











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.0 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Tweaks 1.7.0Adds useful information to various Possessor-related dialogs and talent tooltips. Frequently Asked Questions: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Wyrmic |
| Level / Exp | 14 / 100% |
| Size | medium |
| Lifes / Deaths | Killed by Yvoda the rattlesnake at level 10 on the 7th Mirth 122nd year of Ascendancy at 11:21 1 / 5Killed by Porumina the degenerated skeleton warrior at level 14 on the 3rd Flare 122nd year of Ascendancy at 01:06 Killed by Porumina the degenerated skeleton warrior at level 14 on the 3rd Flare 122nd year of Ascendancy at 02:17 Killed by Emelarin the storm drake hatchling at level 14 on the 3rd Flare 122nd year of Ascendancy at 18:27 Killed by Nnstai3 at level 14 on the 3rd Flare 122nd year of Ascendancy at 18:32 |
Primary Stats
| Strength | 38 (base 35) |
| Dexterity | 17 (base 10) |
| Constitution | 16 (base 11) |
| Magic | 12 (base 10) |
| Willpower | 42 (base 35) |
| Cunning | 13 (base 10) |
Resources
| Life | 542/542 |
| Stamina | 219/219 |
| Equilibrium | 0 |
| Healing Factor | 1.1545771506545 |
| Regeneration | 8.3905455467803 |
Speed
| Mental | +12.028637809585% |
| Attack | +12.028637809585% |
| Movement | -62.968710796561% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 57 |
| Accuracy | 50 |
| Crit Chance | 21% |
| APR | 4 |
| Speed | 0.89 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 21% |
| Speed | 0.89262890235236 |
Offense: Damage Bonus
| Arcane | +9% |
| Mind | +3% |
| All | 0% |
| Lightning | +11% |
| Light | +20% |
| Darkness | +13% |
| Cold | +6% |
| Fire | +16% |
| Nature | +3% |
Offense: Damage Penetration
| Arcane | +10% |
| Cold | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 20.522593642275 (62.32946707186%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 26 |
| Physical Save | 27 |
| Spell Save | 22 |
| Mental Save | 25 |
Defense: Resistances
| Acid | + 4%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 15%( 70%) |
| All | 0%( 70%) |
| Physical | + 8%( 70%) |
| Darkness | + 6%( 70%) |
| Light | + 33%( 70%) |
| Temporal | + 12%( 70%) |
| Mind | + 18%( 70%) |
| Lightning | + 23%( 70%) |
| Fire | + 35%( 70%) |
| Nature | + 6%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 12% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 305 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 37 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Norgos Lair. Escort: lost tinker (level 3 of Norgos Lair)As a reward you gained knowledge of tinker technology. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Murkclamor (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Melee Ret 4 darkness On Hit (Melee): * 10% chance to reduce damage dealt by 19% ----- def ----- Armour +1 Resists +3% light +9% temporal Crit.dmg- 5.00% Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) A pair of boots made of leather. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(99 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Pusquill the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Dex +3 Con dps ---------- Melee Ret 4 nature ----- def ----- Armour +1 Fatigue +1% Resists +3% acid ---------- misc Light +1 See.Invis +6 A cap made of leather. |
| On hands | Furnacebore (5 def, 1 armour)1.5 T1 hands armor [Rare] Arcane While equipped: Stats +3 Str dps ---------- Phys.pwr +20 (+7 eff.) Melee+ 6 darkness Dmg.mod +4% darkness +6% fire Acc +5 (+2 eff.) Melee Ret 2 temporal ----- def ----- Armour +1 Defense +5 (+2 eff.) Fatigue +1% Resists +6% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | Winteroath the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +11% lightning +10% fire +6% cold Res.pen +5% cold Acc +6 (+2 eff.) ----- def ----- Resists +22% lightning +20% fire +5% arcane +3% temporal Rings make your fingers look great! |
| On fingers | copper ring of luminosity0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 10 light Ranged+ 10 light Dmg.mod +10% light Rings make your fingers look great! |
| Around neck | Sewerblow the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +4 Wil +2 Con dps ---------- Mind.pwr +6 (+3 eff.) Dmg.mod +9% arcane Res.pen +10% arcane ----- def ----- Resists +6% nature Mind.save +5 (+3 eff.) Confus- +12% Amulets make your neck look great! |
| In main hand | Emetha the Sulfurmistress (14-19 power, 2 apr)3.0 T1 mace 1H weapon [Rare] Master Power 13.5 - 18.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +6.0% Dmg.mod +3% nature ----- def ----- Resists +15% mind Blunt and deadly. |
| Around waist | Ragiderach the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Mind.crit +4% Dmg.mod +3% mind ----- def ----- Defense +9 (+4 eff.) Resists +3% mind Stealth +5 A belt that goes around your waist. |
| In off hand | Coral Spray (8 def, 8 armour, 18-25 power, 48 block)7.0 T1 shield armor [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
| Cloak | Erelulandil (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Dex dps ---------- Mind.crit +1% Crit.mult +5.00% Apr +2 ----- def ----- Defense +1 (+0 eff.) Die.at -60.00 life Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Murkoozer (2 def, 4 armour)14.0 T1 heavy armor [Rare] Master While equipped: dps ---------- Mind.crit +1% Mind.pwr +5 (+3 eff.) Dmg.mod +9% darkness Melee Ret 4 mind ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +6% physical Phys.save +10 (+5 eff.) A suit of armour made of mail. |
Inventory
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Seartooth0.1 T2 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Str +7 Mag +1 Wil dps ---------- S.pwr/crit +5 ----- def ----- Resists +3% fire ---------- misc Mana/turn +0.36 Max.mana +45.00 Masteries +0.10 Technique/Two-handed assault Amulets make your neck look great! |
Elyrevena the Coalraptor (19-28 power, 12 apr)3.0 T2 battleaxe 2H weapon [Random Unique] Arcane/Master Power 19.0 - 28.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +12 Crit +5.0% Atk.spd 100% Phasing +17% Melee+ +7 blight On Hit: 20% Epidemic 2 On Hit: * 20% chance to reduce damage dealt by 19% * 9% chance to reduce strength, dexterity, and constitution by 7 While equipped: dps ---------- Res.pen +5% blight +9% physical Acc +13 (+4 eff.) Apr +9 ----- def ----- Resists +9% blight +3% darkness Disease- +15% Massive two-handed battleaxes. |
Chaleldil (27-43 power, 2 apr)3.0 T2 greatsword 2H weapon [Random Unique] Arcane/Master Power 27.0 - 43.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +10 cold +10 temporal On Crit: * Wound the target dealing 207 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +9 (+3 eff.) Dmg.mod +3% arcane ----- def ----- Armour +2 Resists +10% temporal ---------- misc Stam/turn +3.00 Massive two-handed swords. |
Delyran (12-16 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Arcane Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: Stats +2 Dex +2 Cun +3 Con dps ---------- Melee Ret 8 acid Sharp, long, and deadly. |
Rootblight (14-20 power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Arcane/Nature Power 14.5 - 20.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +7 nature On Hit.r1 +5 fire On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: dps ---------- Res.pen +10% nature Melee Ret 2 blight ----- def ----- Resists +9% blight Blunt and deadly. |
Harontir the Infernotrial (22-26 power, 3 apr, blight element)5.0 T2 staff 2H weapon Reqs Mag 16 [Random Unique] Arcane Power 22.0 - 26.4 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +12 (+10 eff.) Dmg.mod +22% blight +6% fire Melee Ret 2 blight ----- def ----- Armour +8 Defense +7 (+3 eff.) Resists +15% blight ---------- misc Wards +3 blight Talents +1 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash starstaff 'Dairoregorek' (19-23 power, 3 apr, temporal element)5.0 T2 staff 2H weapon Reqs Mag 16 [Random Unique] Arcane/Master Power 19.0 - 22.8 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Crit.mult +12.00% Spell.pwr +9 (+8 eff.) Dmg.mod +12% physical +19% temporal Acc +15 (+5 eff.) ----- def ----- Armour +4 Defense +4 (+2 eff.) ---------- misc Wards +2 temporal Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
linen cloak 'Cloudsnake' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Con dps ---------- Res.pen +15% lightning ----- def ----- Defense +1 (+0 eff.) ---------- misc Hate/m.crit +2.00 Max.psi +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
woollen robe 'Obsidianstrike' (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+1 eff.) Dmg.mod +12% fire +12% nature +15% arcane Melee Ret 4 darkness On Hit (Melee): * 10% chance to reduce damage dealt by 19% ----- def ----- Resists +18% fire +18% nature +9% all Mind.save +17 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Xytira (0 def, 2 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Cun ----- def ----- Armour +2 ---------- misc Psi/ret +0.12 Hate/m.crit +1.00 Infravis +1 See.Invis +3 A pair of boots made of leather. |
rough leather cap 'Olydoldir' (5 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +10 Dex dps ---------- Phys.pwr +10 (+4 eff.) ----- def ----- Armour +1 Defense +5 (+2 eff.) Fatigue +1% Phys.save +3 (+2 eff.) A cap made of leather. |
Erelodar (0 def, 4 armour, 11-13 power, 39 block)7.0 T2 shield armor [Random Unique] Nature/Master When used to Attack: Power 11.0 - 13.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +39 While equipped: Stats +1 Str dps ---------- Melee+ 11 cold Dmg.mod +6% arcane Melee Ret 3 ice ----- def ----- Armour +4 Fatigue +8% Resists +16% lightning +17% fire ---------- misc Light +3 Talents +1 Block Handheld deflection devices. |
Zymalar the Foghue (0 def, 4 armour, 13-16 power, 42 block)7.0 T2 shield armor [Random Unique] Nature/Master When used to Attack: Power 13.0 - 15.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +42 Melee+ +4 darkness On Hit: * 12% chance to reduce armor by 17% While equipped: dps ---------- Melee+ 6 acid Res.pen +15% darkness Melee Ret 5 acid 2 light 2 darkness ----- def ----- Armour +4 Fatigue +8% Resists +18% acid +15% cold +3% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
162 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of gale force 'Salura' [power 105] (15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +6 Mag dps ---------- Res.pen +10% mind Project a gust of wind in a cone knocking enemies back 7 spaces and dealing 105 physical damage Puts all charms on 15 cooldown 100% to increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Nnstai3 the Cornac Wyrmic level 10
3rd Mirth 122nd year of Ascendancy at 12:15 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Nnstai3 the Cornac Wyrmic level 10
6th Mirth 122nd year of Ascendancy at 19:03 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Nnstai3 the Cornac Wyrmic level 13
1st Summertide 122nd year of Ascendancy at 17:40 see stats
Utterly Destroyed (Insane (Adventure) difficulty)
Died on the Eidolon Plane.By Nnstai3 the Cornac Wyrmic level 14
3rd Flare 122nd year of Ascendancy at 18:32 see stats
Log
Dark Whispers from Emelarin the storm drake hatchling hits Nnstai3 for 11 darkness damage.
Something shoves Storm drake hatchling aside.
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Dark Whispers from Emelarin the storm drake hatchling hits Nnstai3 for 9 darkness damage.
Emelarin the storm drake hatchling casts Netherblast.
Emelarin the storm drake hatchling is wasting away!
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Nnstai3 hits Storm drake hatchling for 65 physical, 7 darkness, 18 light, 12 light (102 total damage).
Melee retaliation hits Nnstai3 for 3 lightning damage.
Emelarin the storm drake hatchling's Netherblast hits Nnstai3 for 125 temporal, 109 darkness (234 total damage).
Dark Whispers from Emelarin the storm drake hatchling hits Nnstai3 for 24 darkness damage.
Emelarin the storm drake hatchling loses 3 health to the entropy.
The shield around Emelarin the storm drake hatchling crumbles.
Emelarin the storm drake hatchling casts Essence Reave.
Emelarin the storm drake hatchling's spell attains critical power!
Emelarin the storm drake hatchling rends the essence of Nnstai3, restoring 1 void shards!
Emelarin the storm drake hatchling hits Nnstai3 for 210 temporal, 250 darkness (460 total damage).
Nnstai3 the level 14 cornac wyrmic was shadowed to death by Emelarin the storm drake hatchling on level 4 of Scintillating Caves.
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You have 1 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Emelarin the storm drake hatchling killed Nnstai3!
Saving game...
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Saving done.
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!

















































































