Improved player targetting
Player's targetting improvements.
- The initial target for the talents of beam, ball and cone types is chosen to cover as many enemies as possible.
- Visible enemies are marked with colored numbers.
- Red color for NPCs that should be able to attack you if you make an action, green for those that will not, orange for those that will not only able to attack if you move (both participants speed, energy and availability of ranged talents are considered).
- The numbers represent the mobs' relative 'power', they can be used in target selection mode.
Improved player targetting forum discussion thread
See addon usage in the character's vault.
(9 votes)
Name | Module Version Required | Released | File |
---|---|---|---|
0.999 - odd tile size fix | 1.2.0 | 2017-02-07 23:19 |
tome-qqq.teaa |
0.99 - 1.4.x compatibility fix | 1.2.0 | 2016-01-31 15:48 |
tome-qqq.teaa |
0.99 - 1.3.0 compatibility bugfix | 1.2.0 | 2015-03-19 16:35 |
tome-qqq.teaa |
0.98 - binding option and bugfixes | 1.2.0 | 2014-11-16 10:31 |
tome-qqq.teaa |
0.95 - bug fixes | 1.2.0 | 2014-09-11 22:39 |
tome-qqq.teaa |
0.9 - fov recalculation bug | 1.2.0 | 2014-06-18 12:31 |
tome-qqq.teaa |
0.85 - threats included in aoe calc | 1.2.0 | 2014-06-17 15:09 |
tome-qqq.teaa |
0.7 - level change bugfix | 1.2.0 | 2014-06-15 18:20 |
tome-qqq.teaa |
0.7 - combat speed bugfix | 1.2.0 | 2014-06-14 19:43 |
tome-qqq.teaa |
0.6 - bug fixes | 1.2.0 | 2014-06-14 16:00 |
tome-qqq.teaa |
sweet addon
sweet addon much appreciated
talents that target floor tiles sometimes don't work right, disengage is especially wonky
/shesh/threats.lua:160
Had a crash because of non standart tilesize. works finefor me with 48 and 68.
Awesome mod can again live with it!
/shesh/threats.lua:160
Had a crash because of non standart tilesize. works finefor me with 48 and 68.
Awesome mod can again live with it!
nice add-on!
But there's one thing that really bugs me about it, I was wondering if you could add an option or separate version of your mod? Basically binding the numbers to targets as soon as I activate a skill pretty much ruins this mod for me :/ Being able to double tap numbers to activate skills would be AMAZING with this mod. Just a thought! Thanks!
targetting camera
I also just noticed that it doesn't lock the camera onto whatever tile I'm targetting, so with long range things sometimes I don't see what I'm actually targetting, is it possible to fix that?
changes
Thanks! Will fix the viewpoint adjustment. As to double tapping, it kinda defeats the purpose of keyboard target selection. Number+enter not convenient enough? I'll give it another thought.
I have the same problem as
I have the same problem as Sheila. Number + enter isn't as convenient, both from the point of view of needing two hands instead of one and from simple muscle memory. I'd really appreciate a version of this addon that allowed double-tapping to use talents.
Edit: Never mind, saw the option.