asdfwq the level 12 Superhuman Skirmisher by cwoofhh

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceSuperhuman
ClassSkirmisher
Level / Exp12 / 25%
Sizemedium
Lifes / Deaths

Primary Stats

Strength37 (base 23)
Dexterity39 (base 22)
Constitution46 (base 33)
Magic22 (base 10)
Willpower37 (base 11)
Cunning37 (base 23)

Resources

Life665/665
Stamina190/190
Equilibrium0
Healing Factor1.45
Regeneration8.7725

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+178.57142857143%

Vision

Sight10
Lite2
Infravision8

Offense: Mainhand

Damage68
Accuracy55
Crit Chance27%
APR1
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower21
Crit Chance24%
Speed1

Offense: Mind

Mindpower32.85
Crit Chance24%
Speed1

Defense: Base

Armour (hardiness)40.56 (88.454810495627%)
Defense29.575
Ranged Defense31.575
Fatigue0
Physical Save38.9
Spell Save24.7
Mental Save30.325

Defense: Resistances

All+ 10%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance40%
Poison Resistance20%
Confusion Resistance100%

Inscriptions (3/4)

Infusions
Infusions
Runes

Class Talents

Cunning / Poisons1.20
0/5
0/5
0/5
0/5
Technique / Tireless Combatant1.50
2/5
1/5
2/5
1/5
Technique / Skirmisher - Slings1.60
4/5
1/5
1/5
0/5
Cunning / Called Shots1.50
3/5
3/5
2/5
0/5
Technique / Buckler Training1.30
4/5
2/5
0/5
0/5
Cunning / Tactical1.50
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
3/5
1/5
1/5
0/5
Wild-gift / Harmony1.80
1/5
0/5
0/5
0/5
Technique / Acrobatics1.30
1/5
1/5
4/5
0/5
Technique / Combat training1.30
3/5
4/5
4/5
0/5
0/5

Effects

talent
talent

Quests

active
done
done
done
active
done
active
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Exploration mode) Got a character to level 10.
By asdfwq the Superhuman Skirmisher level 10
5th Mirth 122nd year of Ascendancy at 09:12
see stats
The Arena (Exploration mode) Unlocked Arena mode.
By asdfwq the Superhuman Skirmisher level 10
5th Mirth 122nd year of Ascendancy at 09:14
see stats

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

Asdfwq picks up (i.):
earthen ash magestaff of projection (15-18 power, 3 apr, cold element).
There is a next level here (press '' or right click to use).
Ran for 52 turns (stop reason: at exit).


You gain 3.10 gold from the transmogrification of
Malydur the ash totem of cure ailments [power 2] (9 cooldown).
You gain 4.00 gold from the transmogrification of
tiny geode.
You gain 2.75 gold from the transmogrification of
blazing pouch of iron shots of erosion (14/14, 14.5-17.4 power, 1 apr).
You gain 4.00 gold from the transmogrification of
spinel.
You gain 4.00 gold from the transmogrification of
nuummite.
You gain 1.12 gold from the transmogrification of
steel shield of lightning resistance (+17%) (6 def, 2 armour, 14.5-17.4 power, 38 block).
You gain 1.59 gold from the transmogrification of
spiked iron plate armour of fire resistance (3 def, 7 armour).
You gain 1.01 gold from the transmogrification of
cleansing iron plate armour (3 def, 7 armour).
You gain 2.90 gold from the transmogrification of
surging ash vilestaff of might (15-18 power, 3 apr, acid element).
You gain 1.87 gold from the transmogrification of
potent ash starstaff (18-21.6 power, 3 apr, light element).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, darkness element).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, physical element).
You gain 2.97 gold from the transmogrification of
earthen ash magestaff of projection (15-18 power, 3 apr, cold element).
You gain 4.06 gold from the transmogrification of
Bregovor the elm longbow.
You gain 0.25 gold from the transmogrification of
iron greatmaul (20-30 power, 1 apr).
You gain 0.53 gold from the transmogrification of
teleportation rune (range 23).
You gain 1.68 gold from the transmogrification of
shielding rune of the duelist (absorb 177 for 3 turns).
You gain 2.05 gold from the transmogrification of
phase door rune of the warrior (range 8; power 24; dur 3).
You gain 1.13 gold from the transmogrification of
sun infusion of the psychic (rad 5; power 42; turns 5; dispells darkness).
You gain 1.46 gold from the transmogrification of
insidious poison infusion (12 nature damage, 20% healing reduction).
There is a previous level here (press '' or right click to use).
You feel very confident walking into this place.
Asdfwq deactivates Pace Yourself.

Asdfwq deactivates Trained Reactions.