Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
Addons | More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Infinite500 v2.5ga: Revised high level play for ToME 1.4.8Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Items Vault 1.4.8Donators/Buyers bonus! adventurers_unlocked 1.4.8Allows adventurers to play the game with any combination of other class skills. The adventurer class can now use Skirmisher talents, Stone Warden talents and Cursed Aura, as well as the Tinker system. It also starts with a steam generator, and because I also tend to play with Adventurer Tweaks, it starts with two extra talent and generic points, three extra stat points, and has a mastery of 1.3 in all categories. |
Campaign | Infinite |
Mode | Madness Exploration |
Sex | Female |
Race | Dwarf |
Class | Adventurer |
Level / Exp | 56 / 10% |
Size | medium |
Lifes / Deaths | Killed by Nerunne the green ooze at level 3 on the 16th Voratun 122nd year of Ascendancy at 11:02 / 4Killed by Zubuwen the mean looking elven guard at level 3 on the 16th Voratun 122nd year of Ascendancy at 11:13 Killed by Zubuwen the mean looking elven guard at level 3 on the 16th Voratun 122nd year of Ascendancy at 11:36 Killed by Saggri the uruivellas at level 55 on the 1st Acquisition 122nd year of Ascendancy at 10:50 |
Primary Stats
Strength | 819 (base 66) |
Dexterity | 629 (base 66) |
Constitution | 617 (base 66) |
Magic | 179 (base 66) |
Willpower | 184 (base 66) |
Cunning | 180 (base 66) |
Resources
Mana | 664/1174 |
Psi_feedback | 0/150 |
Life | 3162/3862 |
Paradox | 300 |
Equilibrium | 55 |
Vim | 1310/1315 |
Positive | 202/215 |
Stamina | 287/542 |
Psi | 132/234 |
Healing Factor | 1.1 |
Regeneration | 74.00194323148 |
Speed
Mental | +99.2596176922% |
Attack | 0% |
Movement | +375.99662564535% |
Spell | +99.2596176922% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 34 |
See Stealth | 210.43442778749 |
See Invisible | 225.43442778749 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 1054 |
Accuracy | 246 |
Crit Chance | 708% |
APR | 209 |
Speed | 0.50 |
Offense: Offhand
Damage | 571 |
Accuracy | 246 |
Crit Chance | 708% |
APR | 203 |
Speed | 0.50 |
Offense: Spell
Spellpower | 265 |
Crit Chance | 100% |
Speed | 0.50185783330405 |
Offense: Mind
Mindpower | 80 |
Crit Chance | 54% |
Speed | 1 |
Offense: Damage Bonus
All | +5% |
Defense: Base
Armour (hardiness) | 2565.0008157635 (100%) |
Defense | 88 |
Ranged Defense | 90 |
Fatigue | 0 |
Physical Save | 181 |
Spell Save | 229 |
Mental Save | 127 |
Defense: Resistances
All | + 15%( 70%) |
Defense: Immunities
Stun Resistance | 95% |
Confusion Resistance | 95% |
Silence Resistance | 30% |
Knockback Resistance | 28% |
Instadeath Resistance | 100% |
Blind Resistance | 99% |
Inscriptions (5/5)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 6.0 steam per turn. Can be activated for an instant burst of 30 steam. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 2272 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (50% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 4132% for 10 turns and instantly restoring 207 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. |
Class Talents
Cursed / Gloom | 20.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Blight | 20.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 20.10 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Arcane | 20.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Torture | 20.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 20.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Temporal Combat | 20.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Psionic / Psi-fighting | 50.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Shadow magic | 20.10 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Wild-gift / Earthen vines | 20.10 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 20.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Magical combat | 20.10 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Twilight | 20.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 20.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Wild-gift / Earthen power | 20.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Eldritch shield | 20.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Corruption / Scourge | 20.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Doom shield | 20.10 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Celestial / Radiance | 20.10 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Celestial / Eclipse | 20.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 20.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Unarmed training | 20.10 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 20.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Psionic / Augmented mobility | 20.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 20.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Thuggery | 20.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Dwarf | 20.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Corruption / Demonic strength | 20.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Feedback | 20.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Scoundrel | 20.10 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 20.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 20.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Dreaming | 20.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Fiery Hands |
talent | Shadow Combat |
talent | Lucid Dreamer |
talent | Dark Ritual |
talent | Lacerating Strikes |
talent | Weapon Folding |
talent | Inner Power |
talent | Willful Tormenter |
talent | Shock Hands |
talent | Hardened Core |
talent | Arcane Feed |
talent | Shadow Feed |
talent | Shards |
talent | Eldritch Infusion |
talent | Gloom |
talent | Daunting Presence |
talent | Augmentation |
talent | Abyssal Shield |
talent | Skate |
talent | Stone Vines |
talent | Ruin |
talent | Arcane Power |
talent | Total Thuggery |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | The target's skin turns to stone, granting 54 armour, 75 physical save and 75 spell save. Also applies 4478 armour to all non-physical damage. Dwarven Resilience |
Quests
You successfully escorted the injured seer to the recall portal on level 3 of Infinite Dungeon. Escort: injured seer (level 3 of Infinite Dungeon)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 12 of Infinite Dungeon. Escort: lost anorithil (level 12 of Infinite Dungeon)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 23 of Infinite Dungeon. Escort: lost anorithil (level 23 of Infinite Dungeon)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 13 of Infinite Dungeon. Escort: lost sun paladin (level 13 of Infinite Dungeon)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 16 of Infinite Dungeon. Escort: lost warrior (level 16 of Infinite Dungeon)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 21 of Infinite Dungeon. Escort: repented thief (level 21 of Infinite Dungeon)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 28 of Infinite Dungeon. Escort: repented thief (level 28 of Infinite Dungeon)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 9 of Infinite Dungeon. Escort: repented thief (level 9 of Infinite Dungeon)As a reward you improved Dexterity by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 19 of Infinite Dungeon. Escort: temporal explorer (level 19 of Infinite Dungeon)As a reward you improved Magic by +2. | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | The Black Boots (2 def, 1 armour) The Black Boots (2 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+0 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Movement speed: +12% Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
Light source | Lavabrace LavabraceInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 8 mind Changes stats: +3 Wil Changes resistances: +6% fire Critical mult.: +5.00% Maximum life: +80.00 Mental crit. chance: +1% Light radius: +4 Heals friendly targets nearby when you use a nature summon: +40 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+1 eff.) Spell save: +12 (+1 eff.) Mental save: +12 (+1 eff.) Skullcracker multiplicator: +5 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Tool | Emelorera (dig speed 10 turns) Emelorera (dig speed 10 turns)Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +8 (+0 eff.) Changes stats: +3 Str / +1 Mag / +3 Cun / +2 Con Changes damage: +12% mind / +14% fire Grants telepathy: Dragon Mental save: +12 (+1 eff.) Maximum mana: +48.00 Spell crit. chance: +8% Infravision radius: +5 See invisible: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Void Orb Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+1 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+1 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 1 power out of 6/6) : Effective talent level: 80.8 Power cost: 1 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 3303.54 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Around neck | steel amulet 'Rhulastir' steel amulet 'Rhulastir'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Physical crit. chance: +1.0% Changes stats: +4 Str / +4 Dex / +1 Mag / +4 Wil Talent mastery: +0.15 Corruption / Wrath Mana each turn: +0.10 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +21.00 Healing mod.: +10% Amulets can have magical properties. |
In main hand | Veladhekira (56.5-79.1 power, 6 apr) Veladhekira (56.5-79.1 power, 6 apr)Requires: - Magic 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 56.5 - 79.1 Uses stat: 100% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to disease When wielded/worn: Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 4 arcane Changes stats: +1 Mag Changes resistances: +12% blight Sharp, long, and deadly. |
On hands | Strikenaught (0 def, 2 armour) Strikenaught (0 def, 2 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +10 (+0 eff.) Armour: +2 Damage (Melee): 8 mind Changes stats: +3 Dex Changes resistances: +7% mind Changes damage: +5% mind Mental save: +12 (+1 eff.) Life regen: +3.00 Stamina each turn: +0.70 Psi each turn: +0.19 Mindpower: +4 (+1 eff.) When used to modify unarmed attacks: Base power: 19.0 - 26.6 Uses stats: 40% Cun, 40% Dex, 40% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +7 Armour Penetration: +9 Physical crit. chance: +12.0% Attack speed: 125% When this weapon hits: Psychic Lobotomy (20% chance level 3). When this weapon hits: Second Wind (10% chance level 1). On weapon hit: * 20% chance to daze Burst (radius 1) on hit: +4 mind Burst (radius 2) on crit: +8 mind Metal gloves protecting the hands up to the middle of the lower arm. |
In off hand | Isyma (12 def, 3 armour, 70-84 power, 199 block) Isyma (12 def, 3 armour, 70-84 power, 199 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 70.0 - 84.0 Uses stat: 100% Mag Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +199 Damage (Melee): +20 acid / +12 arcane When wielded/worn: Armour: +3 Defense: +12 (+2 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Effects when hit in melee: * 20% chance to corrode armour Changes stats: +1 Str / +2 Wil / +1 Cun / +5 Con Changes resistances: +16% acid Changes resistances penetration: +10% arcane Changes damage: +3% mind Talent granted: +5 Block See invisible: +12 Handheld deflection devices. |
Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.10 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+1 eff.) It can be used to activate talent Stone Wall (costing 5 power out of 60/60) : Effective talent level: 1.5 Power cost: 5 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 23 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 552.21 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
Main armor | Borfast's Cage (10 def, 20 armour) Borfast's Cage (10 def, 20 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+2 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+1 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Inventory
This item will automatically be transmogrified when you leave the level. teleportation rune of the warrior (range 916)teleportation rune of the warrior (range 916) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (50% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 916 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Dark Codex: 'Rex Necrotrus' Dark Codex: 'Rex Necrotrus'Powered by arcane forces 2.00 Encumbrance. [Unique] Type: scroll / tome It can be used to gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for 15 turns, costing 70 power out of 1000/1000. This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. |
This item will automatically be transmogrified when you leave the level. gold ring of lifegold ring of life Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Life regen: +1.40 Maximum life: +71.00 Healing mod.: +16% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Cracklewrest the voratun battleaxe (58.5-87.75 power, 4 apr)Cracklewrest the voratun battleaxe (58.5-87.75 power, 4 apr) Requires: - Magic 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.5 - 87.8 Uses stat: 120% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 28% chance to inflict damage reduction * 20% chance to curse the target Burst (radius 1) on hit: +16 blight When wielded/worn: Accuracy: +41 (+3 eff.) Defense: +21 (+4 eff.) Changes stats: +10 Str / +1 Mag / +2 Wil / +1 Cun Changes resistances penetration: +15% lightning / +15% blight Changes damage: +21% physical Disarm immunity: +70% Stamina when hit: +4.00 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. blazebringer's dwarven-steel battleaxe of crippling (32-48 power, 2 apr)blazebringer's dwarven-steel battleaxe of crippling (32-48 power, 2 apr) Requires: - Magic 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 32.0 - 48.0 Uses stat: 120% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% On weapon crit: * cripple the target Burst (radius 2) on crit: +20 fire When wielded/worn: Physical crit. chance: +14.0% Changes resistances penetration: +16% fire Global speed: +6% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite greatmaul of projection (57.5-86.25 power, 3 apr)plaguebringer's stralite greatmaul of projection (57.5-86.25 power, 3 apr) Requires: - Magic 35 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 57.5 - 86.3 Uses stat: 120% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 24% chance to disease Damage (Melee): +24 blight / +24 mind When wielded/worn: Disease immunity: +36% It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 1 turns. Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. stralite greatmaul 'Voidserpent' (55.5-83.25 power, 5 apr)stralite greatmaul 'Voidserpent' (55.5-83.25 power, 5 apr) Requires: - Magic 35 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 55.5 - 83.3 Uses stat: 120% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Damage Shield penetration (this weapon only): +40% Damage (Melee): +19 temporal / +24 nature / +12 darkness Burst (radius 2) on crit: +4 darkness When wielded/worn: Reduces incoming crit damage: 10.00% Physical save: +32 (+3 eff.) Maximum life: +30.00 Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Hettyharalach the voratun greatsword (88.5-141.6 power, 5 apr)Hettyharalach the voratun greatsword (88.5-141.6 power, 5 apr) Requires: - Magic 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 88.5 - 141.6 Uses stat: 120% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to gain 10% of a turn Damage Shield penetration (this weapon only): +20% Damage (Melee): +40 cold When wielded/worn: Accuracy: +4 (+0 eff.) Armour penetration: +23 Changes stats: +2 Dex Changes resistances penetration: +21% physical Changes damage: +21% physical Critical mult.: +6.00% Reduces incoming crit damage: 10.00% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. quick stralite greatsword of projection (50.5-80.8 power, 3 apr)quick stralite greatsword of projection (50.5-80.8 power, 3 apr) Requires: - Magic 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.5 - 80.8 Uses stat: 120% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 111% Damage (Melee): +24 mind When wielded/worn: Accuracy: +19 (+1 eff.) Changes stats: +9 Dex It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 1 turns. Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Lisabrenor the elven-wood longbowLisabrenor the elven-wood longbow Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 4 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 On weapon hit: * 20% chance to cause random gloom Damage (Ranged): +13 lightning Burst (radius 1) on hit: +2 mind When wielded/worn: Accuracy: +9 (+0 eff.) Physical crit. chance: +10.0% Changes resistances: +5% arcane Changes resistances penetration: +18% physical / +10% arcane / +10% mind Changes damage: +12% lightning Damage Shield penetration: +25% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. penetrating elven-wood longbow of recursionpenetrating elven-wood longbow of recursion Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Changes resistances penetration: +21% physical Damage Shield penetration: +46% Longbows are used to shoot arrows at your foes. |
Neryma the voratun longsword (55.5-77.7 power, 6 apr) Neryma the voratun longsword (55.5-77.7 power, 6 apr)Requires: - Magic 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 55.5 - 77.7 Uses stat: 100% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +1 Wil Changes resistances: +5% arcane Changes resistances penetration: +15% mind Cut immunity: +10% Stun/Freeze immunity: +25% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Kindleravage (36.5-51.1 power, 5 apr)Kindleravage (36.5-51.1 power, 5 apr) Requires: - Magic 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 36.5 - 51.1 Uses stat: 100% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +14 darkness Damage against: +17% Living When wielded/worn: Effects on melee hit: * 20% chance to disease Changes resistances: +6% blight / +15% fire Changes resistances penetration: +10% light / +15% fire Changes damage: +9% light Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. dreamer's pulsing mindstar of storms (13-14.3 power, 32 apr, mind damage)dreamer's pulsing mindstar of storms (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This psionic mindstar dreams of an epiphany. This natural lightning should be returned to the wyrm. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 0% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 17 lightning Changes stats: +4 Str / +3 Dex / +3 Mag / +3 Wil / +4 Cun / +4 Con Changes resistances: +18% mind / +12% lightning Changes resistances penetration: +16% lightning Changes damage: +17% lightning Mental save: +8 (+1 eff.) Maximum psi: +42.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. epiphanous vined mindstar of persecution (6-6.6 power, 18 apr, mind damage)epiphanous vined mindstar of persecution (6-6.6 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This psionic mindstar has an epiphany about dreams. Base power: 6.0 - 6.6 Uses stats: 35% Wil, 0% Mag, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +15% Unnatural When wielded/worn: Changes damage: +13% mind Psi when firing a critical mind attack: +0.00 Mindpower: +7 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. blazebringer's hardened leather sling of true flightblazebringer's hardened leather sling of true flight Requires: - Dexterity 24 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 Damage (Ranged): +19 fire When wielded/worn: Accuracy: +9 (+0 eff.) Physical crit. chance: +10.0% Changes resistances penetration: +10% fire Global speed: +4% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. drakeskin leather sling 'Glorulewyn'drakeskin leather sling 'Glorulewyn' Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). On weapon hit: * 20% chance to disease Damage (Ranged): +15 cold When wielded/worn: Accuracy: +13 (+1 eff.) Physical crit. chance: +15.0% Changes resistances: +9% acid Changes damage: +9% acid / +21% cold Spell save: +9 (+1 eff.) Maximum mana: +20.00 Spell crit. chance: +4% Resist all after a teleport: +2% New effects duration reduction after a teleport: +20% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Ivegath the elven-wood magestaff (31-37.2 power, 12 apr, lightning element)Ivegath the elven-wood magestaff (31-37.2 power, 12 apr, lightning element) Requires: - Magic 35 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 31.0 - 37.2 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +12 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour penetration: +2 Physical crit. chance: +13.0% Changes resistances: +6% light / +9% temporal Changes damage: +25% lightning Talent granted: +1 Command Staff Critical mult.: +18.00% Spellpower: +12 (+1 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. blighted ash vilestaff of power (15-18 power, 3 apr, darkness element)blighted ash vilestaff of power (15-18 power, 3 apr, darkness element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 9% chance to disease Changes damage: +15% darkness Talent granted: +1 Command Staff Vim when firing critical spell: +3.00 Maximum vim: +22.00 Spellpower: +16 (+1 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. magewarrior's short dragonbone magestaff of greater warding (30-36 power, 6 apr, cold element)magewarrior's short dragonbone magestaff of greater warding (30-36 power, 6 apr, cold element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +15 (+1 eff.) Physical crit. chance: +10.0% Physical power: +15 (+1 eff.) Armour: +12 Defense: +9 (+2 eff.) Maximum wards: +3 cold Changes damage: +30% cold Talents granted: +4 Ward +1 Command Staff Critical mult.: +14.00% Spellpower: +25 (+2 eff.) Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. penetrating stralite steamgun of true shotpenetrating stralite steamgun of true shot Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Attack speed: 100% Firing range: +10 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +13 (+1 eff.) Physical crit. chance: +13.0% Changes resistances penetration: +21% physical Damage Shield penetration: +48% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level. thunderous dwarven-steel steamgun of cunning (+3)thunderous dwarven-steel steamgun of cunning (+3) Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +12 Attack speed: 100% Firing range: +8 Travel speed: +600% Damage (Ranged): +13 dazing lightning Attacks use: 2.0 Steam When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +2 Wil / +9 Cun / +3 Con Changes resistances penetration: +10% lightning / +19% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level. corrosive stralite steamsaw (30-45 power, 19 apr)corrosive stralite steamsaw (30-45 power, 19 apr) Requires: - Magic 35 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Base power: 30.0 - 45.0 Uses stat: 100% Mag Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +19 Physical crit. chance: +4.0% Attack speed: 100% Block value: +68 Attacks use: 1.0 Steam When used to attack (with talents): Damage (Melee): +18 acid When wielded/worn: Armour: +5 Defense: +8 (+1 eff.) Fatigue: +10% Effects when hit in melee: * 18% chance to corrode armour Changes stats: +5 Con Changes resistances: +18% acid Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level. coruscating iron steamsaw of the mystic (10.5-15.75 power, 0 apr)coruscating iron steamsaw of the mystic (10.5-15.75 power, 0 apr) Requires: - Magic 11 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 1 Base power: 10.5 - 15.8 Uses stat: 100% Mag Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Physical crit. chance: +1.5% Attack speed: 100% Block value: +14 Attacks use: 1.0 Steam When used to attack (with talents): Damage (Melee): +12 fire When wielded/worn: Armour: +2 Defense: +2 (+0 eff.) Fatigue: +4% Damage when hit (Melee): 16 fire Changes stats: +2 Str / +2 Mag / +2 Wil Changes resistances: +12% fire Talent granted: +1 Block Spellpower: +7 (+1 eff.) Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level. Khelurodin (52-83.2 power, 20 apr)Khelurodin (52-83.2 power, 20 apr) Requires: - Magic 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 52.0 - 83.2 Uses stat: 120% Mag Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Physical crit. chance: +4.0% Attack speed: 100% Burst (radius 1) on hit: +26 fire When wielded/worn: Changes resistances: +6% arcane / +3% acid Maximum encumbrance: +20 Blindness immunity: +10% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. elemental stralite waraxe of ruin (30.5-42.7 power, 5 apr)elemental stralite waraxe of ruin (30.5-42.7 power, 5 apr) Requires: - Magic 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.5 - 42.7 Uses stat: 100% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Armour penetration: +12 Physical crit. chance: +11.0% Changes resistances penetration: +13% acid / +13% fire / +15% lightning / +11% cold Critical mult.: +18.00% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. quick steel waraxe of purging (13.5-18.9 power, 3 apr)quick steel waraxe of purging (13.5-18.9 power, 3 apr) Requires: - Magic 16 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 111% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +11 nature When wielded/worn: Accuracy: +9 (+0 eff.) Changes stats: +3 Dex One-handed war axes. |
This item will automatically be transmogrified when you leave the level. marshal's cashmere cloak of implacability (2 def, 0 armour)marshal's cashmere cloak of implacability (2 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +4 Str / +4 Con Physical save: +19 (+1 eff.) Mental save: +11 (+1 eff.) Only die when reaching: -50.00 life Maximum life: +81.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. verdant elven-silk robe of frost (+28%) (5 def, 0 armour)verdant elven-silk robe of frost (+28%) (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +6 Con Changes resistances: +28% cold Changes damage: +16% nature / +19% cold Poison immunity: +44% Disease immunity: +50% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. invigorating pair of drakeskin leather boots of massiveness (0 def, 5 armour)invigorating pair of drakeskin leather boots of massiveness (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -4% Changes stats: +9 Str / +9 Con Changes damage: +10% physical Stamina each turn: +0.90 Maximum life: +54.00 Movement speed: +10% Size category: +1 It can be used to activate talent Heave, placing all other charms into a 1 cooldown : Effective talent level: 5.2 Power cost: 1 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 7 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. traveler's pair of hardened leather boots of uncanny dodging (7 def, 3 armour)traveler's pair of hardened leather boots of uncanny dodging (7 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +7 (+1 eff.) Ranged Defense: +7 (+2 eff.) Fatigue: -4% Maximum encumbrance: +28 Physical save: +11 (+1 eff.) A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. Brenasamnir the voratun gauntlets (0 def, 3 armour)Brenasamnir the voratun gauntlets (0 def, 3 armour) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 15 light Changes resistances: +18% light / +6% mind Changes damage: +11% light Blindness immunity: +25% Disease immunity: +10% Stun/Freeze immunity: +35% When used to modify unarmed attacks: Base power: 29.0 - 40.6 Uses stats: 40% Cun, 40% Dex, 40% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 125% On weapon hit: * 15% chance to blind Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. brawler's voratun gauntlets of regeneration (0 def, 3 armour)brawler's voratun gauntlets of regeneration (0 def, 3 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +5 Str / +4 Dex / +5 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +15 (+1 eff.) Life regen: +4.40 Stamina each turn: +1.30 Psi each turn: +0.40 When used to modify unarmed attacks: Base power: 32.5 - 45.5 Uses stats: 40% Dex, 40% Mag, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +12 Armour Penetration: +15 Physical crit. chance: +23.0% Attack speed: 125% When this weapon hits: Second Wind (10% chance level 1). When this weapon hits: Set Up (10% chance level 5). Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. heroic drakeskin leather gloves of war-making (0 def, 8 armour)heroic drakeskin leather gloves of war-making (0 def, 8 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +20.0% Armour: +8 Critical mult.: +14.00% Mental save: +12 (+1 eff.) Maximum life: +67.00 Spell crit. chance: +17% Mental crit. chance: +19% When used to modify unarmed attacks: Base power: 45.5 - 50.1 Uses stats: 40% Dex, 40% Mag, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +13 Armour Penetration: +5 Physical crit. chance: +19.0% Attack speed: 167% When this weapon hits: Battle Shout (10% chance level 5). When this weapon crits: Cripple (20% chance level 5). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. Glurima the Blazefiend (0 def, 5 armour)Glurima the Blazefiend (0 def, 5 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 45% chance to blind Changes resistances: +15% acid / +3% temporal / +15% cold / +15% fire / +3% nature / +15% lightning Changes resistances penetration: +20% temporal Changes damage: +3% light / +3% nature A cap made of leather. |
This item will automatically be transmogrified when you leave the level. cashmere wizard hat of knowledge (2 def, 0 armour)cashmere wizard hat of knowledge (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +5 Cun / +5 Wil Mindpower: +5 (+1 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. hardened dwarven-steel mail armour of temporal resistance (3 def, 16 armour)hardened dwarven-steel mail armour of temporal resistance (3 def, 16 armour) Requires: - Strength 28 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +16 Defense: +3 (+0 eff.) Fatigue: +16% Changes resistances: +9% acid / +10% physical / +24% temporal / +10% fire / +10% lightning / +10% cold A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. hardened voratun mail armour of natural resilience (5 def, 20 armour)hardened voratun mail armour of natural resilience (5 def, 20 armour) Requires: - Strength 48 - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +20 Defense: +5 (+1 eff.) Fatigue: +16% Changes resistances: +13% acid / +10% physical / +12% lightning / +19% blight / +9% cold / +20% nature / +11% fire Reduced damage from: +15% Unnatural A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. searing stralite mail armour of implacability (4 def, 16 armour)searing stralite mail armour of implacability (4 def, 16 armour) Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +16 Defense: +4 (+1 eff.) Fatigue: +8% Damage (Melee): 19 acid / 20 fire Damage when hit (Melee): 14 acid / 14 fire Changes resistances: +26% acid / +15% fire Physical save: +13 (+1 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. aetheric hardened leather armour of the wind (14 def, 6 armour)aetheric hardened leather armour of the wind (14 def, 6 armour) Requires: - Strength 16 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +13 Physical crit. chance: +8.0% Armour: +6 Defense: +14 (+3 eff.) Fatigue: +8% Damage (Melee): 8 arcane Damage (Ranged): 8 arcane Stamina each turn: +1.10 Mana each turn: +0.28 Spellpower: +13 (+1 eff.) Chance to avoid any damage: +9% Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 3 cooldown : Effective talent level: 5.2 Power cost: 3 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 56% of your stamina. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. drakeskin leather armour 'Obsidianstriker' (5 def, 8 armour)drakeskin leather armour 'Obsidianstriker' (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+1 eff.) Fatigue: +8% Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 12 light Changes resistances: +10% physical / +6% light / +9% darkness Changes damage: +15% darkness Physical save: +25 (+2 eff.) Light radius: +2 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. prismatic reinforced leather armour of thunder (4 def, 7 armour)prismatic reinforced leather armour of thunder (4 def, 7 armour) Requires: - Strength 18 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +9.0% Physical power: +22 (+1 eff.) Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Changes stats: +9 Str / +7 Mag / +9 Wil Changes resistances: +14% lightning / +17% light / +18% darkness Spellpower: +14 (+1 eff.) Spell crit. chance: +9% Mindpower: +22 (+5 eff.) Mental crit. chance: +9% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. radiant dwarven-steel plate armour of cold resistance (5 def, 11 armour)radiant dwarven-steel plate armour of cold resistance (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+1 eff.) Fatigue: +24% Damage when hit (Melee): 10 light Changes stats: +4 Wil Changes resistances: +12% blight / +24% cold / +21% darkness Light radius: +2 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. coruscating stralite shield of acid resistance (+27%) (10 def, 2 armour, 52-62.4 power, 144.5 block)coruscating stralite shield of acid resistance (+27%) (10 def, 2 armour, 52-62.4 power, 144.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 52.0 - 62.4 Uses stat: 100% Mag Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +144 Damage (Melee): +18 fire When wielded/worn: Armour: +2 Defense: +10 (+2 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +14% Damage when hit (Melee): 34 fire Changes stats: +5 Str Changes resistances: +27% acid / +18% fire Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. cosmic steel shield of acid resistance (+21%) (6 def, 2 armour, 15.5-18.6 power, 44 block)cosmic steel shield of acid resistance (+21%) (6 def, 2 armour, 15.5-18.6 power, 44 block) Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 15.5 - 18.6 Uses stat: 100% Mag Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.0% Block value: +44 Burst (radius 2) on crit: +22 light / +22 darkness When wielded/worn: Armour: +2 Defense: +6 (+1 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +8% Changes resistances: +21% acid / +9% light / +9% darkness Talent granted: +2 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. gloomy stralite shield of fire resistance (+27%) (10 def, 2 armour, 46.5-55.8 power, 138 block)gloomy stralite shield of fire resistance (+27%) (10 def, 2 armour, 46.5-55.8 power, 138 block) Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 46.5 - 55.8 Uses stat: 100% Mag Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +138 When wielded/worn: Armour: +2 Defense: +10 (+2 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +14% Effects on melee hit: * 13% chance to cause random gloom Effects when hit in melee: * 30% chance to cause random gloom Changes resistances: +27% fire Talent granted: +4 Block Handheld deflection devices. |
impervious voratun shield of radiance (12 def, 13 armour, 66.5-79.8 power, 271.5 block) impervious voratun shield of radiance (12 def, 13 armour, 66.5-79.8 power, 271.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 66.5 - 79.8 Uses stat: 100% Mag Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +272 Damage (Melee): +19 light When wielded/worn: Armour: +13 Defense: +12 (+2 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Effects when hit in melee: * 24% chance to blind Changes stats: +4 Mag / +11 Con Changes resistances: +17% light Talent granted: +5 Block Physical save: +11 (+1 eff.) Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. self-loading quiver of elven-wood arrows of torment (17/18, 43.5-60.9 power, 14 apr)self-loading quiver of elven-wood arrows of torment (17/18, 43.5-60.9 power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 43.5 - 60.9 Uses stats: 70% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 18 Turns elapse between self-loadings: 3 On weapon hit: * 20% chance to torment the target Damage (Ranged): +17 mind / +5 darkness Arrows are used with bows to pierce your foes to death. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
443 alchemist agate 443 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+0 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal 8 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+0 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 40 turns) iron pickaxe (dig speed 40 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 emerald 6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. Mucusparry the dwarven lanternMucusparry the dwarven lantern Infused by nature 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 12 nature Changes stats: +6 Con Changes resistances: +12% blight Changes resistances penetration: +5% acid / +5% mind Changes damage: +3% nature Physical save: +14 (+1 eff.) Mental save: +9 (+1 eff.) Life regen: +4.20 Psi when hit: +0.16 Maximum life: +78.00 Mindpower: +6 (+2 eff.) Light radius: +4 Healing mod.: +30% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. sentry's pouch of stralite shots (46/46, 53-63.6 power, 15 apr)sentry's pouch of stralite shots (46/46, 53-63.6 power, 15 apr) Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 53.0 - 63.6 Uses stats: 70% Dex, 0% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +5.5% Capacity: 46 Turns elapse between self-loadings: 3 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Daimarach the stralite torque of charged psionic shield [power 131] (2 cooldown)Daimarach the stralite torque of charged psionic shield [power 131] (2 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Damage when hit (Melee): 16 acid Changes resistances: +6% arcane Changes damage: +18% arcane / +6% acid It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 131 for 7 turns, putting all charms on cooldown for 2 turns. When used: 100% chance to regenerate 9 psi. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. warded dwarven-steel torque of kinetic psionic shield [power 91] (2 cooldown)warded dwarven-steel torque of kinetic psionic shield [power 91] (2 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Maximum wards: +3 physical / +4 mind / +4 darkness Talent granted: +1 Ward It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 91 for 7 turns, putting all charms on cooldown for 2 turns. Torques are made by powerful psionics to store psionic powers. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. Dawnfiend the dragonbone wand of conjuration [power 487] (1 cooldown)Dawnfiend the dragonbone wand of conjuration [power 487] (1 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Armour penetration: +2 Effects on melee hit: * 51% chance to blind Changes resistances: +6% light Changes resistances penetration: +15% mind Talent cooldown: Void Blast (+6 turn) Talent granted: +5 Void Blast Physical save: +3 (+0 eff.) It can be used to fire a bolt of a random element with (base) damage 244 to 487, putting all charms on cooldown for 1 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
8 quartz 8 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By infinite001 the Dwarf Adventurer level 43
27th Voratun 122nd year of Ascendancy at 05:08 see stats
By infinite001 the Dwarf Adventurer level 11
17th Voratun 122nd year of Ascendancy at 03:06 see stats
By infinite001 the Dwarf Adventurer level 34
22nd Voratun 122nd year of Ascendancy at 12:49 see stats
By infinite001 the Dwarf Adventurer level 34
22nd Voratun 122nd year of Ascendancy at 15:36 see stats
By infinite001 the Dwarf Adventurer level 55
1st Acquisition 122nd year of Ascendancy at 11:14 see stats
By infinite001 the Dwarf Adventurer level 27
20th Voratun 122nd year of Ascendancy at 23:54 see stats
By infinite001 the Dwarf Adventurer level 44
28th Voratun 122nd year of Ascendancy at 00:04 see stats
By infinite001 the Dwarf Adventurer level 10
16th Voratun 122nd year of Ascendancy at 23:30 see stats
By infinite001 the Dwarf Adventurer level 20
19th Voratun 122nd year of Ascendancy at 05:52 see stats
By infinite001 the Dwarf Adventurer level 30
21st Voratun 122nd year of Ascendancy at 06:47 see stats
By infinite001 the Dwarf Adventurer level 40
25th Voratun 122nd year of Ascendancy at 15:42 see stats
By infinite001 the Dwarf Adventurer level 50
30th Voratun 122nd year of Ascendancy at 08:26 see stats
By infinite001 the Dwarf Adventurer level 11
17th Voratun 122nd year of Ascendancy at 04:51 see stats
By infinite001 the Dwarf Adventurer level 5
16th Voratun 122nd year of Ascendancy at 13:57 see stats
By infinite001 the Dwarf Adventurer level 4
16th Voratun 122nd year of Ascendancy at 12:36 see stats
By infinite001 the Dwarf Adventurer level 42
26th Voratun 122nd year of Ascendancy at 14:19 see stats
By infinite001 the Dwarf Adventurer level 34
22nd Voratun 122nd year of Ascendancy at 13:47 see stats
By infinite001 the Dwarf Adventurer level 9
16th Voratun 122nd year of Ascendancy at 23:01 see stats
By infinite001 the Dwarf Adventurer level 11
17th Voratun 122nd year of Ascendancy at 03:06 see stats
By infinite001 the Dwarf Adventurer level 11
17th Voratun 122nd year of Ascendancy at 03:06 see stats
Log
Infinite001 deactivates Eldritch Infusion.
Infinite001 activates Eldritch Infusion.
Infinite001 deactivates Total Thuggery.
Infinite001 activates Total Thuggery.
Saving game...
Saving done.
Infinite001 deactivates Ruin.
Infinite001 deactivates Shadow Feed.
Infinite001 deactivates Stone Vines.
Infinite001 deactivates Fiery Hands.
Infinite001 deactivates Total Thuggery.
Infinite001 deactivates Inner Power.
Infinite001 deactivates Arcane Feed.
Infinite001 deactivates Daunting Presence.
Infinite001 deactivates Weapon Folding.
Infinite001 deactivates Willful Tormenter.
Infinite001 deactivates Eldritch Infusion.
Infinite001 deactivates Gloom.
Infinite001 deactivates Shock Hands.
Infinite001's skin returns to normal.
Infinite001 deactivates Dark Ritual.
Infinite001 deactivates Shards.
Infinite001 deactivates Skate.
Infinite001 deactivates Abyssal Shield.
Infinite001 deactivates Hardened Core.
Infinite001 deactivates Lacerating Strikes.
Infinite001 deactivates Shadow Combat.
Infinite001 deactivates Lucid Dreamer.
Infinite001 deactivates Augmentation.
Infinite001 deactivates Arcane Power.