
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.4 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Dwarf |
| Class | Solipsist |
| Level / Exp | 50 / 569% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton warrior at level 5 on the 30th Voratun 122nd year of Ascendancy at 09:55 0 / 8Killed by Moglk the Bringer of Doom at level 19 on the 9th Shortage 122nd year of Ascendancy at 02:58 Killed by venom wyrm at level 21 on the 13rd Gold 123rd year of Ascendancy at 10:07 Killed by Islyrathra the slimy ooze at level 31 on the 23rd Profit 123rd year of Ascendancy at 15:54 Killed by Gloratha the crimson ooze at level 31 on the 23rd Profit 123rd year of Ascendancy at 17:58 Killed by icy orc wyrmic at level 35 on the 18th Wealth 123rd year of Ascendancy at 03:43 Killed by Auramno the champion of Urh'Rok at level 46 on the 16th Gold 124th year of Ascendancy at 05:50 Killed by Nomo the human at level 47 on the 18th Gold 124th year of Ascendancy at 05:39 |
Primary Stats
| Strength | 59 (base 32) |
| Dexterity | 41 (base 21) |
| Constitution | 92 (base 60) |
| Magic | 32 (base 12) |
| Willpower | 105.21632928962 (base 60) |
| Cunning | 103.31428812841 (base 65) |
Resources
| Life | 998/998 |
| Equilibrium | 18 |
| Psi | 499/499 |
| Psi_feedback | 0/150 |
| Healing Factor | 1.25 |
| Regeneration | 0.3125 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +144.375% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 6 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 169 |
| Accuracy | 59 |
| Crit Chance | 48% |
| APR | 88 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 152 |
| Accuracy | 59 |
| Crit Chance | 48% |
| APR | 88 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13.444444444444 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Mind
| Mindpower | 81.88604318907 |
| Crit Chance | 47% |
| Speed | 1 |
Offense: Damage Bonus
| All | +15% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 63.268183986735 (66.666666666667%) |
| Defense | 41.406061328912 |
| Ranged Defense | 41.406061328912 |
| Fatigue | 32 |
| Physical Save | 81.076138890314 |
| Spell Save | 81.83272821224 |
| Mental Save | 83.680701921856 |
Defense: Resistances
| All | + 35%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Disarm Resistance | 20% |
| Silence Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 44% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 707 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 549 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 283 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Psychic Assault | 1.64 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Thought-Forms | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Dream Smith | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Discharge | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.64 |
| 5/5 |
| 3/5 |
| 5/5 |
| 2/5 |
| Psionic / Dream Forge | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Thought-Form: Defender |
| talent | Forge Shield |
| talent | Lucid Dreamer |
| talent | Psiblades |
| talent | Dreamforge |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+44% global speed). Clarity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Willpower by +2. | done |
You failed to protect the lone alchemist from death by cave troll. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lone alchemist from death by ghoul. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Dreadfell. Escort: lost anorithil (level 1 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by dredgling. Escort: repented thief (level 6 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Norgos Lair. Escort: worried loremaster (level 2 of Norgos Lair)As a reward you improved Willpower by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 918. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | blood-soaked pair of voratun boots of void walking (0 def, 5 armour) blood-soaked pair of voratun boots of void walking (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +10 Physical crit. chance: +5.0% Physical power: +4 (+1 eff.) Armour: +5 Fatigue: +4% Changes resistances: +20% darkness / +20% temporal Changes resistances penetration: +15% darkness / +13% temporal Defense after a teleport: +19 Resist all after a teleport: +17% New effects duration reduction after a teleport: +17% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | dwarven lantern 'Singesting' dwarven lantern 'Singesting'Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +9 (+2 eff.) Changes stats: +2 Mag / +6 Wil / +1 Cun / +2 Con Changes resistances: +3% fire / +3% all Critical mult.: +20.00% Spell save: +12 (+0 eff.) Maximum life: +80.00 Light radius: +7 See invisible: +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Dragon-helm of Kroltar (5 def, 9 armour) Dragon-helm of Kroltar (5 def, 9 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. The set is complete. When wielded/worn: Armour: +9 Defense: +5 (+2 eff.) Fatigue: +10% Changes stats: +5 Str / -4 Lck / +5 Con Physical save: +15 (+1 eff.) Spell save: +15 (+1 eff.) Mental save: +15 (+3 eff.) It can be used to activate talent Warshout (costing 45 power out of 45/45) : Effective talent level: 2.0 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Shout your warcry in a frontal cone of radius 5. Any targets caught inside will be confused for 5 turns. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
| On hands | Stone Gauntlets of Harkor'Zun (0 def, 7 armour) Stone Gauntlets of Harkor'Zun (0 def, 7 armour)Requires: - Talent Armour Training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +20% acid / +10% physical Changes resistances cap: +10% acid / +5% physical Changes resistances penetration: +15% acid / +15% physical Changes damage: +10% acid / +5% physical Talent cooldown: Clinch (-2 turns) Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
| Tool | Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+1 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns, costing 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
| On fingers | voratun ring 'Vorydherata' voratun ring 'Vorydherata'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +20 (+5 eff.) Changes resistances: +30% acid / +9% blight / +23% fire / +26% cold / +29% lightning Changes resistances penetration: +20% arcane Changes damage: +8% all Spell save: +3 (+0 eff.) Mental save: +20 (+4 eff.) Silence immunity: +87% Disarm immunity: +20% Mana each turn: +0.66 Spellpower: +20 (+2 eff.) Mindpower: +20 (+4 eff.) Rings can have magical properties. |
| On fingers | Cinderorder CinderorderPowered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +4 Damage when hit (Melee): 12 fire Changes stats: +5 Cun / +5 Mag Changes resistances: +3% nature / +13% temporal Changes damage: +13% temporal Spell save: +10 (+0 eff.) Mental save: +6 (+1 eff.) Disease immunity: +5% Silence immunity: +32% Mana each turn: +0.29 Spellpower: +9 (+1 eff.) Rings can have magical properties. |
| Around neck | stralite amulet 'Fulindur' stralite amulet 'Fulindur'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +16% light / +19% darkness Changes damage: +9% mind Talent masteries: +0.34 Psionic / Feedback +0.34 Psionic / Psychic Assault Mental save: +9 (+2 eff.) Blindness immunity: +44% Psi when hit: +0.12 Mindpower: +8 (+2 eff.) Amulets can have magical properties. |
| In main hand | Core of the Forge (24-26.4 power, 78 apr, dreamforge damage) Core of the Forge (24-26.4 power, 78 apr, dreamforge damage)Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 24.0 - 26.4 Uses stats: 114% Wil, 38% Cun Damage type: Dreamforge Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +78 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+5 eff.) Physical power: +10 (+2 eff.) Damage (Melee): 30 dreamforge Changes stats: +8 Cun / +11 Wil Changes resistances: +5% physical / +5% mind / +15% fire Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% mind / +10% fire Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +30 (+6 eff.) Mental crit. chance: +8% It can be used to activate talent Forge Bellows (costing 24 power out of 30/30) : Effective talent level: 4.5 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 63.60 mind damage, 59.33 burning damage, and knocking back your enemies in a radius 5 cone. Empty terrain may be changed (50% chance) for 4 turns into forge walls, which block movement and inflict 5.68 mind and 5.30 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
| Around waist | Galevalor GalevalorInfused by nature Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 45% chance to daze Damage when hit (Melee): 12 darkness / 4 lightning Changes stats: +5 Dex / +6 Cun / +6 Con / +10 Lck Changes resistances: +12% acid / +3% lightning / +9% darkness / +14% blight Changes resistances penetration: +20% physical Changes damage: +25% physical Trap disarming bonus: +30 Stealth bonus: +13 Mental save: +13 (+3 eff.) Mindpower: +10 (+2 eff.) Infravision radius: +6 A belt that goes around your waist. |
| In off hand | wyrm's living mindstar of storms (17-18.7 power, 78 apr, mind damage) wyrm's living mindstar of storms (17-18.7 power, 78 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural lightning should be returned to the wyrm. The natural wyrm seeks an element. Base power: 17.0 - 18.7 Uses stats: 95% Wil, 57% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +78 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 23 lightning / 5 physical / 6 cold / 5 acid / 6 fire Changes stats: +2 Str / +3 Dex / +1 Mag / +4 Wil / +6 Cun / +1 Con Changes resistances: +16% lightning / +9% physical / +5% fire / +6% cold / +6% acid Changes resistances penetration: +13% lightning Changes damage: +12% lightning Mindpower: +19 (+4 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | wyrmwaxed elven-silk cloak of the guardian (14 def, 6 armour) wyrmwaxed elven-silk cloak of the guardian (14 def, 6 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +6 Defense: +14 (+5 eff.) Changes resistances: +10% acid / +8% fire / +10% lightning / +9% cold Physical save: +13 (+0 eff.) Spell save: +13 (+0 eff.) Mental save: +18 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Scale Mail of Kroltar (20 def, 18 armour) Scale Mail of Kroltar (20 def, 18 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. The set is complete. When wielded/worn: Armour: +18 Defense: +20 (+7 eff.) Fatigue: +8% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +240.00 It can be used to activate talent Inferno (costing 50 power out of 80/80) : Effective talent level: 3.0 Power cost: 50 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a spell Description: Raging flames burn foes and allies alike, doing 22.02 fire damage in a radius of 5 each turn for 8 turns. The damage will increase with your Spellpower. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element) Awakened Staff of Absorption (60-72 power, 60 apr, fire element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+5 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Brandmoon (0 def, 4 armour) Brandmoon (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Armour: +4 Fatigue: +4% Damage when hit (Melee): 8 fire Changes stats: +8 Lck / +2 Cun Mental save: +20 (+4 eff.) Spell crit. chance: +4% Mindpower: +2 (+0 eff.) Mental crit. chance: +7% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
grounding rough leather cap of the depths (0 def, 1 armour) grounding rough leather cap of the depths (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% lightning / +5% cold / +6% temporal Allows you to breathe in: water A cap made of leather. |
voratun helm 'Elenekor' (0 def, 5 armour) voratun helm 'Elenekor' (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +2 Physical power: +6 (+2 eff.) Armour: +5 Fatigue: +5% Changes stats: +10 Str / +3 Dex / +2 Con Changes resistances penetration: +10% physical Changes damage: +9% physical Healing mod.: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Chromatic Harness (10 def, 14 armour) Chromatic Harness (10 def, 14 armour)Requires: - Talent Armour Training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+3 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% fire / +20% cold / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
368 alchemist agate 368 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
4 sapphire 4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+0 eff.) Spell save: +8 (+0 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+0 eff.) Spell save: +8 (+0 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise 7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
59 alchemist bloodstone 59 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
5 bloodstone 5 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 fire opal 8 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
7 diamond 7 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone 3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+0 eff.) Spell save: +10 (+0 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+0 eff.) Spell save: +10 (+0 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 pearl 10 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 amber 8 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By BoopBaap the Dwarf Solipsist level 28
26th Voratun 123rd year of Ascendancy at 11:56 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By BoopBaap the Dwarf Solipsist level 36
21st Wealth 123rd year of Ascendancy at 11:05 see stats
Against all odds
Killed Ukruk in the ambush.By BoopBaap the Dwarf Solipsist level 24
19th Gold 123rd year of Ascendancy at 03:06 see stats
Arachnophobia
Destroyed the spydric menace.By BoopBaap the Dwarf Solipsist level 35
13rd Wealth 123rd year of Ascendancy at 01:40 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By BoopBaap the Dwarf Solipsist level 39
11st Loss 123rd year of Ascendancy at 03:28 see stats
Brave new world
Went to the Far East and took part in the war.By BoopBaap the Dwarf Solipsist level 34
10th Wealth 123rd year of Ascendancy at 07:41 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By BoopBaap the Dwarf Solipsist level 16
4th Wealth 122nd year of Ascendancy at 03:47 see stats
Destroyer of the creation
Killed Slasul.By BoopBaap the Dwarf Solipsist level 44
12nd Shortage 123rd year of Ascendancy at 14:05 see stats
Destroyer's bane
Killed Golbug the Destroyer.By BoopBaap the Dwarf Solipsist level 33
7th Wealth 123rd year of Ascendancy at 01:13 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By BoopBaap the Dwarf Solipsist level 43
4th Shortage 123rd year of Ascendancy at 08:40 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By BoopBaap the Dwarf Solipsist level 50
24th Gold 124th year of Ascendancy at 05:16 see stats
Exterminator
Killed 1000 creatures.By BoopBaap the Dwarf Solipsist level 16
11st Wealth 122nd year of Ascendancy at 14:32 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By BoopBaap the Dwarf Solipsist level 27
21st Stralite 123rd year of Ascendancy at 21:16 see stats
Fear me not!
Survived the Fearscape!By BoopBaap the Dwarf Solipsist level 29
3rd Acquisition 123rd year of Ascendancy at 12:11 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By BoopBaap the Dwarf Solipsist level 46
16th Gold 124th year of Ascendancy at 00:23 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By BoopBaap the Dwarf Solipsist level 44
12nd Shortage 123rd year of Ascendancy at 23:35 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By BoopBaap the Dwarf Solipsist level 19
28th Shortage 122nd year of Ascendancy at 01:59 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By BoopBaap the Dwarf Solipsist level 41
29th Loss 123rd year of Ascendancy at 15:04 see stats
Level 10
Got a character to level 10.By BoopBaap the Dwarf Solipsist level 10
9th Profit 122nd year of Ascendancy at 17:07 see stats
Level 20
Got a character to level 20.By BoopBaap the Dwarf Solipsist level 20
6th Iron 123rd year of Ascendancy at 18:10 see stats
Level 30
Got a character to level 30.By BoopBaap the Dwarf Solipsist level 30
1st Profit 123rd year of Ascendancy at 19:57 see stats
Level 40
Got a character to level 40.By BoopBaap the Dwarf Solipsist level 40
17th Loss 123rd year of Ascendancy at 10:59 see stats
Level 50
Got a character to level 50.By BoopBaap the Dwarf Solipsist level 50
24th Gold 124th year of Ascendancy at 01:20 see stats
Oozemancer
Destroyed the corrupted oozemancer.By BoopBaap the Dwarf Solipsist level 30
21st Profit 123rd year of Ascendancy at 23:43 see stats
Orcrist
Killed the leaders of the Orc Pride.By BoopBaap the Dwarf Solipsist level 45
27th Shortage 123rd year of Ascendancy at 03:01 see stats
Pest Control
Killed 1000 reproducing vermin.By BoopBaap the Dwarf Solipsist level 30
21st Profit 123rd year of Ascendancy at 15:28 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By BoopBaap the Dwarf Solipsist level 41
20th Loss 123rd year of Ascendancy at 16:29 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By BoopBaap the Dwarf Solipsist level 16
39th Profit 122nd year of Ascendancy at 19:29 see stats
Size matters
Did over 600 damage in one attack.By BoopBaap the Dwarf Solipsist level 31
22nd Profit 123rd year of Ascendancy at 18:29 see stats
Sliders
Activated a portal using the Orb of Many Ways.By BoopBaap the Dwarf Solipsist level 34
7th Wealth 123rd year of Ascendancy at 03:43 see stats
Slimefest
Have 100 walls on the sludgenest turn into hostile creatures.By BoopBaap the Dwarf Solipsist level 30
21st Profit 123rd year of Ascendancy at 20:08 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By BoopBaap the Dwarf Solipsist level 4
19th Voratun 122nd year of Ascendancy at 18:44 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By BoopBaap the Dwarf Solipsist level 50
24th Gold 124th year of Ascendancy at 05:14 see stats
The Arena
Unlocked Arena mode.By BoopBaap the Dwarf Solipsist level 9
8th Profit 122nd year of Ascendancy at 01:36 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By BoopBaap the Dwarf Solipsist level 45
26th Shortage 123rd year of Ascendancy at 17:11 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By BoopBaap the Dwarf Solipsist level 21
32nd Steel 123rd year of Ascendancy at 01:46 see stats
The Sun Still Shines
Aeryn survived the last battle.By BoopBaap the Dwarf Solipsist level 50
24th Gold 124th year of Ascendancy at 05:16 see stats
The secret city
Discovered the truth about mages.By BoopBaap the Dwarf Solipsist level 26
19th Stralite 123rd year of Ascendancy at 22:31 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By BoopBaap the Dwarf Solipsist level 27
37th Stralite 123rd year of Ascendancy at 02:58 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By BoopBaap the Dwarf Solipsist level 38
16th Dearth 123rd year of Ascendancy at 21:26 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By BoopBaap the Dwarf Solipsist level 27
37th Stralite 123rd year of Ascendancy at 06:47 see stats
Treasure Hunter
Amassed 1000 gold pieces.By BoopBaap the Dwarf Solipsist level 17
13rd Wealth 122nd year of Ascendancy at 23:57 see stats
Unstoppable
Returned from the dead.By BoopBaap the Dwarf Solipsist level 47
18th Gold 124th year of Ascendancy at 05:39 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By BoopBaap the Dwarf Solipsist level 23
18th Gold 123rd year of Ascendancy at 11:16 see stats
Log
You gain 0.91 gold from the transmogrification of grounding hardened leather belt of resilience.
You gain 4.77 gold from the transmogrification of flaming dwarven-steel waraxe of ruin (18-25.2 power, 4 apr).
You gain 1.83 gold from the transmogrification of arcing dwarven-steel waraxe of massacre (27-37.8 power, 4 apr).
You gain 5.69 gold from the transmogrification of caustic deep-steel trident of projection (28-44.8 power, 10 apr).
You gain 3.07 gold from the transmogrification of wyrm's vined mindstar (5-5.5 power, 18 apr, mind damage).
You gain 3.57 gold from the transmogrification of vined mindstar of frost (5.5-6.05 power, 18 apr, nature damage).
You gain 3.54 gold from the transmogrification of inquisitor's thorny mindstar (8.5-9.35 power, 24 apr, mind damage).
You gain 8.07 gold from the transmogrification of Vilewither the vined mindstar (5-5.5 power, 18 apr, mind damage).
You gain 9.16 gold from the transmogrification of Willowbane the steel longsword (15-21 power, 3 apr).
You gain 3.99 gold from the transmogrification of dwarven-steel greatmaul of shearing (41.5-62.25 power, 2 apr).
You gain 5.89 gold from the transmogrification of warbringer's dwarven-steel battleaxe (30-45 power, 2 apr).
You gain 14.50 gold from the transmogrification of Isithra the Pitchoozer (30-45 power, 2 apr).
You gain 10.22 gold from the transmogrification of Hathikhad (30.5-45.75 power, 2 apr).
You gain 3.23 gold from the transmogrification of marksman's gold ring of power.
You gain 1.06 gold from the transmogrification of teleportation rune of the wizard (range 75).
You gain 0.54 gold from the transmogrification of teleportation rune (range 30).
You gain 2.11 gold from the transmogrification of heat beam rune of the wizard (224 fire damage).
You gain 1.50 gold from the transmogrification of wild infusion of the sneak (resist 34%; cure magical, physical).
You gain 1.13 gold from the transmogrification of sun infusion of the duelist (rad 5; power 43; turns 3; dispells darkness).
You gain 7.55 gold from the transmogrification of heroism infusion of the sneak (+20 for 7 turns, die at -849).
You gain 4.49 gold from the transmogrification of heroism infusion of the duelist (+11 for 9 turns, die at -296).
You gain 4.19 gold from the transmogrification of heroism infusion (+4 for 8 turns, die at -159).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Thought-forged defender deactivates Shield Wall.
Thought-forged defender deactivates Lucid Dreamer.
BoopBaap deactivates Lucid Dreamer.
BoopBaap deactivates Dreamforge.
BoopBaap deactivates Forge Shield.
BoopBaap deactivates Psiblades.
BoopBaap deactivates Thought-Form: Defender.
