Damage when the wearer hits(melee): 7 physical / 7 blinding / 10 lightning Damage when the wearer is hit: 5 physical / 8 blinding / 7 lightning Maximum encumbrance: +31 Rings can have magical properties. |
| Around neck | gold amulet of seduction gold amulet of seductionInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Cun Changes resistances penetration: +2% mind Changes damage: +4% mind Stamina when hit: +0.60 Mana when hit: +1.20 Equilibrium when hit: +0.50 Psi when hit: +0.70 Hate when hit: +0.20 It can be used to forces nearby enemies to attack you (rad 7), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
| In main hand | Blade of Distorted Time (40-56 power, 10 apr) Blade of Distorted Time (40-56 power, 10 apr)Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 20% Mag, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: inflicts bonus temporal damage and slows target Damage conversion: 20% temporal When wielded/worn: Changes damage: +10% physical / +12% temporal It can be used to activate talent Rethread (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Creates a wake of temporal energy that deals 30.50 damage in a beam, as you attempt to rethread the timeline. Affected targets may be stunned, blinded, pinned, or confused for 3 turns. Each target you hit with Rethread will reduce your Paradox by 2.3. The damage will increase with your Paradox and Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
| On hands | iron gauntlets of regeneration (0 def, 1 armour) iron gauntlets of regeneration (0 def, 1 armour)Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Life regen: +2.30 Stamina each turn: +0.50 Psi each turn: +0.10 Metal gloves protecting the hands up to the middle of the lower arm. |
| In off hand | impervious voratun shield of deflection (19 def, 12 armour, 64.5 dam, 282.5 block) impervious voratun shield of deflection (19 def, 12 armour, 64.5 dam, 282.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 64.5 - 77.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +5.0% Block value: +282 When wielded/worn: Armour: +12 Defense: +19 Ranged Defense: +12 Fatigue: +14% Changes stats: +6 Con Talent granted: +5 Block Physical save: +5 Handheld deflection devices |
| Cloak | enveloping linen cloak (7 def, 0 armour) enveloping linen cloak (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 Physical save: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | prismatic steel plate armour of acid resistance (4 def, 9 armour) prismatic steel plate armour of acid resistance (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Changes resistances: +11% light / +10% darkness / +17% acid A suit of armour made of metal plates. |
Inventory
phase door rune of the warrior (range 14; power 35; dur 4) phase door rune of the warrior (range 14; power 35; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 14. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 35%, your defense is increased by 35 and all your resistances by 35%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
blood-soaked pair of voratun boots of spellbinding (0 def, 5 armour) blood-soaked pair of voratun boots of spellbinding (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +5 Physical crit. chance: +5.0% Physical power: +4 Armour: +5 Fatigue: +4% Changes stats: +3 Mag Spell save: +4 Lowers spell cool-downs by: 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
impervious stralite shield of the earth (10 def, 17 armour, 48.5 dam, 199.5 block) impervious stralite shield of the earth (10 def, 17 armour, 48.5 dam, 199.5 block)Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 48.5 - 58.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +4.5% Block value: +199 Damage when this weapon hits: +10 physical When wielded/worn: Armour: +17 Armour Hardiness: +5% Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes stats: +5 Con Talent granted: +4 Block Physical save: +9 It can be used to activate talent Stone Wall, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: 7.0 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 3 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 66.37 physical dmage. Duration and damage will improve with your Spellpower. Handheld deflection devices |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
shadowy elven-wood wand of illumination [power 10] (5 cooldown) shadowy elven-wood wand of illumination [power 10] (5 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to light the area around you (rad 10), placing all other charms into a 5 cooldown. When used: 100% chance to regenerate 5 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Quimby the Ghoul Bulwark level 18
76th Pyre 122nd year of Ascendancy at 12:20 see stats
Level 10 (Roguelike)
Got a character to level 10.By Quimby the Ghoul Bulwark level 10
75th Pyre 122nd year of Ascendancy at 15:20 see stats
Level 20 (Roguelike)
Got a character to level 20.By Quimby the Ghoul Bulwark level 20
76th Pyre 122nd year of Ascendancy at 18:13 see stats
Level 30 (Roguelike)
Got a character to level 30.By Quimby the Ghoul Bulwark level 30
79th Pyre 122nd year of Ascendancy at 07:13 see stats
Log
Quimby uses Block.
Reaver casts Rune: Heat Beam.
Reaver stops burning.
Your shield crumbles under the damage!
The shield around Quimby crumbles.
Reaver drains life from Quimby!
Reaver is on fire!
Reaver drains life from Quimby!
Reaver hits Quimby for (5 absorbed), 0 fire, (7 blocked), 0 physical, (5 absorbed), 5 blight, (6 blocked), 0 physical, 11 blight (17 total damage).
Quimby hits Reaver for 2 healing, 3 physical, 6 lightning, 10 mind, 4 fire, 4 healing, 3 physical, 6 lightning, 10 mind, 4 fire (51 total damage) [7 healing].
Reaver casts Drain.
Burning from Quimby hits Reaver for 3 fire damage.
Decrepitude Disease from Reaver hits Quimby for 24 blight damage.
Insidious Poison from Reaver hits Quimby for 24 nature damage.
Reaver's Drain hits Quimby for 99 blight damage.
Acid Splash from Reaver hits Quimby for 6 acid damage.
Burning from Reaver hits Quimby for 41 fire damage.
Reaver casts Bone Spear.
Reaver casts Drain.
Reaver misses Quimby.
Reaver misses Quimby.
Reaver hits Quimby for 79 physical damage.
Reaver's Drain hits Quimby for 91 blight damage.
Burning from Quimby hits Reaver for 3 fire damage.
Quimby is free from the acid.
Quimby is no longer poisoned.
Decrepitude Disease from Reaver hits Quimby for 24 blight damage.
Burning from Reaver hits Quimby for 41 fire damage.
Quimby the level 32 ghoul bulwark was tainted to death by a reaver on level 50 of The Arena.
Burning from Reaver killed Quimby!
