Arkham the level 8 Thalore Wyrmic by Arkham

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceThalore
ClassWyrmic
Level / Exp8 / 66%
Sizemedium
Lifes / Deaths

Primary Stats

Strength25 (base 20)
Dexterity14 (base 10)
Constitution14 (base 11)
Magic8 (base 10)
Willpower44 (base 32)
Cunning10 (base 10)

Resources

Life-21/237
Equilibrium54
Healing Factor1
Regeneration2.75

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Stealth10
See Invisible10

Offense: Mainhand

Damage26
Accuracy18
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower8
Crit Chance1%
Speed1

Offense: Mind

Mindpower32.4
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+3%
Mind+5%
All0%

Offense: Damage Penetration

Fire+10%

Defense: Base

Armour (hardiness)23.541892656786 (30%)
Defense2.4
Ranged Defense2.4
Fatigue13
Physical Save13.65
Spell Save18.2
Mental Save24.45

Defense: Resistances

Lightning+ 5%( 70%)
Temporal+ 6%( 70%)
Fire+ 5%( 70%)
Cold+ 4%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
1/5
1/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
5/5
0/5
0/5
0/5
Technique / Two-handed weapons1.10
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
3/5
0/5
0/5

Generic Talents

Wild-gift / Fungus1.10
5/5
0/5
0/5
0/5
Wild-gift / Call of the wild1.20
1/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
1/5
1/5
0/5

Effects

talent
talent
detrimental effect

Quests

done
done
done
done
active
done

Equipment

Tool
On feet
Around neck
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Cold drake hatchling hits Arkham for 17 physical damage.
Arkham hits Cold drake hatchling for 0 cold, 13 physical (13 total damage).
Arkham hits Cold drake hatchling for 9 fire damage.
Arkham hits Cold drake hatchling for 29 physical damage.
Arkham hits Cold drake hatchling for 9 fire damage.
Cold drake hatchling hits Arkham for 2 cold damage.
Arkham feels pain again.

Arkham killed Cold drake hatchling!

Cold drake hatchling hits Arkham for 20 physical damage.
Arkham hits Cold drake hatchling for 0 cold, 13 physical (13 total damage).
Arkham hits Cold drake hatchling for 23 physical, 6 mind, 9 fire (38 total damage).
Arkham hits Cold drake hatchling for 9 fire damage.
Arkham hits Cold drake hatchling for 9 fire damage.
Arkham hits Cold drake hatchling for 9 fire damage.
Cold drake hatchling hits Arkham for 2 cold damage.
Arkham's aura of power vanishes.


Arkham hits Cold drake hatchling for 0 cold, 11 physical (11 total damage).
Arkham hits Cold drake hatchling for 0 cold, 11 physical (11 total damage).
Cold drake hatchling hits Arkham for 27 physical damage.
Cold drake hatchling hits Arkham for 24 physical damage.
There is a ladder to worldmap here (press '' or right click to use).
Talent Infusion: Regeneration is ready to use.

Cold drake hatchling hits Arkham for 24 physical damage.
Arkham hits Cold drake hatchling for 0 cold, 11 physical (11 total damage).
Arkham wears(replacing):
Boltraider the iron helm (0 def, 3 armour).
Arkham stops regenerating health quickly.

Saving game...