Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Male |
Race | Cornac |
Class | Cursed |
Level / Exp | 16 / 76% |
Size | medium |
Lifes / Deaths | Killed by Xeruyalrawe the grizzly bear at level 16 on the 53rd Dusk 122nd year of Ascendancy at 11:51 / 1 |
Primary Stats
Strength | 40 (base 40) |
Dexterity | 21 (base 10) |
Constitution | 22 (base 16) |
Magic | 10 (base 10) |
Willpower | 52 (base 34) |
Cunning | 18 (base 10) |
Resources
Life | -10/458 |
Hate | 95/100 |
Healing Factor | 1.5881565648709 |
Regeneration | 4.685061866369 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Offense: Mainhand
Damage | 99 |
Accuracy | 39 |
Crit Chance | 13% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 44 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +21% |
Mind | +6% |
Darkness | +15% |
Physical | +9% |
Cold | +3% |
All | 0% |
Offense: Damage Penetration
Darkness | +10% |
Lightning | +15% |
Defense: Base
Armour (hardiness) | 42.511077022655 (89.749889547741%) |
Defense | 29 |
Ranged Defense | 29 |
Fatigue | 20 |
Physical Save | 26 |
Spell Save | 20 |
Mental Save | 37 |
Defense: Resistances
Darkness | + 24%( 70%) |
Lightning | + 16%( 70%) |
Nature | + 21%( 70%) |
Temporal | + 10%( 70%) |
Blight | + 7%( 70%) |
Cold | + 21%( 70%) |
Fire | + 13%( 70%) |
All | + 4%( 70%) |
Defense: Immunities
Stun Resistance | 71% |
Confusion Resistance | 41% |
Fear Resistance | 41% |
Instadeath Resistance | 100% |
Knockback Resistance | 51% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 335 damage for 4 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 306 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 150 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Fears | 1.20 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Predator | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Gloom | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cursed / Cursed form | 1.00 |
| 3/5 |
| 4/5 |
| 2/5 |
| 2/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * You've found the needed vial of wight ectoplasm. * You've found the needed green worm. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed honey tree root. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
On feet | Lisulle the Noonwill (0 def, 3 armour) Lisulle the Noonwill (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +6% mind ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +6% temporal ---------- misc Max.psi +10.00 Light +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | Issosta (20 def, 9 armour) Issosta (20 def, 9 armour)1.0 T4 hands armor [Rare] Nature While equipped: Stats +3 Dex dps ---------- Melee+ 11 physical Dmg.mod +9% physical ----- def ----- Armour +9 Defense +20 (+10 eff.) Resists +3% blight +3% darkness Stun/Frz- +10% Knockbk- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | Flashlash (0 def, 4 armour) Flashlash (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.pwr +4 (+1 eff.) Dmg.mod +9% lightning +15% darkness Res.pen +10% darkness +15% lightning ----- def ----- Armour +4 Fatigue +4% Resists +6% lightning A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 12/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | titan's copper ring titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+2 eff.) Rings make your fingers look great! |
On fingers | psionicist's steel ring of perseverance psionicist's steel ring of perseverance0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+3 eff.) HP.reg +1.00 Stun/Frz- +20% Rings make your fingers look great! |
Around waist | hardened leather belt 'Mayedhethra' hardened leather belt 'Mayedhethra'1.0 T3 belt armor [Rare] Nature While equipped: Stats +3 Wil dps ---------- Mind.crit +6% Crit.mult +10.00% ----- def ----- Mind.save +12 (+5 eff.) HP.reg +1.70 Heal.mod +13% A belt that goes around your waist. |
Main armor | Thalore-Wood Cuirass (4 def, 12 armour) Thalore-Wood Cuirass (4 def, 12 armour)12.0 T2 massive armor Reqs Massive armour training [Unique] Nature/Master While equipped: Stats +3 Dex +3 Wil +3 Con ----- def ----- Armour +12 Defense +4 (+2 eff.) Fatigue +14% Resists +18% cold +18% darkness +18% nature Heal.mod +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
In main hand | Thunderwinter the stralite greatmaul (70-105 power, 3 apr) Thunderwinter the stralite greatmaul (70-105 power, 3 apr)5.0 T4 greatmaul 2H weapon [Rare] Master Power 70.0 - 105.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +1 Con dps ---------- Phys.crit +2.0% Dmg.mod +12% lightning Acc +10 (+3 eff.) Apr +4 Massive two-handed mauls. |
Cloak | Floekin (7 def, 0 armour) Floekin (7 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% cold ----- def ----- Defense +7 (+3 eff.) Resists +9% fire Phys.save +8 (+4 eff.) Mind.save +3 (+2 eff.) Max.HP +20.00 Heal.mod +15% Disease- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | bright brass lantern of health bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +42.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
Pitchsorrow (46-60 power, 9 apr) Pitchsorrow (46-60 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Rare] Master Power 46.0 - 59.8 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Res.pen +5% darkness ----- def ----- Crit.chn- 10.00% Die.at -80.00 life Pinning- +20% Stun/Frz- +20% Sharp, short and deadly. |
Flametitan the reinforced leather sling Flametitan the reinforced leather sling4.0 T4 sling 1H weapon Reqs Dex 35 Shoot [Rare] Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 Ranged+ +12 fire On Crit.r2 +9 lightning +17 cold On Hit: * 20 arcane resource burn While equipped: Stats +2 Mag dps ---------- Mov.spd +34% Res.pen +9% lightning +11% cold ----- def ----- Resists +3% fire Crit.chn- 15.00% Slings are used to hurl stones or metal shots at your foes. |
voratun gauntlets 'Koryrion' (0 def, 3 armour) voratun gauntlets 'Koryrion' (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +2 Dex dps ---------- Phys.pwr +11 (+4 eff.) Apr +4 ----- def ----- Armour +3 Fatigue +5% Resists +3% physical Phys.save +12 (+6 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
stralite mail armour 'Ce'Nydheth' (4 def, 8 armour) stralite mail armour 'Ce'Nydheth' (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3 Dex +3 Con dps ---------- Apr +3 ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Max.HP +29.00 ---------- misc Light +3 Infravis +2 A suit of armour made of mail. |
3 agate 3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of wreckage (dig speed 27 turns) iron pickaxe of wreckage (dig speed 27 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +2 Str dps ---------- Apr +6 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 4.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
5 spinel 5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst 2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Bubaaak the Cornac Cursed level 13
7th Dusk 122nd year of Ascendancy at 13:31 see stats
By Bubaaak the Cornac Cursed level 10
3rd Mirth 122nd year of Ascendancy at 15:40 see stats
By Bubaaak the Cornac Cursed level 7
77th Pyre 122nd year of Ascendancy at 12:04 see stats
By Bubaaak the Cornac Cursed level 14
32nd Dusk 122nd year of Ascendancy at 09:38 see stats
Log
Talent Dig is ready to use.
Talent Frenzy is ready to use.
Burning from Xeruyalrawe the grizzly bear hits Bubaaak for 37 fire damage.
Mindrot hits Xeruyalrawe the grizzly bear for 1 mind, 3 darkness (4 total damage).
Bubaaak hits Xeruyalrawe the grizzly bear for (7 to psi shield), 11 physical, (3 to psi shield), 4 physical, (1 to psi shield), 2 physical (17 total damage).
Xeruyalrawe the grizzly bear's Beyond the Flesh misses Bubaaak.
Xeruyalrawe the grizzly bear is being stalked by Bubaaak!
Burning from Xeruyalrawe the grizzly bear hits Bubaaak for 44 fire damage.
Mindrot hits Xeruyalrawe the grizzly bear for 1 mind, 3 darkness (4 total damage).
Bubaaak hits Xeruyalrawe the grizzly bear for (8 to psi shield), 12 physical, (3 to psi shield), 4 physical, (2 to psi shield), 2 physical (19 total damage).
Bubaaak rearms.
Bubaaak is not stunned anymore.
Talent Reckless Charge is ready to use.
Burning from Xeruyalrawe the grizzly bear hits Bubaaak for 44 fire damage.
Xeruyalrawe the grizzly bear recovers sight.
Xeruyalrawe the grizzly bear is weakened by the gloom.
Mindrot hits Xeruyalrawe the grizzly bear for 6 mind, 6 darkness (12 total damage).
Burning from Xeruyalrawe the grizzly bear hits Bubaaak for 44 fire damage.
Xeruyalrawe the grizzly bear uses Mindlash.
Xeruyalrawe the grizzly bear hits Bubaaak for 64 physical damage.
Burning from Xeruyalrawe the grizzly bear hits Bubaaak for 31 fire damage.
Talent Instill Fear is ready to use.
Talent Infusion: Regeneration is ready to use.
Burning from Xeruyalrawe the grizzly bear hits Bubaaak for 31 fire damage.
Bubaaak the level 16 cornac cursed was combusted to death by Xeruyalrawe the grizzly bear on level 2 of Bearscape.
Something is no longer being stalked by Bubaaak.