
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Necromancy+ 1.0.4 Infinite500: Revised high level play for ToME v1.10c 1.0.4 Items Vault 1.0.3 Turtle race 1.0.4 |
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Turtle |
| Class | Solipsist |
| Level / Exp | 31 / 8% |
| Size | small |
| Lifes / Deaths | Killed by Greater Mummy Lord at level 16 on the 5th Dusk 122nd year of Ascendancy at 02:55 / 12Killed by skeleton warrior at level 17 on the 5th Dusk 122nd year of Ascendancy at 12:09 Killed by Zubyba the lich at level 19 on the 6th Dusk 122nd year of Ascendancy at 19:20 Killed by lich at level 19 on the 6th Dusk 122nd year of Ascendancy at 21:48 Killed by shadow at level 19 on the 6th Dusk 122nd year of Ascendancy at 23:41 Killed by Zubyba the lich at level 19 on the 7th Dusk 122nd year of Ascendancy at 01:16 Killed by Zubyba the lich at level 19 on the 7th Dusk 122nd year of Ascendancy at 02:59 Killed by lich at level 19 on the 7th Dusk 122nd year of Ascendancy at 04:53 Killed by venom wyrm at level 22 on the 15th Dusk 122nd year of Ascendancy at 16:54 Killed by Lisokira the cave troll at level 23 on the 16th Dusk 122nd year of Ascendancy at 07:32 Killed by Pale Drake at level 30 on the 33rd Dusk 122nd year of Ascendancy at 00:07 Killed by Pale Drake at level 30 on the 33rd Dusk 122nd year of Ascendancy at 07:14 |
Primary Stats
| Strength | 19 (base 10) |
| Dexterity | 12 (base 10) |
| Constitution | 47 (base 12) |
| Magic | 23 (base 10) |
| Willpower | 84 (base 60) |
| Cunning | 73 (base 60) |
Resources
| Life | 549/549 |
| Mana | 530/530 |
| Psi | 475/475 |
| Psi_feedback | 0/110 |
| Healing Factor | 1.1 |
| Regeneration | 27.775 |
Speed
| Mental | 0% |
| Attack | -34% |
| Movement | 0% |
| Spell | 0% |
| Global | +91.191381495564% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 7 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 31 |
| Accuracy | 46 |
| Crit Chance | 26% |
| APR | 22 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 19 |
| Accuracy | 46 |
| Crit Chance | 27% |
| APR | 22 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 60.625 |
| Crit Chance | 32% |
| Speed | 1.5151515151515 |
Offense: Damage Bonus
| Lightning | +4% |
| Mind | +25% |
| Acid | +6% |
| Fire | +18% |
| Physical | +13% |
| Cold | +8% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +19% |
| Mind | +40% |
| Physical | +10% |
Defense: Base
| Armour (hardiness) | 25 (30%) |
| Defense | 27.85 |
| Ranged Defense | 27.85 |
| Fatigue | 5 |
| Physical Save | 46.698246413786 |
| Spell Save | 47.201219034476 |
| Mental Save | 49.159552367809 |
Defense: Resistances
| Acid | + 45%( 70%) |
| Physical | + 39%( 70%) |
| Cold | + 56%( 70%) |
| All | + 28%( 70%) |
| Lightning | + 35%( 70%) |
| Mind | + 40%( 70%) |
| Darkness | + 35%( 70%) |
| Arcane | + 32%( 70%) |
| Fire | + 41%( 70%) |
| Nature | + 35%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 225 life. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 13. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 44%, your defense is increased by 44 and all your resistances by 44%. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 494 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Discharge | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Nightmare | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Thought-Forms | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Race / Turtle | 1.00 |
| 1/1 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Hexes | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Mental Tyranny |
| talent | Heart of the Turtle |
| talent | Lucid Dreamer |
| talent | Premonition |
| talent | Chant of Fortress |
| talent | Spiked Shell |
| beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+41% global speed). Clarity |
Quests
You successfully escorted the injured seer to the recall portal on level 4 of Infinite Dungeon. Escort: injured seer (level 4 of Infinite Dungeon)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 9 of Infinite Dungeon. Escort: lone alchemist (level 9 of Infinite Dungeon)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 13 of Infinite Dungeon. Escort: lost anorithil (level 13 of Infinite Dungeon)As a reward you improved Cunning by +2. | done |
Escort the lost anorithil to the recall portal on level 22 of Infinite Dungeon. Escort: lost anorithil (level 22 of Infinite Dungeon) | active |
You successfully escorted the lost anorithil to the recall portal on level 5 of Infinite Dungeon. Escort: lost anorithil (level 5 of Infinite Dungeon)As a reward you improved Cunning by +2. | done |
You failed to protect the lost sun paladin from death by disarming trap. Escort: lost sun paladin (level 19 of Infinite Dungeon) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Infinite Dungeon. Escort: lost sun paladin (level 2 of Infinite Dungeon)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 11 of Infinite Dungeon. Escort: repented thief (level 11 of Infinite Dungeon)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | pair of hardened leather boots 'Galebone' (9 def, 3 armour) pair of hardened leather boots 'Galebone' (9 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +4 Physical crit. chance: +5.0% Physical power: +4 Armour: +3 Defense: +9 Fatigue: +3% Changes resistances: +5% arcane / +3% fire / +3% acid Changes resistances penetration: +15% lightning Physical save: +9 Spell save: +11 Mental save: +10 It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 30% chance to completely evade them and granting you 18 defense for 13 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
| Light source | Bagarak BagarakPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +1 Str / +2 Con Changes damage: +6% acid Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Goroharalathahek the cashmere wizard hat (2 def, 0 armour) Goroharalathahek the cashmere wizard hat (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Str / +4 Wil / +3 Cun / +2 Con Changes resistances: +6% fire / +7% cold / +6% lightning / +6% acid Mana each turn: +0.17 Psi each turn: +0.21 Mindpower: +5 Healing mod.: +10% Damage Shield penetration: +10% New effects duration reduction after a teleport: +20% A pointy cloth hat, very wizardly... |
| On hands | Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +10% nature / +10% darkness / +18% fire Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 7. Any target caught in the area will take 106.60 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes resistances: +8% mind Changes damage: +10% mind Sleep immunity: +100% It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.9 Power cost: 20 out of 25/25. Range: 7.00 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 16 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | savior's steel ring of sensing savior's steel ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical save: +7 Spell save: +6 Mental save: +5 Blindness immunity: +20% See stealth: +7 See invisible: +6 Rings can have magical properties. |
| On fingers | psionicist's steel ring of mental power psionicist's steel ring of mental powerInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Wil Mental save: +4 Mindpower: +6 Rings can have magical properties. |
| Around neck | Daneth's Neckguard Daneth's NeckguardCrafted by a master 2.00 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con It can be used to activate talent Juggernaut (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 20% for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
| In main hand | Great Caller (10-11 power, 18 apr, nature damage) Great Caller (10-11 power, 18 apr, nature damage)Requires: - Willpower 34 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 35% Wil, 50% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Wil Changes damage: +8% physical / +8% fire / +8% cold Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced) Mindpower: +9 Mental crit. chance: +6% Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 It can be used to activate talent Rage (costing 20 power out of 24/24) : Effective talent level: 4.4 Power cost: 20 out of 24/24. Range: 10.00 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Induces a killing rage in one of your summons, increasing all its stats by 18 for 10 turns. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
| Around waist | insulating rough leather belt of resilience insulating rough leather belt of resilienceInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% fire / +7% cold Maximum life: +33.00 A belt that goes around your waist. |
| In off hand | dreamer's vined mindstar of storms (5.5-6.05 power, 18 apr, nature damage) dreamer's vined mindstar of storms (5.5-6.05 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 4 lightning Changes resistances: +4% lightning / +8% mind Changes resistances penetration: +4% lightning Changes damage: +4% lightning Mental save: +4 Maximum psi: +18.00 Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Frozen Shroud (12 def, 0 armour) Frozen Shroud (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 Changes stats: +7 Mag Damage when the wearer is hit: 60 ice Changes resistances: -15% fire / +25% cold / +8% all It can be used to release a blast of ice, costing 30 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
| Main armor | Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 Changes stats: +3 Cun / +4 Wil Changes resistances: +12% physical / +15% acid Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 Mindpower: +8 Mental crit. chance: +4% It can be used to send out a beam of kinetic energy, costing 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Inventory
Antimagic Wyrm Bile Extract Antimagic Wyrm Bile ExtractCrafted by a master 0.40 Encumbrance. Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
2 Ancient Tome titled 'Gems and their uses' 2 Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
The Dark Codex: 'Rex Necrotrus' The Dark Codex: 'Rex Necrotrus'Powered by arcane forces 2.00 Encumbrance. [Plot Item] Type: scroll / tome It can be used to gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for a short time., costing 1000 power out of 1000/1000. This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. |
gladiator's steel ring of warding gladiator's steel ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +8 Changes stats: +6 Str / +6 Con Changes resistances: +10% fire / +16% cold / +14% lightning / +16% acid Rings can have magical properties. |
Thalore-Wood Cuirass (4 def, 10 armour) Thalore-Wood Cuirass (4 def, 10 armour)Requires: - Strength 24 - Talent Armour Training (level 3) Infused by nature Crafted by a master 12.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +10 Defense: +4 Fatigue: +14% Changes stats: +3 Dex / +3 Wil Changes resistances: +18% nature / +18% cold / +18% darkness Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
61 alchemist agate 61 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 aquamarine 9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
9 spinel 9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. Type: gem / red ; tier 5 When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Exploration mode)
Killed 1000 creatures.By Spltruk the Turtle Solipsist level 20
8th Dusk 122nd year of Ascendancy at 05:50 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Spltruk the Turtle Solipsist level 14
1st Dusk 122nd year of Ascendancy at 10:20 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By Spltruk the Turtle Solipsist level 28
28th Dusk 122nd year of Ascendancy at 10:53 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Spltruk the Turtle Solipsist level 10
1st Flare 122nd year of Ascendancy at 00:27 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Spltruk the Turtle Solipsist level 20
7th Dusk 122nd year of Ascendancy at 12:14 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Spltruk the Turtle Solipsist level 30
32nd Dusk 122nd year of Ascendancy at 21:07 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Spltruk the Turtle Solipsist level 28
26th Dusk 122nd year of Ascendancy at 06:41 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Spltruk the Turtle Solipsist level 29
31st Dusk 122nd year of Ascendancy at 11:23 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Spltruk the Turtle Solipsist level 20
8th Dusk 122nd year of Ascendancy at 05:39 see stats
Log
You gain 6.75 gold from the transmogrification of caustic dwarven-steel greatsword of massacre (45.5-72.8 power, 2 apr).
You gain 6.76 gold from the transmogrification of quick dwarven-steel battleaxe of disruption (29-43.5 power, 2 apr).
You gain 5.13 gold from the transmogrification of icy dwarven-steel battleaxe of rage (30.5-45.75 power, 2 apr).
You gain 4.04 gold from the transmogrification of dwarven-steel battleaxe of the mystic (30.5-45.75 power, 2 apr).
You gain 8.05 gold from the transmogrification of dwarven-steel battleaxe 'Chargemistress' (39.5-59.25 power, 2 apr).
You gain 4.28 gold from the transmogrification of psionicist's steel ring of life.
You gain 2.45 gold from the transmogrification of grounding steel amulet of cunning (+4).
You gain 1.63 gold from the transmogrification of shielding rune (absorb 213 for 6 turns).
You gain 2.15 gold from the transmogrification of phase door rune (range 7; power 26; dur 7).
You gain 2.65 gold from the transmogrification of phase door rune (range 10; power 33; dur 7).
You gain 2.35 gold from the transmogrification of phase door rune (range 10; power 27; dur 6).
You gain 0.69 gold from the transmogrification of manasurge rune (1289% regen over 10 turns; 64 instant mana).
You gain 3.45 gold from the transmogrification of invisibility rune of the duelist (power 11 for 9 turns).
You gain 2.95 gold from the transmogrification of invisibility rune (power 11 for 8 turns).
You gain 1.99 gold from the transmogrification of frozen spear rune (215 cold damage).
You gain 1.39 gold from the transmogrification of frozen spear rune (84 cold damage).
You gain 1.96 gold from the transmogrification of frozen spear rune (208 cold damage).
You gain 1.84 gold from the transmogrification of acid wave rune (179 acid damage; power 17; dur 3).
You gain 1.00 gold from the transmogrification of wild infusion (resist 30%; cure physical).
You gain 1.00 gold from the transmogrification of wild infusion (resist 22%; cure mental).
You gain 0.65 gold from the transmogrification of sun infusion (rad 7; power 23; turns 4; dispells darkness).
You gain 0.64 gold from the transmogrification of sun infusion (rad 6; power 23; turns 4; dispells darkness).
You gain 0.65 gold from the transmogrification of sun infusion (rad 8; power 23; turns 5; dispells darkness).
You gain 1.73 gold from the transmogrification of movement infusion (651% speed; 4 turns).
You gain 2.05 gold from the transmogrification of insidious poison infusion (26 nature damage, 32% healing reduction).
You gain 0.97 gold from the transmogrification of healing infusion (heal 158).
You gain 1.07 gold from the transmogrification of healing infusion (heal 192).
You gain 1.27 gold from the transmogrification of healing infusion (heal 257).
Accepted quest ''! (Press 'j' to see the quest log)
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
