Improved Combat Text

Short Name: 

This addon replaces ToME's floating combat text:
- Shows the damage type (lightning, etc.) as icons or text!
- Text moves in a consistent direction and should be much easier to read than ToME's default for a variety of reasons.
- Can group damage for an entire player turn, or by every action taken - choose how much information you want to see!
- Various font sizes to choose from
- Various font coloring options (color by major damage type, use the default red / green, etc.)
- Text duration can be changed to fit your play style.
Icon credit for this addon goes to Lorc.

(if you like this addon, be sure to also check out my Map UI improvement, Easy Map!)

Easy Map (Improved Map Display)

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This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination.

Turn Separators

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Have you ever noticed that the newlines in ToME's battle log
don't always correspond to where you took your turn? This addon places
"--------" turn separator lines at the exact points you made a move so
that you can easily tell what has taken place since your last move, and
what text corresponds to the turn before that. Via addon config, you can
even replace ToME's newlines with these new separators, should you wish to
do so.

Bothersome unstoppable color removal

Short Name: 

Option in the UI tab to enable/disable the extremely annoying screen coloring for stealth, invisibility, unstoppable, lightning speed.

Color shaders option

Short Name: 

Game option to disable color shaders for stealth/invisibility/lightning speed/unstoppable.
Game Options/UI/Fullscreen color shaders for talents.

Color shaders option

Short Name: 

Game option to disable color shaders for stealth/invisibility/lightning speed/unstoppable.
Game Options/UI/Fullscreen color shaders for talents.

Improved player targetting

Short Name: 

Player's targetting improvements.
- The initial target for the talents of beam, ball and cone types is chosen to cover as many enemies as possible.
- Visible enemies are marked with colored numbers.
- Red color for NPCs that should be able to attack you if you make an action, green for those that will not, orange for those that will not only able to attack if you move (both participants speed, energy and availability of ranged talents are considered).
- The numbers represent the mobs' relative 'power', they can be used in target selection mode.

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