Slingy Marcher the level 22 Orc Archer by Narsham

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignOrcs
ModeInsane Adventure
SexMale
RaceOrc
ClassArcher
Level / Exp22 / 93%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 26)
Dexterity54 (base 51)
Constitution15 (base 10)
Magic19 (base 10)
Willpower14 (base 10)
Cunning40 (base 28)

Resources

Life493/493
Stamina173/173
Steam100/100
Healing Factor1.0405405405405
Regeneration4.3182432432431

Speed

Mental0%
Attack0%
Movement-60%
Spell0%
Global+100%

Vision

Sight12
Lite3
Infravision10
See Stealth40.359939435378
See Invisible40.359939435378

Offense: Mainhand

Damage91
Accuracy58
Crit Chance25%
APR15
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower26
Crit Chance10%
Speed1

Offense: Mind

Mindpower22
Crit Chance10%
Speed1

Offense: Damage Bonus

Acid+6%
Light+8%
Blight+6%
Mind+4%
All0%

Offense: Damage Penetration

Arcane+22%
All+7%

Defense: Base

Armour (hardiness)53.08934837382 (100%)
Defense34
Ranged Defense41
Fatigue30
Physical Save19
Spell Save11
Mental Save22

Defense: Resistances

Darkness+ 26%( 70%)
Nature+ 3%( 70%)
Fire+ 65%( 70%)
Mind+ 6%( 70%)
Arcane+ 5%( 70%)
Cold+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance42%
Bleed Resistance10%
Confusion Resistance56%
Instadeath Resistance100%
Blind Resistance30%

Inscriptions (3/3)

Infusions
Implants
Implants

Class Talents

Technique / Archery prowess1.30
1/5
1/5
2/5
0/5
Technique / Agility1.30
5/5
1/5
1/5
1/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5
Technique / Munitions1.30
1/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
1/5
1/5
1/5
Technique / Archery training1.30
1/5
1/5
0/5
0/5
Technique / Combat veteran1.00
1/5
1/5
0/5
0/5
Technique / Marksmanship1.30
5/5
2/5
1/5
0/5

Generic Talents

Race / Orc1.00
1/5
1/5
1/5
0/5
Cunning / Survival1.00
1/5
1/5
1/5
1/5
Steamtech / Physics1.00
1/5
1/5
1/5
0/5
Steamtech / Chemistry1.00
3/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
4/5
0/5
0/5
Technique / Mobility1.20
2/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active
active
active
done
active
done
active
active
done
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
In off hand
Main armor
Around neck

Inventory

Achievements

A Fistful of Gold (Insane (Adventure) difficulty) Buy an item from an AAA.
By Slingy Marcher the Orc Archer level 10
18th Retaking 124th year of Ascendancy at 18:18
see stats
Across the Narrow Sea (Insane (Adventure) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Slingy Marcher the Orc Archer level 13
26th Retaking 124th year of Ascendancy at 04:00
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Slingy Marcher the Orc Archer level 10
16th Retaking 124th year of Ascendancy at 20:46
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By Slingy Marcher the Orc Archer level 20
3rd Revenge 124th year of Ascendancy at 17:38
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Slingy Marcher the Orc Archer level 16
42nd Retaking 124th year of Ascendancy at 01:11
see stats

Log

Slingy Marcher deactivates Incendiary Ammunition.
Slingy Marcher is not stunned anymore.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Bethilravena the whitehoof ghoul killed Slingy Marcher!
Resting starts...

Talent Vault is ready to use.
Talent Steady Shot is ready to use.
Talent Infusion: Movement is ready to use.
Talent Bull Shot is ready to use.
Talent Block is ready to use.
Talent Flare is ready to use.
Talent Implant: Medical Injector is ready to use.
Talent Escape is ready to use.
Talent Orcish Fury is ready to use.
Talent Incendiary Ammunition is ready to use.
Talent Intuitive Shots is ready to use.
Talent Implant: Medical Injector is ready to use.
Talent Flash Powder is ready to use.
Talent Hold the Ground is ready to use.
Talent Called Shots is ready to use.
Talent Vitality is ready to use.
Talent Rapid Shot is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 130 turns (stop reason: all resources and life at maximum).


Saving done.