Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Higher |
| Class | Bulwark |
| Level / Exp | 1 / 48% |
| Size | medium |
| Lifes / Deaths | Killed by Cyrebrelaith the bee swarm at level 1 on the 74th Pyre 122nd year of Ascendancy at 15:30 / 1 |
Primary Stats
| Strength | 17 (base 16) |
| Dexterity | 14 (base 13) |
| Constitution | 13 (base 13) |
| Magic | 11 (base 10) |
| Willpower | 11 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | -5/132 |
| Stamina | 68/72 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 10 |
| Accuracy | 20 |
| Crit Chance | 2% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11.7 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | -20% |
Defense: Base
| Armour (hardiness) | 27.158613808071 (63.098591549296%) |
| Defense | 18.936616278417 |
| Ranged Defense | 21.468308139208 |
| Fatigue | 18 |
| Physical Save | 10.5 |
| Spell Save | 7.7 |
| Mental Save | 7.35 |
Defense: Resistances
| All | + 14%( 70%) |
Defense: Immunities
| Stun Resistance | 34% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 34% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Shield Wall |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
Quests
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| Main armor | iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% A suit of armour made of mail. |
| In off hand | iron shield (4 def, 2 armour, 7.5 dam, 21.5 block) iron shield (4 def, 2 armour, 7.5 dam, 21.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 7.5 - 9.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +2.5% Block value: +22 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Talent granted: +1 Block Handheld deflection devices |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In main hand | iron longsword (7-9.8 power, 2 apr) iron longsword (7-9.8 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 7.0 - 9.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
Inventory
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Log
Zyro uses Block.
Cyrebrelaith the bee swarm bites poison into Zyro.
Cyrebrelaith the bee swarm misses Zyro.
Cyrebrelaith the bee swarm hits Zyro for (14 blocked), 0 physical (0 total damage).
Cyrebrelaith the bee swarm hits Zyro for (7 blocked), 0 physical, 5 mind, (14 blocked), 0 physical (5 total damage).
Zyro hits Cyrebrelaith the bee swarm for (11 to psi shield), 8 physical (8 total damage).
Cyrebrelaith the bee swarm hits Zyro for 6 physical, 5 mind, 10 physical (21 total damage).
Green worm mass uses Multiply.
Cyrebrelaith the bee swarm misses Zyro.
Cyrebrelaith the bee swarm hits Zyro for 10 physical damage.
Zyro has finished recovering.
Zyro hits Cyrebrelaith the bee swarm for (5 to psi shield), 3 physical (3 total damage).
Cyrebrelaith the bee swarm hits Zyro for 4 physical, 5 mind, 10 physical (19 total damage).
Cyrebrelaith the bee swarm misses Zyro.
Cyrebrelaith the bee swarm hits Zyro for 10 physical damage.
Zyro uses Infusion: Wild.
Zyro lessens the pain.
Zyro hits Cyrebrelaith the bee swarm for (7 to psi shield), 5 physical (5 total damage).
Cyrebrelaith the bee swarm misses Zyro.
Cyrebrelaith the bee swarm hits Zyro for 8 physical damage.
Zyro resists the mind attack!
Cyrebrelaith the bee swarm hits Zyro for 4 physical, 2 mind, 8 physical (15 total damage).
Zyro stops regenerating health quickly.
Cyrebrelaith the bee swarm misses Zyro.
Cyrebrelaith the bee swarm hits Zyro for 8 physical damage.
Saving game...
