Kenshin the level 13 Halfling Marauder by mikekchar

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassMarauder
Level / Exp13 / 58%
Sizesmall
Lifes / Deaths

Primary Stats

Strength25 (base 21)
Dexterity30 (base 19)
Constitution25 (base 19)
Magic10 (base 10)
Willpower15 (base 10)
Cunning36 (base 29)

Resources

Life366/407
Stamina74/118
Healing Factor1
Regeneration3.25

Speed

Mental-10%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Invisible10

Offense: Mainhand

Damage39
Accuracy43
Crit Chance23%
APR25
Speed1.00

Offense: Spell

Spellpower15
Crit Chance10%
Speed1

Offense: Mind

Mindpower24.95
Crit Chance10%
Speed1

Defense: Base

Armour (hardiness)18 (47.336683417085%)
Defense28.75
Ranged Defense28.75
Fatigue19
Physical Save24.6875
Spell Save9.625
Mental Save26.8625

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Disarm Resistance23%
Pinning Resistance22%
Instadeath Resistance100%
Knockback Resistance63%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Tactical1.20
2/5
3/5
0/5
0/5
Technique / Combat techniques1.30
2/5
4/5
0/5
0/5
Technique / Dual techniques1.20
0/5
0/5
0/5
0/5
Technique / Dual weapons1.20
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
3/5
1/5
1/5
0/5
Technique / Combat veteran1.00
1/5
1/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
1/5
0/5
0/5
Cunning / Survival1.30
1/5
1/5
1/5
0/5
Technique / Field control1.30
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
3/5
1/5
0/5
0/5
Technique / Mobility1.30
1/5
2/5
0/5
0/5
Technique / Thuggery1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
2/5
0/5

Effects

talent
beneficial effect

Quests

done
failed
done
done
active
done
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Kenshin the Halfling Marauder level 10
2nd Summertide 122nd year of Ascendancy at 05:58
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Kenshin the Halfling Marauder level 12
11st Dusk 122nd year of Ascendancy at 03:27
see stats
The Arena Unlocked Arena mode.
By Kenshin the Halfling Marauder level 9
8th Mirth 122nd year of Ascendancy at 01:38
see stats
The Restless Dead Disturbed an old battlefield and survived the consequences.
By Kenshin the Halfling Marauder level 13
41st Dusk 122nd year of Ascendancy at 04:52
see stats
The secret city Discovered the truth about mages.
By Kenshin the Halfling Marauder level 12
3rd Dusk 122nd year of Ascendancy at 06:54
see stats

Log


You pickup 0.50 gold pieces.


You pickup 0.90 gold pieces.

You pickup 0.50 gold pieces.

Talent Infusion: Regeneration is ready to use.
Talent Rush is ready to use.
You pickup 0.70 gold pieces.

You pickup 0.80 gold pieces.

Talent Luck of the Little Folk is ready to use.
There is a ladder to worldmap here (press '' or right click to use).
Ran for 9 turns (stop reason: at exit).


You gain 1.45 gold from the transmogrification of
thought-forged pouch of steel shots (16/16, 124% power, 2 apr).
You gain 1.35 gold from the transmogrification of
self-loading pouch of steel shots of accuracy (17/17, 122% power, 2 apr).
You gain 0.45 gold from the transmogrification of
pouch of steel shots of crippling (15/15, 123% power, 2 apr).
You gain 1.25 gold from the transmogrification of
steel plate armour (4 def, 9 armour).
You gain 1.11 gold from the transmogrification of
iron gauntlets of magic (+3) (0 def, 1 armour).
You gain 5.02 gold from the transmogrification of
Umbrawild the rough leather gloves (0 def, 1 armour).
You gain 1.33 gold from the transmogrification of
spellwoven woollen robe of nature (+16%) (0 def, 0 armour).
You gain 4.68 gold from the transmogrification of
Baloruidur the linen robe (3 def, 3 armour).
You gain 6.55 gold from the transmogrification of
iron waraxe 'Flarevile' (103% power, 2 apr).
You gain 0.50 gold from the transmogrification of
ash magestaff (111% power, 3 apr, arcane element).
You gain 5.22 gold from the transmogrification of
cured leather sling 'Blazehunger'.
You gain 5.81 gold from the transmogrification of
steel mace 'Burnrupture' (110% power, 3 apr).
You gain 6.58 gold from the transmogrification of
Arcwilder (112% power, 3 apr).
You gain 3.34 gold from the transmogrification of
ash longbow of nature.
You gain 0.25 gold from the transmogrification of
iron battleaxe (113% power, 1 apr).
There is a way to the previous level here (press '' or right click to use).
Kenshin deactivates Precise Strikes.