Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 | 
| Addons | Store Wish List 1.0.3 Stone Wardens DLC Class 1.0.3 "Save" Talent/Stat Points 1.0.3 Notes to Self 1.0.3 Use Item Shortcuts 1.0.3 Tier-1 Short Circuit Option 1.0.3 Inventory Keys 1.0.3 Inventory Sort Order 1.0.3 Rest Tweaks (Rechargeables, Auto-use and More!) 1.0.1 Auto-Transmo Gems 1.0.3 Talent Point Planner 1.0.3 Items Vault 1.0.3 | 
| Campaign | Maj'Eyal | 
| Mode | Normal Adventure | 
| Sex | Male | 
| Race | Dwarf | 
| Class | Berserker | 
| Level / Exp | 20 / 91% | 
| Size | medium | 
| Lifes / Deaths | Killed by skeleton warrior at level 9 on the 29th Profit 122nd year of Ascendancy at 15:310 / 7 Killed by Belotira the carrion worm mass at level 13 on the 45th Profit 122nd year of Ascendancy at 01:00 Killed by venom wyrm at level 17 on the 43rd Dearth 122nd year of Ascendancy at 07:33 Killed by storm drake at level 18 on the 27th Steel 123rd year of Ascendancy at 17:34 Killed by gwelgoroth at level 18 on the 27th Steel 123rd year of Ascendancy at 20:23 Killed by Mayessra the ghoul at level 20 on the 29th Gold 123rd year of Ascendancy at 07:55 Killed by Emolrana the skeleton warrior at level 20 on the 29th Gold 123rd year of Ascendancy at 08:06 | 
Primary Stats
| Strength | 63 (base 43) | 
| Dexterity | 11 (base 11) | 
| Constitution | 63 (base 48) | 
| Magic | 8 (base 10) | 
| Willpower | 26 (base 10) | 
| Cunning | 20 (base 10) | 
Resources
| Life | 0/723 | 
| Stamina | 163/222 | 
| Healing Factor | 0.82394600685393 | 
| Regeneration | 52.435923876184 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | -50% | 
| Spell | 0% | 
| Global | +111.7% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
| Infravision | 5 | 
| See Stealth | 6 | 
| See Invisible | 15 | 
Offense: Mainhand
| Damage | 85 | 
| Accuracy | 18 | 
| Crit Chance | 6% | 
| APR | 4 | 
| Speed | 0.90 | 
Offense: Spell
| Spellpower | 8 | 
| Crit Chance | 4% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 23.1 | 
| Crit Chance | 4% | 
| Speed | 1 | 
Offense: Damage Bonus
| Physical | +20% | 
| Arcane | +3% | 
| All | 0% | 
Offense: Damage Penetration
| Arcane | +10% | 
Defense: Base
| Armour (hardiness) | 87.2 (95%) | 
| Defense | 10.35 | 
| Ranged Defense | 10.35 | 
| Fatigue | 13 | 
| Physical Save | 44.7 | 
| Spell Save | 33.45 | 
| Mental Save | 30.55 | 
Defense: Resistances
| Lightning | + 34%( 70%) | 
| Darkness | + 35%( 70%) | 
| Fire | + 30%( 70%) | 
| Blight | + 34%( 70%) | 
| Physical | + 14%( 70%) | 
| Cold | + 42%( 70%) | 
| All | + 26%( 70%) | 
Defense: Immunities
| Disarm Resistance | 40% | 
| Stun Resistance | 23% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 100% | 
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. | 
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 282 life over 5 turns. Its effects scale with your Constitution stat. | 
| Runes | Effective talent level: 1.0Rune: Teleportation Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 89 with a minimum range of 15. Its effects scale with your Constitution stat. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 263 life. Its effects scale with your Constitution stat. | 
| Infusions | Effective talent level: 1.0Infusion: Sun Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 47). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 95) for 3 turns. Its effects scale with your Constitution stat. | 
Class Talents
| Technique / Two-handed weapons | 1.30 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Technique / Combat techniques | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Technique / Two-handed maiming | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Technique / Combat veteran | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
Generic Talents
| Race / Dwarf | 1.00 | 
| 
 | 2/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Conditioning | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Survival | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 4/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
Effects
| detrimental effect | The target is on fire, taking 18.06 fire damage per turn.Burning | 
| detrimental effect | The target's physical resistance has been reduced by -20%.Weakened Defenses | 
| beneficial effect | A flow of life spins around the target, regenerating 56.44 life per turn.Regeneration | 
| beneficial effect | The target's skin reacts to damage, granting 30 armour.Stoneskin | 
| beneficial effect | Increases global action speed by 11%.Speed | 
| detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions.Confused | 
| detrimental effect | The target is stunned, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown.Stunned | 
| detrimental effect | The target is poisoned, taking 4.57 nature damage per turn and decreasing all heals received by 32%.Insidious Poison | 
| beneficial effect | The target is recovering 5 life each turn and its healing modifier has been increased by 14%.Recovery | 
| beneficial effect | The target ignores pain, reducing all damage taken by 14%.Pain Suppression | 
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns).Infusion Saturation | 
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave You searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active | 
| You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest.Escort: lone alchemist (level 1 of Old Forest) As a reward you improved Dexterity by +1. | done | 
| You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire.Escort: lone alchemist (level 2 of Trollmire) As a reward you improved Dexterity by +1. | done | 
| You abandoned lost anorithil to death.Escort: lost anorithil (level 1 of Daikara) | failed | 
| You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest.Escort: lost anorithil (level 2 of Old Forest) As a reward you improved Cunning by +2. | done | 
| You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest.Escort: lost anorithil (level 3 of Old Forest) As a reward you improved Cunning by +2. | done | 
| You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire.Escort: lost sun paladin (level 3 of Trollmire) As a reward you improved Strength by +2. | done | 
| You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest.Escort: worried loremaster (level 4 of Old Forest) As a reward you improved Strength by +2. | done | 
| Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold.From bellow, it devours Maybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done | 
| You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor.Reknor is lost! When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done | 
| You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center.Sher'Tul Fortress With one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 28. | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Stire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed length of troll intestine. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed xorn fragment. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' You have aided Ungrol of Last Hope in creating an elixir of brawn. | active | 
| You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell.The Island of Dread There are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 3 lumberjacks have died. | done | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | done | 
Equipment
| On feet | Stokewilder (0 def, 1 armour)Stokewilder (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when the wearer hits(melee): 2 lightning / 4 fire Damage when the wearer is hit: 4 fire Changes resistances: +6% fire A pair of boots made of leather. | 
| Light source | brass lantern of revealingbrass lantern of revealing Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 See stealth: +6 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head | Steel Helm of Garkul (0 def, 6 armour)Steel Helm of Garkul (0 def, 6 armour) Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. | 
| Tool | Amilar of cure illness [power 1]  (1/20 cooldown)Amilar of cure illness [power 1]  (1/20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Changes resistances penetration: +10% arcane Changes damage: +3% arcane Spell save: +3 Maximum mana: +20.00 It can be used to removes up to 1 diseases from the target, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. | 
| On fingers | NightsongNightsong Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 13 damage per turn. The damage will increase with your Mindpower. You do +4% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. | 
| On fingers | Inertial TwineInertial Twine Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 Knockback immunity: +100% It can be used to activate talent Bind (costing 30 power out of 9/30) : Effective talent level: 2.0 Power cost: 30 out of 9/30. Range: 5.00 Travel Speed: instantaneous Is: a mind power Description: Bind the target in crushing bands of telekinetic force, immobilizing it for 5 turns. The duration will improve with your Mindpower. The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects of this talent considerably. This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. | 
| Around waist | protective rough leather belt of the titanprotective rough leather belt of the titan Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 Spell save: +6 A belt that goes around your waist. | 
| In main hand | Spectral Blade (24-38.4 power, 4 apr)Spectral Blade (24-38.4 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 90% Damage when this weapon hits: +10 arcane When wielded/worn: See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. | 
| On hands | Gloves of the Firm Hand (0 def, 8 armour)Gloves of the Firm Hand (0 def, 8 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Knockback immunity: +30% These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. | 
| Main armor | radiant dwarven-steel mail armour of implacability (3 def, 13 armour)radiant dwarven-steel mail armour of implacability (3 def, 13 armour) Requires: - Strength 28 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +13 Defense: +3 Fatigue: +11% Changes stats: +1 Wil Damage when the wearer is hit: 4 light Changes resistances: +13% darkness / +12% blight Physical save: +6 Light radius: +1 A suit of armour made of mail. | 
| Cloak | thick linen cloak of protection (1 def, 6 armour)thick linen cloak of protection (1 def, 6 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 Changes resistances: +10% cold Spell save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Around neck | grounding steel amulet of the fishgrounding steel amulet of the fish Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +12% lightning / +12% cold Allows you to breathe in: water Stun/Freeze immunity: +23% Amulets can have magical properties. | 
Inventory
| inertial copper amulet of dexterity (+2)inertial copper amulet of dexterity (+2) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Dex Pinning immunity: +23% Stamina each turn: +0.30 Amulets can have magical properties. | 
| Feathersteel AmuletFeathersteel Amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. | 
| copper ring of sensingcopper ring of sensing Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Blindness immunity: +20% See stealth: +5 See invisible: +6 Rings can have magical properties. | 
| marksman's copper ring of the mountain (+11%)marksman's copper ring of the mountain (+11%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 Changes stats: +2 Dex Changes resistances: +11% physical Changes damage: +11% physical Rings can have magical properties. | 
| Ring of GrowthRing of Growth Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +6% nature / +4% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. | 
| steel ring of tenacitysteel ring of tenacity Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Disarm immunity: +20% Pinning immunity: +21% Knockback immunity: +22% Rings can have magical properties. | 
| blazebringer's dwarven-steel greatmaul of ruin (41.5-62.25 power, 2 apr)blazebringer's dwarven-steel greatmaul of ruin (41.5-62.25 power, 2 apr) Requires: - Strength 24 Infused by nature Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 41.5 - 62.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Damage conversion: 38% fire When wielded/worn: Armour penetration: +6 Physical crit. chance: +9.0% Changes resistances penetration: +10% fire Critical mult.: +12.00% Global speed: +2% Massive two-handed maul. | 
| Sword of Potential Futures (28-39.2 power, 10 apr)Sword of Potential Futures (28-39.2 power, 10 apr) Requires: - Magic 24 - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 It is part of a set of items. Base power: 28.0 - 39.2 Uses stats: 20% Mag, 80% Str Damage type: Physical Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +5 temporal When wielded/worn: Changes damage: -5% physical / +5% temporal Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair; twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. | 
| Kindlebraid (7-9.8 power, 2 apr)Kindlebraid (7-9.8 power, 2 apr) Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 7.0 - 9.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 8 fire Changes resistances: +3% light Changes resistances penetration: +5% fire Light radius: +2 One-handed war axes. | 
| traveler's pair of rough leather boots (0 def, 1 armour)traveler's pair of rough leather boots (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Maximum encumbrance: +21 A pair of boots made of leather. | 
| Flamewrought (0 def, 2 armour)Flamewrought (0 def, 2 armour) Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +3 Wil Changes resistances: +10% fire Changes damage: +5% fire It can be used to activate talent Flamespit (costing 6 power out of 24/24) : Effective talent level: 2.0 Power cost: 6 out of 24/24. Range: 10.00 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 26.23 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. | 
| Harorantir (2 def, 6 armour)Harorantir (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Changes stats: +1 Wil Damage when the wearer hits(melee): 4 temporal Damage when the wearer is hit: 12 physical Changes resistances: +17% lightning / +15% fire Changes damage: +3% mind / +3% temporal A suit of armour made of mail. | 
| Behemoth Hide (4 def, 6 armour)Behemoth Hide (4 def, 6 armour) Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 Ranged Defense: +8 Fatigue: +10% Changes stats: +2 Str / +2 Con Maximum encumbrance: +20 Knockback immunity: +10% Life regen: +0.70 Stamina each turn: +0.70 Maximum life: +45.00 Maximum stamina: +43.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... | 
| Prothotipe's Prismatic EyeProthotipe's Prismatic Eye Powered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. | 
| 144 alchemist agate144 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
| nightwalker's alchemist's lampnightwalker's alchemist's lamp Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 Changes stats: +3 Wil Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. | 
| Summertide PhialSummertide Phial Infused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. | 
| Tooth of the Mouth (dig speed 12 turns)Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. | 
| Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. | 
| Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
| Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 395/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
Achievements
 Bringer of Doom
			Killed a Bringer of Doom.
			Bringer of Doom
			Killed a Bringer of Doom.By Dalonber the Dwarf Berserker level 12
44th Profit 122nd year of Ascendancy at 07:14 see stats
 Curse Lifter
			Killed Ben Cruthdar the Cursed.
			Curse Lifter
			Killed Ben Cruthdar the Cursed.By Dalonber the Dwarf Berserker level 17
28th Dearth 122nd year of Ascendancy at 21:42 see stats
 Exterminator
			Killed 1000 creatures.
			Exterminator
			Killed 1000 creatures.By Dalonber the Dwarf Berserker level 16
6th Dearth 122nd year of Ascendancy at 16:23 see stats
 Eye of the storm
			Freed Derth from the onslaught of the mad Tempest, Urkis.
			Eye of the storm
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Dalonber the Dwarf Berserker level 18
29th Steel 123rd year of Ascendancy at 05:23 see stats
 Home sweet home
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
			Home sweet home
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Dalonber the Dwarf Berserker level 19
1st Gold 123rd year of Ascendancy at 02:29 see stats
 Level 10
			Got a character to level 10.
			Level 10
			Got a character to level 10.By Dalonber the Dwarf Berserker level 10
30th Profit 122nd year of Ascendancy at 19:24 see stats
 Level 20
			Got a character to level 20.
			Level 20
			Got a character to level 20.By Dalonber the Dwarf Berserker level 20
12nd Gold 123rd year of Ascendancy at 07:28 see stats
 Rescuer of the lost
			Rescued the merchant from the assassin lord.
			Rescuer of the lost
			Rescued the merchant from the assassin lord.By Dalonber the Dwarf Berserker level 18
4th Shortage 122nd year of Ascendancy at 16:24 see stats
 Squadmate
			Escaped from Reknor alive with your squadmate Norgan.
			Squadmate
			Escaped from Reknor alive with your squadmate Norgan.By Dalonber the Dwarf Berserker level 4
20th Voratun 122nd year of Ascendancy at 11:22 see stats
 The Arena
			Unlocked Arena mode.
			The Arena
			Unlocked Arena mode.By Dalonber the Dwarf Berserker level 12
39th Profit 122nd year of Ascendancy at 06:14 see stats
 The secret city
			Discovered the truth about mages.
			The secret city
			Discovered the truth about mages.By Dalonber the Dwarf Berserker level 10
32nd Profit 122nd year of Ascendancy at 08:15 see stats
 The sky is falling!
			Saw a huge meteor falling from the sky.
			The sky is falling!
			Saw a huge meteor falling from the sky.By Dalonber the Dwarf Berserker level 18
6th Iron 123rd year of Ascendancy at 05:21 see stats
 Treasure Hunter
			Amassed 1000 gold pieces.
			Treasure Hunter
			Amassed 1000 gold pieces.By Dalonber the Dwarf Berserker level 15
4th Dearth 122nd year of Ascendancy at 05:02 see stats
 Unstoppable
			Returned from the dead.
			Unstoppable
			Returned from the dead.By Dalonber the Dwarf Berserker level 20
29th Gold 123rd year of Ascendancy at 07:56 see stats
Log
Dalonber hits Adedheth the master vampire for 4 fire, 6 light, 2 fire, 2 light damage (total 12.15).
Adedheth the master vampire hits Dalonber for 1 physical, 6 nature, 2 physical damage (total 7.85).
Emolrana the skeleton warrior casts Time Shield.
Guldama the lesser vampire is no longer evading attacks.
Guldama the lesser vampire casts Invoke Darkness.
Guldama the lesser vampire hits Dalonber for 78 darkness damage.
Isita the vampire casts Rend.
Isita the vampire leeches life from its victim!
Isita the vampire leeches life from its victim!
Isita the vampire leeches life from its victim!
Dalonber starts to bleed.
Dalonber shrugs off the effect 'Bleeding'!
Dalonber stops bleeding.
Isita the vampire leeches life from its victim!
Isita the vampire leeches life from its victim!
Isita the vampire hits Dalonber for 3 physical, 5 cold, 1 physical, 3 cold, 2 blight, 5 cold, 1 blight, 3 cold damage (total 19.53).
Dalonber hits Isita the vampire for 2 fire, 2 light, 2 fire, 2 light, 2 fire, 2 light, 2 fire, 2 light damage (total 12.00).
Betawen the skeleton mage casts Manathrust.
Betawen the skeleton mage hits Dalonber for 57 arcane damage.
Dalonber is free from the acid.
Betawen the skeleton mage hits Dalonber for 13 fire, 4 nature damage (total 15.94).
Adedheth the master vampire evades Dalonber.
Adedheth the master vampire is no longer evading attacks.
Adedheth the master vampire uses Bear Trap.
Mayessra the ghoul uses Block.
Dalonber hits Adedheth the master vampire for 2 fire, 2 light, 2 fire, 2 light damage (total 5.61).
Adedheth the master vampire hits Dalonber for 1 physical, 1 physical, 6 nature damage (total 7.20).
Emolrana the skeleton warrior casts Flame.
Saving game...
