Gimmick the level 24 Yeek Sun Paladin by Offshoretoast

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceYeek
ClassSun Paladin
Level / Exp24 / 10%
Sizesmall
Lifes / Deaths

Primary Stats

Strength34 (base 26)
Dexterity10 (base 10)
Constitution36 (base 36)
Magic50 (base 47)
Willpower32 (base 10)
Cunning20 (base 12)

Resources

Life614/614
Mana348/348
Positive6/39
Healing Factor1.5
Regeneration16.313582585861

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+104%

Vision

Sight10
Lite4
ESP Range10
ESP Kindshumanoid/orc

Offense: Mainhand

Damage59
Accuracy25
Crit Chance19%
APR8
Speed1.00

Offense: Spell

Spellpower42.666666666667
Crit Chance15%
Speed1

Offense: Mind

Mindpower25.2
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)32.24 (76.629213483146%)
Defense5
Ranged Defense5
Fatigue22
Physical Save46.174950748001
Spell Save42.574950748001
Mental Save31.69450726779

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Silence Resistance46%
Bleed Resistance10%
Confusion Resistance81%
Instadeath Resistance100%
Poison Resistance15%
Stun Resistance24%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.10
1/5
5/5
0/5
0/5
Celestial / Crusader1.84
2/5
1/5
1/5
3/5
Celestial / Sun1.30
4/5
3/5
3/5
1/5
Celestial / Combat1.30
2/5
2/5
2/5
1/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Chants1.30
2/5
1/5
0/5
0/5
Celestial / Light1.64
4/5
1/5
1/5
2/5
Spell / Staff combat1.00
1/5
5/5
0/5
0/5
Race / Yeek1.00
1/5
3/5
1/5
0/5
Technique / Combat training1.10
2/5
3/5
2/5
0/5
0/5

Effects

talent
talent
talent
talent
talent

Quests

done
active
done
done
done
done
done
done
active
done
active
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Gimmick the Yeek Sun Paladin level 20
76th Dusk 122nd year of Ascendancy at 18:09
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By Gimmick the Yeek Sun Paladin level 21
5th Haze 122nd year of Ascendancy at 22:05
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Gimmick the Yeek Sun Paladin level 10
1st Flare 122nd year of Ascendancy at 00:39
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Gimmick the Yeek Sun Paladin level 20
35th Dusk 122nd year of Ascendancy at 16:19
see stats
Rescuer of the lost (Nightmare (Adventure) difficulty) Rescued the merchant from the assassin lord.
By Gimmick the Yeek Sun Paladin level 22
32nd Haze 122nd year of Ascendancy at 08:55
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Gimmick the Yeek Sun Paladin level 12
3rd Flare 122nd year of Ascendancy at 20:30
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Gimmick the Yeek Sun Paladin level 12
5th Flare 122nd year of Ascendancy at 21:10
see stats

Log


Talent Sun Ray is ready to use.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Gimmick picks up (g.):
steel shield (6 def, 2 armour, 11.5 dam, 43 block).
There is a way to the previous level here (press '' or right click to use).
Ran for 43 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 42 turns (stop reason: dialog is displayed).


You gain 0.40 gold from the transmogrification of
bright yew wand of conjuration [power 205] (10 cooldown).
You gain 0.50 gold from the transmogrification of
steel shield (6 def, 2 armour, 11.5 dam, 43 block).
You gain 0.50 gold from the transmogrification of
steel shield (6 def, 2 armour, 16.5 dam, 43.5 block).
You gain 10.00 gold from the transmogrification of
The Face of Fear (8 def, 0 armour).
You gain 2.70 gold from the transmogrification of
earthen yew starstaff (20-24 power, 4 apr, light element).
You gain 1.70 gold from the transmogrification of
ranger's yew longbow.
You gain 0.75 gold from the transmogrification of
dwarven-steel greatsword (35-56 power, 2 apr).
You gain 0.75 gold from the transmogrification of
dwarven-steel greatmaul (41-61.5 power, 2 apr).
You gain 1.98 gold from the transmogrification of
acid wave rune of the duelist (93 acid damage; dur 5; apply 30).
Saving done.

There is a Passageway into the Daikara here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving done.

Saving game...