Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 | 
| Addons | Infinite Farportal 1.1.3"Weeks ago, you arrived into the Shertul Fortress, following the collapse of Nur right behind you. Weeks later, as the town is coming together, you hear a loud growling sound coming from the south. Alongside the only possibilty of escaping from this place... Steeling your resolve, you have choosen to explore the portal, and look for a way out." --- In this addon, you attempt to complete the farportal as many times as possible. You are given access to a town in the north. In the Town, you can find a multitude of shops, and a Merchant. He can craft you tier 1-5 artifacts, for fair(or so he says) prices, to offer you a boost when you find yourself struggling. Lastly, and most dangerously, you can ask him to break 'Seals' of the Farportal, which will directly summon Farportal Bosses into the fortress. Additionally, you gain 10% of your current gold every time you complete a farportal, alongside an experience boost. --- Dive into the Infinite Farportal, and pray, or you will never again see the light of day. | 
| Campaign | Infinite Farportal | 
| Mode | Normal Adventure | 
| Sex | Male | 
| Race | Dwarf | 
| Class | Bulwark | 
| Level / Exp | 13 / 3% | 
| Size | medium | 
| Lifes / Deaths | Killed by ultimate gwelgoroth at level 13 on the 16th Voratun 122nd year of Ascendancy at 19:173 / 2 Killed by Rthan at level 13 on the 16th Voratun 122nd year of Ascendancy at 19:22 | 
Primary Stats
| Strength | 44 (base 39) | 
| Dexterity | 10 (base 12) | 
| Constitution | 29 (base 26) | 
| Magic | 8 (base 10) | 
| Willpower | 14 (base 10) | 
| Cunning | 10 (base 10) | 
Resources
| Life | 486/486 | 
| Stamina | 146/146 | 
| Healing Factor | 1.24 | 
| Regeneration | 9.61 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | -66.666666666667% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 6 | 
Offense: Mainhand
| Damage | 66 | 
| Accuracy | 25 | 
| Crit Chance | 2% | 
| APR | 11 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 8 | 
| Crit Chance | 1% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 13.8 | 
| Crit Chance | 1% | 
| Speed | 1 | 
Offense: Damage Bonus
| Light | +10% | 
| Physical | +7% | 
Offense: Damage Penetration
| Physical | +7% | 
Defense: Base
| Armour (hardiness) | 23.65 (86.818181818182%) | 
| Defense | 17 | 
| Ranged Defense | 20.5 | 
| Fatigue | 22 | 
| Physical Save | 22.775 | 
| Spell Save | 7.7 | 
| Mental Save | 8.4 | 
Defense: Resistances
| Blight | + 20%( 70%) | 
| Darkness | + 14%( 70%) | 
| Light | + 32%( 70%) | 
| All | + 3%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. | 
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. | 
Class Talents
| Technique / Combat techniques | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Shield defense | 1.30 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Shield offense | 1.30 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| Technique / Combat veteran | 1.30 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Race / Dwarf | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Conditioning | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 2/5 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased.Zero Gravity | 
Quests
| You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center.Sher'Tul Fortress With one of the notes there was a small gem that looks like a key. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress can support: 499 more runs. | active | 
Equipment
| Tool | iron pickaxe (dig speed 36 turns)iron pickaxe (dig speed 36 turns) 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
| Around waist | blurring hardened leather belt of resilienceblurring hardened leather belt of resilience Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +10 Stealth bonus: +7 Maximum life: +33.00 A belt that goes around your waist. | 
| Main armor | radiant dwarven-steel mail armour of Eyal (3 def, 8 armour)radiant dwarven-steel mail armour of Eyal (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Changes stats: +1 Wil Damage when the wearer is hit: 6 light Changes resistances: +11% darkness / +18% blight Life regen: +1.00 Maximum life: +41.00 Light radius: +2 Healing mod.: +14% A suit of armour made of mail. | 
| In off hand | iron shield (4 def, 2 armour, 9 dam, 20 block)iron shield (4 def, 2 armour, 9 dam, 20 block) Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.0 - 10.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +2.5% Block value: +20 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Talent granted: +1 Block Handheld deflection devices | 
| In main hand | elemental dwarven-steel mace of shearing (25.5-35.7 power, 4 apr)elemental dwarven-steel mace of shearing (25.5-35.7 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 25.5 - 35.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 12% fire / 10% cold / 12% lightning / 13% acid When wielded/worn: Armour penetration: +7 Changes resistances penetration: +7% physical Changes damage: +7% physical Blunt and deadly. | 
| Light source | Summertide PhialSummertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. | 
Inventory
| Ring of DeceptionRing of Deception 1.00 Encumbrance. [Plot Item] Type: jewelry / ring It is part of a set of items. When wielded/worn: Physical power: +6 Physical save: +12 Spell save: +12 Mental save: +12 Spellpower: +6 Mindpower: +6 A black ring, with subtle illusion enchantments flowing around it. | 
| This item will automatically be transmogrified when you leave the level.vined mindstar (4.5-4.95 power, 18 apr, nature damage) vined mindstar (4.5-4.95 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
| insulating hardened leather belt of resilienceinsulating hardened leather belt of resilience Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +7% cold / +7% fire Maximum life: +31.00 A belt that goes around your waist. | 
| This item will automatically be transmogrified when you leave the level.Delarostir the pair of iron boots (0 def, 3 armour) Delarostir the pair of iron boots (0 def, 3 armour) Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +5% arcane / +6% darkness Disarm immunity: +5% Life regen: +1.80 Healing mod.: +12% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| living voratun shield (12 def, 3 armour, 63.5 dam, 206 block)living voratun shield (12 def, 3 armour, 63.5 dam, 206 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 63.5 - 76.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +5.0% Block value: +206 Damage when this weapon hits: +10 nature When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Damage when the wearer is hit: 15 nature Changes resistances: +12% nature / +14% blight Talent granted: +5 Block Maximum life: +68.00 Handheld deflection devices | 
| 52 alchemist agate52 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
| This item will automatically be transmogrified when you leave the level.Eye of the Dreaming One Eye of the Dreaming One Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 Sleep immunity: +100% Mindpower: +5 It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 4 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. | 
| Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. | 
| Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
Achievements
 Level 10
			Got a character to level 10.
			Level 10
			Got a character to level 10.By Rthan the Dwarf Bulwark level 10
16th Voratun 122nd year of Ascendancy at 11:10 see stats
Log
Rthan is cured!
Rthan lessens the pain.
Rthan uses Block.
Rthan stops regenerating health quickly.
Hurricane from Ultimate gwelgoroth hits Rthan for 25 lightning damage.
Ultimate gwelgoroth hits Rthan for 1 lightning damage.
Rthan hits Ultimate gwelgoroth for 5 light damage.
Rthan uses Overpower.
Rthan misses Ultimate gwelgoroth.
Ultimate gwelgoroth resists the knockback!
You have 3 life(s) left.
Rthan deactivates Shield Wall.
Rthan feels pain again.
The Hurricane around Rthan dissipates.
Rthan's skin returns to normal.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...
Rthan hits Ultimate gwelgoroth for 12 fire, 7 cold, 0 lightning, 7 acid, 37 physical, 11 acid, 22 physical (96 total damage).
Ultimate gwelgoroth hits Rthan for 16 lightning damage.
Rthan the level 13 dwarf bulwark was bolted to death by an ultimate gwelgoroth on level 1 of Dryneg.
Talent Assault is ready to use.
Ran for 2 turns (stop reason: interesting character).
Saving done.
Saving done.
Saving game...
