Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.4 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Dwarf |
| Class | Adventurer |
| Level / Exp | 44 / 69% |
| Size | big |
| Lifes / Deaths | Killed by elder vampire at level 13 on the 1st Profit 122nd year of Ascendancy at 14:42 4 / 3Killed by shadow at level 18 on the 11st Profit 122nd year of Ascendancy at 21:27 Killed by Aerina the shivgoroth at level 38 on the 27th Wealth 122nd year of Ascendancy at 21:32 |
| Antimagic | Follower |
Primary Stats
| Strength | 52 (base 14) |
| Dexterity | 43 (base 17) |
| Constitution | 67 (base 41) |
| Magic | 25 (base 12) |
| Willpower | 105.80291614826 (base 60) |
| Cunning | 93.40145807413 (base 60) |
Resources
| Hate | 97/100 |
| Equilibrium | 28 |
| Life | 653/895 |
| Psi_feedback | 11/110 |
| Psi | 557/557 |
| Healing Factor | 1.32 |
| Regeneration | 1.518 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +135% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 2 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 138 |
| Accuracy | 41 |
| Crit Chance | 35% |
| APR | 72 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 105 |
| Accuracy | 41 |
| Crit Chance | 35% |
| APR | 57 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11.25 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Mind
| Mindpower | 69.558815293973 |
| Crit Chance | 54% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 56.1 (43.636363636364%) |
| Defense | 25.275 |
| Ranged Defense | 25.275 |
| Fatigue | 23 |
| Physical Save | 53.776076548892 |
| Spell Save | 64.348681906423 |
| Mental Save | 62.680382744459 |
Defense: Resistances
| All | + 27%( 70%) |
Defense: Immunities
| Disarm Resistance | 33% |
| Bleed Resistance | 100% |
| Confusion Resistance | 30% |
| Instadeath Resistance | 100% |
| Poison Resistance | 82% |
| Blind Resistance | 70% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 345 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 152 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 281 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Gloom | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Psionic / Solipsism | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Ooze | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Eyal's fury | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Force of will | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Gloom |
| talent | Deflection |
| talent | Psiblades |
| talent | Mitosis |
| talent | Beyond the Flesh |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+35% global speed). Clarity |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
| On hands | storm drakeskin leather gloves of the iron hand (0 def, 3 armour) storm drakeskin leather gloves of the iron hand (0 def, 3 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 10 lightning Changes stats: +4 Str / +4 Wil / +4 Con Changes resistances: +8% lightning Changes damage: +4% lightning Talent mastery: +0.20 Technique / Grappling Disarm immunity: +33% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | bright brass lantern of the zealot bright brass lantern of the zealotInfused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% all Spell save: +6 (+1 eff.) Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | defender's hardened leather cap of absorption (6 def, 9 armour) defender's hardened leather cap of absorption (6 def, 9 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +9 Defense: +6 (+3 eff.) Fatigue: +3% Changes resistances: +4% all Physical save: +8 (+2 eff.) Stamina when hit: +1.20 Equilibrium when hit: +1.20 A cap made of leather. |
| On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Tool | dwarven-steel pickaxe of Reknor (dig speed 14 turns) dwarven-steel pickaxe of Reknor (dig speed 14 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +6% darkness / +6% fire When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | psionicist's stralite ring of life psionicist's stralite ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+2 eff.) Life regen: +0.90 Maximum life: +59.00 Healing mod.: +16% Rings can have magical properties. |
| On fingers | Adiwen the gold ring Adiwen the gold ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 16 blight Changes stats: +4 Str / +4 Wil Changes resistances: +7% nature / +7% blight Changes damage: +9% acid Mental save: +8 (+2 eff.) Poison immunity: +12% Disease immunity: +12% Rings can have magical properties. |
| Around neck | warrior's steel amulet of healing warrior's steel amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +6% physical Cut immunity: +40% Stamina each turn: +0.30 Healing mod.: +16% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 354 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | Nexus of the Way (22-24.2 power, 72 apr, mind damage) Nexus of the Way (22-24.2 power, 72 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 108% Wil, 36% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +72 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Cun / +11 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Mindpower: +32 (+8 eff.) Mental crit. chance: +9% Activating this item is instant. It can be used to activate talent Wayist (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: 4 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
| Around waist | balancing drakeskin leather belt of the giants balancing drakeskin leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 (+2 eff.) Changes stats: +5 Cun / +4 Dex Spell save: +11 (+2 eff.) Mental crit. chance: +9% Size category: +1 A belt that goes around your waist. |
| In off hand | wyrm's pulsing mindstar of sand (12.5-13.75 power, 57 apr, mind damage) wyrm's pulsing mindstar of sand (12.5-13.75 power, 57 apr, mind damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural sand should be returned to the wyrm. The natural wyrm seeks an element. Base power: 12.5 - 13.8 Uses stats: 81% Wil, 45% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +57 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 5 lightning / 10 physical / 5 cold / 5 acid / 4 fire Changes resistances: +4% lightning / +14% physical / +4% fire / +5% cold / +6% acid Changes resistances penetration: +11% physical Changes damage: +5% physical Mindpower: +14 (+4 eff.) Mental crit. chance: +4% It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 22 of target armor and 11% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Bileking the cashmere cloak (2 def, 0 armour) Bileking the cashmere cloak (2 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * Slows global speed by 40% Changes stats: +2 Dex / +4 Wil / +4 Cun Changes resistances: +16% darkness Changes resistances penetration: +13% darkness Changes damage: +8% darkness / +6% acid Reduces incoming crit damage: 10.00% Stealth bonus: +9 Physical save: +10 (+3 eff.) Mental save: +8 (+2 eff.) Only die when reaching: -50.00 life Mental crit. chance: +6% Infravision radius: +2 See invisible: +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Scale Mail of Kroltar (10 def, 18 armour) Scale Mail of Kroltar (10 def, 18 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+5 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Inferno (costing 50 power out of 80/80) : Effective talent level: 3.0 Power cost: 50 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a spell Description: Raging flames burn foes and allies alike, doing 16.20 fire damage in a radius of 5 each turn for 8 turns. The damage will increase with your Spellpower. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Inventory
Ce'Nelewen the steel amulet Ce'Nelewen the steel amuletInfused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes resistances: +14% blight / +6% fire / +14% nature Poison immunity: +24% Disease immunity: +22% Only die when reaching: -20.00 life Maximum stamina: +5.00 Amulets can have magical properties. |
stabilizing stralite amulet of willpower (+6) stabilizing stralite amulet of willpower (+6)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +6 Wil Changes resistances: +21% temporal Pinning immunity: +24% Knockback immunity: +23% Amulets can have magical properties. |
steel amulet 'Layobeth' steel amulet 'Layobeth'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -4% Changes resistances: +1% physical / +10% cold / +14% fire Maximum encumbrance: +10 Stamina each turn: +0.60 Amulets can have magical properties. |
voratun amulet 'Arita' voratun amulet 'Arita'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +9 Str / +9 Dex / +8 Wil / +5 Con Changes resistances: +3% acid / +6% temporal / +6% nature / +9% light Physical save: +42 (+10 eff.) Spell save: +16 (+3 eff.) Mental save: +22 (+6 eff.) Life regen: +2.70 Maximum life: +68.00 Amulets can have magical properties. |
Adiwen the gold ring Adiwen the gold ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 16 blight Changes stats: +4 Str / +4 Wil Changes resistances: +7% nature / +7% blight Changes damage: +9% acid Mental save: +8 (+2 eff.) Poison immunity: +12% Disease immunity: +12% Rings can have magical properties. |
stralite ring 'Duralarab' stralite ring 'Duralarab'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -6% Changes stats: +3 Con Changes resistances: +22% acid Changes damage: +11% acid Critical mult.: +3.00% Maximum encumbrance: +42 Physical save: +20 (+5 eff.) Stun/Freeze immunity: +30% Life regen: +2.60 Maximum life: +10.00 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. thunderous voratun dagger of crippling (38.5-50.05 power, 9 apr)thunderous voratun dagger of crippling (38.5-50.05 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 27% Wil, 27% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 24% chance to daze On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +8.0% Changes stats: +3 Str / +3 Dex / +3 Mag / +2 Wil / +2 Cun / +3 Con Changes resistances penetration: +8% lightning Sharp, short and deadly. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+0 eff.) These gloves are coated with a thick, green liquid. |
troll-hide reinforced leather armour of Eyal (4 def, 7 armour) troll-hide reinforced leather armour of Eyal (4 def, 7 armour)Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+2 eff.) Fatigue: +8% Life regen: +9.50 Maximum life: +77.00 Healing mod.: +30% A suit of armour made of leather. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
112 alchemist agate 112 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 jade 10 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
4 bloodstone 4 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 diamond 5 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl 2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By Baapbop the Dwarf Adventurer level 43
12nd Dearth 122nd year of Ascendancy at 02:21 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Baapbop the Dwarf Adventurer level 43
14th Dearth 122nd year of Ascendancy at 20:38 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Baapbop the Dwarf Adventurer level 25
30th Profit 122nd year of Ascendancy at 09:15 see stats
Exterminator
Killed 1000 creatures.By Baapbop the Dwarf Adventurer level 20
17th Profit 122nd year of Ascendancy at 02:06 see stats
Infinite x10
Got to level 10 of the infinite dungeon.By Baapbop the Dwarf Adventurer level 11
2nd Acquisition 122nd year of Ascendancy at 03:08 see stats
Infinite x20
Got to level 20 of the infinite dungeon.By Baapbop the Dwarf Adventurer level 23
23rd Profit 122nd year of Ascendancy at 02:14 see stats
Infinite x30
Got to level 30 of the infinite dungeon.By Baapbop the Dwarf Adventurer level 29
43rd Profit 122nd year of Ascendancy at 06:53 see stats
Infinite x40
Got to level 40 of the infinite dungeon.By Baapbop the Dwarf Adventurer level 36
21st Wealth 122nd year of Ascendancy at 05:43 see stats
Infinite x50
Got to level 50 of the infinite dungeon.By Baapbop the Dwarf Adventurer level 43
16th Dearth 122nd year of Ascendancy at 13:47 see stats
Level 10
Got a character to level 10.By Baapbop the Dwarf Adventurer level 10
30th Voratun 122nd year of Ascendancy at 23:27 see stats
Level 20
Got a character to level 20.By Baapbop the Dwarf Adventurer level 20
15th Profit 122nd year of Ascendancy at 03:50 see stats
Level 30
Got a character to level 30.By Baapbop the Dwarf Adventurer level 30
43rd Profit 122nd year of Ascendancy at 13:52 see stats
Level 40
Got a character to level 40.By Baapbop the Dwarf Adventurer level 40
1st Dearth 122nd year of Ascendancy at 21:06 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Baapbop the Dwarf Adventurer level 31
45th Profit 122nd year of Ascendancy at 14:54 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Baapbop the Dwarf Adventurer level 19
12nd Profit 122nd year of Ascendancy at 21:25 see stats
Log
Baapbop converts some damage to Psi!
Baapbop hits Maulotaur for 5 lightning, 0 fire, 6 acid, 10 physical, 9 blight, 6 cold (37 total damage).
Maulotaur hits Baapbop for 1 to psi, 1 physical (1 total damage).
Maulotaur is weakened by the gloom.
Maulotaur is dismayed!
Baapbop receives 1 healing (1 psi heal).
Baapbop performs a melee critical strike against Maulotaur!
You have taken the life of an experienced foe! (+18 hate)
You collect a new ingredient: minotaur nose (1).
Baapbop hits Maulotaur for 306 mind damage.
Baapbop killed Maulotaur!
Baapbop receives 1 healing (1 psi heal).
Baapbop is no longer attuned.
Baapbop stops restoring Equilibrium.
Baapbop receives 1 healing (1 psi heal).
Baapbop receives 1 healing (1 psi heal).
Baapbop receives 1 healing (1 psi heal).
Baapbop receives 1 healing (1 psi heal).
Baapbop deactivates Deflection.
Baapbop deactivates Gloom.
Baapbop deactivates Mitosis.
Baapbop deactivates Psiblades.
Baapbop deactivates Beyond the Flesh.
