Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.43 | 
| Campaign | Maj'Eyal | 
| Mode | Normal Adventure | 
| Sex | Male | 
| Race | Dwarf | 
| Class | Cursed | 
| Level / Exp | 11 / 74% | 
| Size | medium | 
| Lifes / Deaths | Killed by Brotoq the Reaver at level 3 on the 19th Voratun 122nd year of Ascendancy at 07:390 / 5 Killed by poison cloud at level 3 on the 19th Voratun 122nd year of Ascendancy at 09:20 Killed by The Shade at level 10 on the 22nd Profit 122nd year of Ascendancy at 03:27 Killed by skeleton mage at level 11 on the 23rd Profit 122nd year of Ascendancy at 22:01 Killed by Lisudheratira the corrupted war dog at level 11 on the 27th Profit 122nd year of Ascendancy at 21:08 | 
Primary Stats
| Strength | 38 (base 30) | 
| Dexterity | 8 (base 10) | 
| Constitution | 13 (base 10) | 
| Magic | 8 (base 10) | 
| Willpower | 33 (base 32) | 
| Cunning | 10 (base 10) | 
Resources
| Life | -14/299 | 
| Hate | 55/100 | 
| Healing Factor | 0.85813486580201 | 
| Regeneration | 10.941219538976 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 4 | 
| Infravision | 1 | 
Offense: Mainhand
| Damage | 36 | 
| Accuracy | 8 | 
| Crit Chance | 13% | 
| APR | 8 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 4 | 
| Crit Chance | 1% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 23.55 | 
| Crit Chance | 1% | 
| Speed | 1 | 
Offense: Damage Bonus
| Blight | +22% | 
| Darkness | +21% | 
| Light | +20% | 
| All | +10% | 
Defense: Base
| Armour (hardiness) | 42.88 (56%) | 
| Defense | 10.892565849948 | 
| Ranged Defense | 15.892565849948 | 
| Fatigue | 31 | 
| Physical Save | 25.225 | 
| Spell Save | 23.475 | 
| Mental Save | 15.05 | 
Defense: Resistances
| Darkness | + 22%( 70%) | 
| Light | + 36%( 70%) | 
| Mind | -3%( 70%) | 
| Fire | + 10%( 70%) | 
| Cold | + 43%( 70%) | 
| All | 0%( 70%) | 
Defense: Immunities
| Fear Resistance | 15% | 
| Stun Resistance | 15% | 
| Knockback Resistance | 15% | 
| Confusion Resistance | 11% | 
Inscriptions (4/4)
| Infusion | Effective talent level: 1.0Regeneration Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to heal yourself for 91 life over 5 turns. | 
| Infusion | Effective talent level: 1.0Wild Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. | 
| Rune | Effective talent level: 1.0Phase Door Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is Spell: true Description: Activate the rune to teleport randomly in a range of 6. Its effects scale with your Cunning stat. | 
Class Talents
| Cursed / Strife | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cursed / Slaughter | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cursed / Endless hunt | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cursed / Gloom | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
Generic Talents
| Race / Dwarf | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cursed / Cursed aura | 1.00 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cursed / Cursed form | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 0/5 | 
| 
 | 4/10 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
Effects
| talent | Stalk | 
| talent | Gloom | 
| detrimental effect | Badly off guard. Attackers gain a 10% bonus to physical critcal strike chance and physical critcal strike power.Off-guard | 
| beneficial effect | The target's skin turns to stone, granting 8 armour, 13 physical save and 13 spell save.Dwarven Resilience | 
| beneficial effect | You feel your grip on reality slipping. Level 1Curse of Madness 1 Penalty: Fractured Sanity: -3% Mind Resistance, -4% Confusion Immunity Level 1: Unleashed: +3% critical damage, +4% off-hand weapon damage Level 2: -1 Luck, +3 Dexterity Level 3: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Level 4: Mania: Any time you take more than 16% damage during a single turn, the remaining cooldown of one of your talents is reduced by 1. | 
| detrimental effect | The target is grappled, unable to move, and has it's defense and attack reduced by 7.Grappled | 
| beneficial effect | Mayhem and destruction seem to follow you. Level 2Curse of Misfortune 2 Penalty: Lost Fortune: You seem to find less gold in your journeys. Level 1: Missed Opportunities: +4 Defense, +2 Ranged Defense Level 2: -1 Luck, +3 Cunning Level 3: Devious Mind: You have an affinity for seeing the devious plans of others (+20% chance to avoid traps). Level 4: Unfortunate End: There is a 30% chance that the damage you deal will increase by 40% if it is enough to kill your opponent. | 
| detrimental effect | The target is being strangled and may not cast spells and suffers 27 damage each turn.Strangle Hold | 
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn.Regeneration | 
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns).Infusion Saturation | 
| beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 10%.Cursed Form | 
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul.Escort: lost warrior (level 1 of Ruins of Kor'Pul) As a reward you improved Strength by +2. | done | 
| You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul.Escort: lost warrior (level 2 of Ruins of Kor'Pul) As a reward you improved Strength by +2. | done | 
| Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold.From bellow, it devours Maybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| You have begun to look for a way to overcome the curse that afflicts you.Keepsake You have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Seek out Kyless' cave in the northern part of the meadow and end him. Perhaps the curse will end with him. | active | 
| You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor.Reknor is lost! When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Stire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * You've found the needed skeleton mage skull. | active | 
Equipment
| On feet | stalker's pair of iron boots of uncanny dodging (3 def, 3 armour)stalker's pair of iron boots of uncanny dodging (3 def, 3 armour) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 Ranged Defense: +3 Fatigue: +2% Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| On hands | iron gauntlets (0 def, 1 armour)iron gauntlets (0 def, 1 armour) Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Metal gloves protecting the hands up to the middle of the lower arm. | 
| On head | Betuda (0 def, 3 armour)Betuda (0 def, 3 armour) Requires: - Talent Armour Training Infused by arcane disrupting forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Damage when the wearer hits(melee): 4 acid Changes resistances: +6% light A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| Tool | Tooth of the Mouth (dig speed 12 turns)Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. | 
| On fingers | mule's copper ring of darkness (+22%)mule's copper ring of darkness (+22%) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Changes resistances: +22% darkness Changes damage: +11% darkness Maximum encumberance: +21 Rings can have magical properties. | 
| On fingers | mule's copper ringmule's copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Maximum encumberance: +20 Rings can have magical properties. | 
| In main hand | Skullcleaver (16-22.4 power, 3 apr) (Misfortune)Skullcleaver (16-22.4 power, 3 apr) (Misfortune) Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 16.0 - 22.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +12.0% Attack speed: 100% When this weapon hits: Greater Weapon Focus (10% chance level 2). Damage when this weapon hits: +10 drain life When wielded/worn: Changes damage: +8% blight Curse of Misfortune A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. | 
| Light source | Summertide PhialSummertide Phial Infused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. | 
| In off hand | Coral Spray (8 def, 8 armour, 48 block)Coral Spray (8 def, 8 armour, 48 block) Requires: - Strength 16 - Talent Armour Training (level 3) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +8 Defense: +8 Fatigue: +12% Changes resistances: +10% fire / +15% cold Talent granted: +2 Block Maximum air capacity: +20.00 A chunk of jagged coral, dredged from the ocean. | 
| Cloak | thick linen cloak of warlust (1 def, 6 armour) (Misfortune)thick linen cloak of warlust (1 def, 6 armour) (Misfortune) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +2 Armour: +6 Defense: +1 Changes resistances: +12% cold Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor | rejuvenating iron plate armour of cold resistance (3 def, 7 armour) (Madness)rejuvenating iron plate armour of cold resistance (3 def, 7 armour) (Madness) Requires: - Strength 22 - Talent Armour Training (level 4) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Changes resistances: +16% cold Life regen: +0.50 Stamina each turn: +0.50 Curse of Madness A suit of armour made of metal plates. | 
Inventory
| Withering OrbsWithering Orbs Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... | 
| Unerring Scalpel (15-19.5 power, 25 apr) (Misfortune)Unerring Scalpel (15-19.5 power, 25 apr) (Misfortune) Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 55% Dex, 45% Str Damage type: Physical Armour Penetration: +25 Physical crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 Curse of Misfortune This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. | 
| thick linen cloak of protection (1 def, 6 armour) (Nightmares)thick linen cloak of protection (1 def, 6 armour) (Nightmares) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 Changes resistances: +11% cold Spell save: +6 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| This item will automatically be transmogrified when you leave the level.prismatic steel mail armour of cold resistance (2 def, 6 armour) (Corpses) prismatic steel mail armour of cold resistance (2 def, 6 armour) (Corpses) Requires: - Strength 20 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Changes resistances: +18% cold / +12% darkness / +12% light Curse of Corpses A suit of armour made of mail. | 
| 3 agate3 agate 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. | 
| opalopal 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. | 
| 3 spinel3 spinel 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. | 
| Prox's Lucky Halfling FootProx's Lucky Halfling Foot Powered by arcane forces 2.00 Encumbrance. Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks. | 
| Orb of ScryingOrb of Scrying Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. | 
| Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
| Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
| Iron AcornIron Acorn Crafted by a master 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 A small acorn, crafted crudely out of iron. | 
| 9 ametrine9 ametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. | 
| 5 citrine5 citrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. | 
| 3 zircon3 zircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. | 
Achievements
 Level 10
			Got a character to level 10.
			Level 10
			Got a character to level 10.By Sigio the Dwarf Cursed level 10
20th Profit 122nd year of Ascendancy at 06:59 see stats
 Squadmate
			Escaped from Reknor alive with your squadmate Norgan.
			Squadmate
			Escaped from Reknor alive with your squadmate Norgan.By Sigio the Dwarf Cursed level 5
19th Voratun 122nd year of Ascendancy at 17:30 see stats
 The secret city
			Discovered the truth about mages.
			The secret city
			Discovered the truth about mages.By Sigio the Dwarf Cursed level 11
25th Profit 122nd year of Ascendancy at 08:53 see stats
Log
Sigio uses Slash.
Sigio misses Lisudheratira the corrupted war dog.
Lisudheratira the corrupted war dog uses Clinch.
Lisudheratira the corrupted war dog activates Grappling Stance.
Lisudheratira the corrupted war dog deactivates Striking Stance.
Sigio is being strangled.
Lisudheratira the corrupted war dog is stunned with fear!
Lisudheratira the corrupted war dog hits Sigio for 27 physical damage.
Sigio uses Dominate.
Lisudheratira the corrupted war dog has been dominated!
Sigio drains life from Lisudheratira the corrupted war dog!
Lisudheratira the corrupted war dog hits Sigio for 4 physical damage.
Sigio hits Lisudheratira the corrupted war dog for 42 physical, 12 blight, 5 acid damage (total 57.38).
Lisudheratira the corrupted war dog hits Sigio for 9 physical, 3 arcane, 2 fire, 4 lightning, 2 acid, 1 cold, 2 fire, 1 cold, 2 lightning, 2 acid damage (total 22.56).
Sigio hits Lisudheratira the corrupted war dog for 18 blight damage.
Lisudheratira the corrupted war dog hits Sigio for 8 physical damage.
Sigio uses Block.
A burst of chilling water launches from Sigio's shield to Lisudheratira the corrupted war dog!
Lisudheratira the corrupted war dog hits Sigio for 0 physical, 3 arcane, 0 fire, 4 lightning, 2 acid, 0 cold, 0 fire, 0 cold, 2 lightning, 2 acid damage (total 9.91).
Sigio hits Lisudheratira the corrupted war dog for 33 cold, 18 blight damage (total 50.40).
Lisudheratira the corrupted war dog hits Sigio for 0 physical damage.
Sigio uses Resilience of the Dwarves.
Sigio's skin turns to stone.
Sigio drains life from Lisudheratira the corrupted war dog!
Lisudheratira the corrupted war dog hits Sigio for 4 physical damage.
Sigio hits Lisudheratira the corrupted war dog for 91 physical, 13 blight, 5 acid damage (total 106.80).
Lisudheratira the corrupted war dog overcomes the gloom
Sigio shrugs off the effect 'Frozen'!
Your hatred grows even as your life fades! (+4 hate)
Saving game...
