Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.1 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.4.8Donators/Buyers bonus! No NPC Aggro 1.0.5Stops npcs going hostile when you accidently hit them with something. Possessor Bonus Class 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Ghoul |
| Class | Berserker |
| Level / Exp | 38 / 43% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 91 (base 60) |
| Dexterity | 47 (base 24) |
| Constitution | 86 (base 60) |
| Magic | 13 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 19 (base 19) |
Resources
| Life | 1462/1462 |
| Stamina | 191/191 |
| Healing Factor | 1.6553125 |
| Regeneration | 21.264396747228 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Invisible | 9 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 197 |
| Accuracy | 48 |
| Crit Chance | 35% |
| APR | 9 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 3% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 16 (64.692942254812%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 0 |
| Physical Save | 44 |
| Spell Save | 14 |
| Mental Save | 17 |
Defense: Resistances
| All | + 10%( 70%) |
Defense: Immunities
| Stun Resistance | 70% |
| Bleed Resistance | 100% |
| Confusion Resistance | 12% |
| Fear Resistance | 100% |
| Teleport Resistance | 50% |
| Poison Resistance | 80% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 218 damage for 4 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.20 |
| 4/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Ghoul | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Berserker Rage |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | insulating pair of drakeskin leather boots of void walking (0 def, 5 armour) insulating pair of drakeskin leather boots of void walking (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +12% fire / +11% temporal / +14% darkness / +5% cold Changes resistances penetration: +17% darkness / +19% temporal Defense after a teleport: +19 Resist all after a teleport: +14% New effects duration reduction after a teleport: +24% A pair of boots made of leather. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | bladed hardened leather cap of trickery (0 def, 3 armour) bladed hardened leather cap of trickery (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +5 Armour: +3 Fatigue: +3% Damage when hit (Melee): 6 physical Changes stats: +3 Str / +4 Dex / +2 Cun It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 231.8 Physical damage. If the attack hits, the target is confused (40% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
| Tool | overpowered dragonbone wand of firewall [power 461] (9 cooldown) overpowered dragonbone wand of firewall [power 461] (9 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to creates a wall of flames lasting 4 turns (dealing 461 fire damage overall), putting all charms on cooldown for 9 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | wizard's steel ring of perseverance wizard's steel ring of perseverancePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+6 eff.) Stun/Freeze immunity: +20% Life regen: +1.80 Rings can have magical properties. |
| On fingers | marksman's steel ring marksman's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Rings can have magical properties. |
| Around waist | nightruned rough leather belt of transcendence nightruned rough leather belt of transcendencePowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% light / +5% darkness Physical save: +6 (+2 eff.) Mindpower: +2 (+1 eff.) A belt that goes around your waist. |
| In main hand | quick voratun greatmaul of evisceration (67.5-101.25 power, 4 apr) quick voratun greatmaul of evisceration (67.5-101.25 power, 4 apr)Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 67.5 - 101.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 111% On weapon crit: * wounds the target for 7 turns: 21 bleeding, 68% reduced healing When wielded/worn: Accuracy: +14 (+5 eff.) Physical crit. chance: +16.0% Physical power: +14 (+2 eff.) Changes stats: +7 Dex Massive two-handed mauls. |
| On hands | corrosive iron gauntlets of dexterity (+2) (0 def, 1 armour) corrosive iron gauntlets of dexterity (+2) (0 def, 1 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+4 eff.) Armour: +1 Damage (Melee): 5 acid Changes stats: +2 Dex Changes resistances: +6% acid Changes damage: +4% acid Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Camakalthohad the hardened leather armour (8 def, 7 armour) Camakalthohad the hardened leather armour (8 def, 7 armour)Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +8 (+2 eff.) Fatigue: +8% Changes stats: +5 Str / +6 Dex / +1 Con Changes resistances: +7% acid / +17% cold Grants telepathy: Demon/Minor Demon/Major Allows you to breathe in: water Physical save: +6 (+2 eff.) Cut immunity: +15% Life regen: +1.90 Maximum life: +44.00 See invisible: +9 Healing mod.: +21% A suit of armour made of leather. |
| Cloak | linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | mindweaver's gold amulet of teleportation mindweaver's gold amulet of teleportationPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Wil Mental save: +7 (+5 eff.) Confusion immunity: +12% Teleport immunity: +50% Mindpower: +5 (+3 eff.) It can be used to teleport you randomly (rad 36), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
Inventory
fortifying voratun plate armour of the dragon (9 def, 16 armour) fortifying voratun plate armour of the dragon (9 def, 16 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Changes stats: +11 Str / +6 Con Changes resistances: +14% acid / +11% physical / +9% cold / +11% lightning / +11% fire Talent cooldown: Rush (-5 turns) Disarm immunity: +26% Stun/Freeze immunity: +33% Knockback immunity: +31% Maximum life: +77.00 A suit of armour made of metal plates. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Barph the Ghoul Berserker level 16
76th Pyre 122nd year of Ascendancy at 04:50 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By Barph the Ghoul Berserker level 33
79th Pyre 122nd year of Ascendancy at 10:28 see stats
Level 10 (Roguelike)
Got a character to level 10.By Barph the Ghoul Berserker level 10
75th Pyre 122nd year of Ascendancy at 07:16 see stats
Level 20 (Roguelike)
Got a character to level 20.By Barph the Ghoul Berserker level 20
76th Pyre 122nd year of Ascendancy at 19:38 see stats
Level 30 (Roguelike)
Got a character to level 30.By Barph the Ghoul Berserker level 30
78th Pyre 122nd year of Ascendancy at 13:48 see stats
Master of Arena (Roguelike)
Became the new master of the arena in 60-wave mode.By Barph the Ghoul Berserker level 38
1st Mirth 122nd year of Ascendancy at 15:10 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Barph the Ghoul Berserker level 32
79th Pyre 122nd year of Ascendancy at 04:30 see stats
XXX the Destroyer (Roguelike)
Earned the rank of Destroyer in the arena.By Barph the Ghoul Berserker level 33
79th Pyre 122nd year of Ascendancy at 13:17 see stats
Log
Talent Rune: Heat Beam is ready to use.
Barph receives 127 healing from Barph's purging blight area effect.
There is an item here: elemental orite trident of projection (40-64 power, 13 apr)
Talent Execution is ready to use.
Barph receives 127 healing from Barph's purging blight area effect.
Barph no longer revels in blood quite so much.
Barph receives 127 healing from Barph's purging blight area effect.
Talent Bloodspring is ready to use.
Barph receives 127 healing from Barph's purging blight area effect.
Barph receives 127 healing from Barph's purging blight area effect.
Barph receives 127 healing from Barph's purging blight area effect.
Talent Vitality is ready to use.
Barph receives 127 healing from Barph's purging blight area effect.
Barph receives 127 healing from Barph's purging blight area effect.
Talent Rune: Shielding is ready to use.
Talent Retch is ready to use.
There is an item here: chilling deep-steel trident of phasing (29.5-47.2 power, 17 apr)
There is an item here: chilling deep-steel trident of phasing (29.5-47.2 power, 17 apr)
Barph deactivates Berserker Rage.
