
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.44 |
| Addons | Items Vault 0.9.44 Stone Wardens DLC Class 0.9.44 |
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Archmage |
| Level / Exp | 18 / 30% |
| Size | small |
| Lifes / Deaths | Killed by Storm at level 4 on the 77th Pyre 122nd year of Ascendancy at 17:51 / 51Killed by dúathedlen at level 4 on the 77th Pyre 122nd year of Ascendancy at 19:33 Killed by dúathedlen at level 4 on the 77th Pyre 122nd year of Ascendancy at 20:45 Killed by dúathedlen at level 4 on the 77th Pyre 122nd year of Ascendancy at 21:50 Killed by Storm at level 4 on the 77th Pyre 122nd year of Ascendancy at 23:26 Killed by Storm at level 4 on the 78th Pyre 122nd year of Ascendancy at 00:53 Killed by dúathedlen at level 4 on the 78th Pyre 122nd year of Ascendancy at 02:35 Killed by Storm at level 5 on the 78th Pyre 122nd year of Ascendancy at 04:11 Killed by dúathedlen at level 5 on the 78th Pyre 122nd year of Ascendancy at 05:32 Killed by dúathedlen at level 5 on the 78th Pyre 122nd year of Ascendancy at 08:32 Killed by dúathedlen at level 5 on the 78th Pyre 122nd year of Ascendancy at 09:52 Killed by dúathedlen at level 5 on the 78th Pyre 122nd year of Ascendancy at 12:03 Killed by dúathedlen at level 5 on the 78th Pyre 122nd year of Ascendancy at 13:28 Killed by lava floor at level 5 on the 78th Pyre 122nd year of Ascendancy at 19:10 Killed by dolleg at level 5 on the 79th Pyre 122nd year of Ascendancy at 00:25 Killed by dolleg at level 5 on the 79th Pyre 122nd year of Ascendancy at 01:45 Killed by cold drake hatchling at level 5 on the 79th Pyre 122nd year of Ascendancy at 05:19 Killed by dread at level 6 on the 2nd Mirth 122nd year of Ascendancy at 00:27 Killed by dread at level 6 on the 2nd Mirth 122nd year of Ascendancy at 02:47 Killed by Storm at level 6 on the 2nd Mirth 122nd year of Ascendancy at 02:47 Killed by dread at level 7 on the 2nd Mirth 122nd year of Ascendancy at 04:26 Killed by dread at level 7 on the 2nd Mirth 122nd year of Ascendancy at 07:01 Killed by dread at level 7 on the 2nd Mirth 122nd year of Ascendancy at 08:10 Killed by devourer at level 8 on the 4th Mirth 122nd year of Ascendancy at 22:20 Killed by devourer at level 8 on the 5th Mirth 122nd year of Ascendancy at 00:29 Killed by orc berserker at level 8 on the 5th Mirth 122nd year of Ascendancy at 01:42 Killed by orc berserker at level 8 on the 5th Mirth 122nd year of Ascendancy at 04:22 Killed by orc berserker at level 8 on the 5th Mirth 122nd year of Ascendancy at 08:23 Killed by orc berserker at level 8 on the 5th Mirth 122nd year of Ascendancy at 09:23 Killed by The Shade at level 10 on the 8th Mirth 122nd year of Ascendancy at 10:46 Killed by Xanegakira the rogue at level 11 on the 10th Mirth 122nd year of Ascendancy at 21:39 Killed by Storm at level 11 on the 1st Summertide 122nd year of Ascendancy at 13:36 Killed by orc pyromancer at level 12 on the 1st Summertide 122nd year of Ascendancy at 15:21 Killed by orc cryomancer at level 12 on the 1st Summertide 122nd year of Ascendancy at 16:48 Killed by orc grand master assassin at level 12 on the 1st Summertide 122nd year of Ascendancy at 18:18 Killed by orc cryomancer at level 12 on the 2nd Summertide 122nd year of Ascendancy at 03:10 Killed by orc pyromancer at level 12 on the 2nd Summertide 122nd year of Ascendancy at 05:08 Killed by orc cryomancer at level 12 on the 2nd Summertide 122nd year of Ascendancy at 06:33 Killed by orc pyromancer at level 12 on the 2nd Summertide 122nd year of Ascendancy at 08:36 Killed by rogue at level 13 on the 1st Flare 122nd year of Ascendancy at 03:36 Killed by blade horror at level 14 on the 2nd Flare 122nd year of Ascendancy at 06:30 Killed by Forest Troll Hedge-Wizard at level 14 on the 2nd Flare 122nd year of Ascendancy at 12:18 Killed by multi-hued drake at level 15 on the 2nd Flare 122nd year of Ascendancy at 22:45 Killed by multi-hued drake at level 15 on the 3rd Flare 122nd year of Ascendancy at 01:59 Killed by multi-hued drake at level 15 on the 3rd Flare 122nd year of Ascendancy at 03:45 Killed by venom drake hatchling at level 15 on the 3rd Flare 122nd year of Ascendancy at 10:26 Killed by bloated horror at level 17 on the 9th Flare 122nd year of Ascendancy at 04:04 Killed by Storm at level 18 on the 10th Flare 122nd year of Ascendancy at 14:54 Killed by bloated horror at level 18 on the 10th Flare 122nd year of Ascendancy at 16:48 Killed by Storm at level 18 on the 10th Flare 122nd year of Ascendancy at 18:57 Killed by luminous horror at level 18 on the 10th Flare 122nd year of Ascendancy at 20:50 |
Primary Stats
| Strength | 9 (base 10) |
| Dexterity | 10 (base 10) |
| Constitution | 15 (base 18) |
| Magic | 52 (base 46) |
| Willpower | 40 (base 28) |
| Cunning | 15 (base 11) |
Resources
| Life | 179/179 |
| Mana | 369/369 |
| Healing Factor | 1.11 |
| Regeneration | 0.2775 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +106% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Stealth | 6 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 31 |
| Accuracy | 14 |
| Crit Chance | 6% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 42.333333333333 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +4% |
| Lightning | +11% |
| Cold | +30% |
| Temporal | +15% |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 3 |
| Physical Save | 13.4 |
| Spell Save | 26.1 |
| Mental Save | 26.625 |
Defense: Resistances
| Lightning | + 16%( 70%) |
| Light | + 10%( 70%) |
| Temporal | + 15%( 70%) |
| Cold | 0%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Silence Resistance | 12% |
| Confusion Resistance | 47% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 178 damage for 5 turns. The effect will scale with your magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Arcane | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Ice | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Spell / Air | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here, you float in the air. Movement three times as slow, any melee or archery blows have a chance to knockback. Maximum encumberance is greatly increased. Zero Gravity |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Layirebeth (14 def, 3 armour) Layirebeth (14 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +14 Fatigue: +3% Damage when the wearer hits(melee): 4 arcane Stamina each turn: +0.40 Maximum stamina: +13.00 It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 1.8 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they come, granting you a 15% chance to completely evade them for 9 turns. Duration increases with Willpower, and chance to evade with Cunning and Dexterity. A pair of boots made of leather. |
| On hands | temporal hardened leather gloves of dexterity (+2) (0 def, 2 armour) temporal hardened leather gloves of dexterity (+2) (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +10 Armour: +2 Changes stats: +2 Dex Damage when the wearer hits(melee): 7 temporal Changes resistances: +5% temporal Changes damage: +5% temporal Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | stabilizing linen wizard hat of lightning (+16%) (1 def, 0 armour) stabilizing linen wizard hat of lightning (+16%) (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +16% lightning Changes damage: +11% lightning Physical save: +5 A pointy cloth hat, very wizardly... |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | psionicist's copper ring of physical power psionicist's copper ring of physical power Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 Changes stats: +3 Wil Mental save: +6 Rings can have magical properties. |
| On fingers | psionicist's steel ring of time (+10%) psionicist's steel ring of time (+10%)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Wil Changes resistances: +10% temporal Changes damage: +10% temporal Mental save: +4 Rings can have magical properties. |
| Around neck | shielding copper amulet shielding copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% light Blindness immunity: +20% Amulets can have magical properties. |
| In main hand | dragonbone magestaff (30-36 power, 6 apr, cold damage) dragonbone magestaff (30-36 power, 6 apr, cold damage)Requires: - Magic 48 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Cold Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% cold Talent granted: +1 Command Staff Spellpower: +15 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
| Main armor | Islobrena (0 def, 0 armour) Islobrena (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +2 Str / +5 Mag / +2 Con A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | enveloping cashmere cloak of the Shaloren (7 def, 0 armour) enveloping cashmere cloak of the Shaloren (7 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +7 Changes stats: +1 Mag / +1 Wil A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | healer's brass lantern of revealing healer's brass lantern of revealingInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 See stealth: +6 See invisible: +5 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
This item will automatically be transmogrified when you leave the level. anchoring steel amuletanchoring steel amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +11% temporal Knockback immunity: +20% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. HathegenHathegen Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Changes damage: +30% blight Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. iron battleaxe of corruption (8.5-12.75 power, 1 apr)iron battleaxe of corruption (8.5-12.75 power, 1 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 8.5 - 12.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: 20% chance to curse the target Damage when this weapon hits: +8 darkness / +8 blight Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. flaming steel dagger (10-13 power, 6 apr)flaming steel dagger (10-13 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 10.0 - 13.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +4 fire Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. stralite dagger (28.5-37.05 power, 9 apr)stralite dagger (28.5-37.05 power, 9 apr) Requires: - Dexterity 35 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 28.5 - 37.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. elemental iron greatsword (11-17.6 power, 1 apr)elemental iron greatsword (11-17.6 power, 1 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 11.0 - 17.6 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 12% fire / 14% cold / 14% lightning / 14% acid Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Blade of Distorted Time (40-56 power, 10 apr)Blade of Distorted Time (40-56 power, 10 apr) Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 20% Mag, 80% Str Damage type: Physical Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: 20% to slow target Damage conversion: 20% temporal When wielded/worn: Changes damage: +10% physical / +12% temporal It can be used to activate talent Rethread (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Creates a wake of temporal energy that deals 67.01 damage in a beam as you attempt to rethread the timeline. Affected targets may be stunned, blinded, pinned, or confused for 3 turns. Each target you hit with rethread will reduce your Paradox by 2. The damage will increase with your Paradox and Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
This item will automatically be transmogrified when you leave the level. hateful iron longsword of purging (6.5-9.1 power, 2 apr)hateful iron longsword of purging (6.5-9.1 power, 2 apr) Requires: - Strength 11 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 6.5 - 9.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon hits: 25% chance to remove a magical effect Damage when this weapon hits: +6 nature / +7 darkness Damage against: +6% Humanoid Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. acidic steel mace of daylight (13-18.2 power, 3 apr)acidic steel mace of daylight (13-18.2 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +6 acid / +5 light Damage against: +5% Undead Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Zerondil (5-5.5 power, 18 apr, mind damage)Zerondil (5-5.5 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% Damage conversion: 30% mind When wielded/worn: Changes stats: +3 Wil Damage when the wearer hits(melee): 6 mind Changes resistances: +9% nature Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. vined mindstar (4.5-4.95 power, 18 apr, nature damage)vined mindstar (4.5-4.95 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. cured leather slingcured leather sling Requires: - Dexterity 16 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 2 Attack speed: 80% Firing range: +7 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. miner's pair of iron boots of uncanny dodging (3 def, 8 armour)miner's pair of iron boots of uncanny dodging (3 def, 8 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +8 Defense: +3 Ranged Defense: +2 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. linen wizard hat (1 def, 0 armour)linen wizard hat (1 def, 0 armour) 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. miner's dwarven-steel helm (0 def, 6 armour)miner's dwarven-steel helm (0 def, 6 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Fatigue: +4% Infravision radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. steel mail armour (2 def, 6 armour)steel mail armour (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked cured leather armour of stability (2 def, 4 armour)spiked cured leather armour of stability (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Damage when the wearer is hit: 11 physical Physical save: +10 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked rough leather armour of lightning resistance (1 def, 2 armour)spiked rough leather armour of lightning resistance (1 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Damage when the wearer is hit: 11 physical Changes resistances: +15% lightning A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. steel plate armour of fire resistance (4 def, 9 armour)steel plate armour of fire resistance (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Changes resistances: +15% fire A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. blood-etched iron shield (4 def, 2 armour, 22 block)blood-etched iron shield (4 def, 2 armour, 22 block) Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Changes stats: +4 Con Talent granted: +1 Block Life regen: +0.60 Healing mod.: +11% Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. crackling iron shield (4 def, 2 armour, 22 block)crackling iron shield (4 def, 2 armour, 22 block) Requires: - Strength 11 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Changes stats: +2 Dex Damage when the wearer is hit: 10 lightning Changes resistances: +11% lightning Talent granted: +1 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. iron shield of harmony (4 def, 2 armour, 17 block)iron shield of harmony (4 def, 2 armour, 17 block) Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Talent mastery: +0.30 Wild-gift / Harmony Talent granted: +1 Block It can be used to activate talent Waters of Life, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: The waters of life flow through you, purifying any poisons or diseases currently affecting you. For 9 turns all poisons and diseases will heal you instead of damaging you. When activated it also heals you for 20 life per diseases or poisons on you. The healing will increase with your Willpower stat. Handheld deflection devices |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
9 zircon 9 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Storm the Yeek Archmage level 16
6th Flare 122nd year of Ascendancy at 19:55 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Storm the Yeek Archmage level 10
8th Mirth 122nd year of Ascendancy at 04:36 see stats
Log
Luminous horror hits Storm for 0 light damage.
Storm uses Dominant Will.
Luminous horror resists the mental assault!
Storm uses Infusion: Regeneration.
Storm starts regenerating health quickly.
Luminous horror hits Storm for 27 light damage.
Luminous horror killed Storm!
Storm the level 18 yeek archmage was seared to death by a luminous horror on level 11 of Infinite Dungeon.
Storm deactivates Arcane Power.
Storm deactivates Shielding.
Storm deactivates Arcane Shield.
Storm stops regenerating health quickly.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...
Resting starts...
Talent Ice Shards is ready to use.
Talent Arcane Reconstruction is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Freeze is ready to use.
Talent Rune: Reflection Shield is ready to use.
Talent Shielding is ready to use.
Talent Arcane Shield is ready to use.
Talent Arcane Power is ready to use.
Talent Dominant Will is ready to use.
Rested for 50 turns (stop reason: all resources and life at maximum).
