Dalben the level 14 Higher Archmage by rredding

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp14 / 52%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity16 (base 10)
Constitution23 (base 20)
Magic43 (base 34)
Willpower49 (base 26)
Cunning13 (base 11)

Resources

Life347/347
Mana311/311
Healing Factor1.6510362694301
Regeneration5.5309715025907

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite8
Infravision4
See Stealth25.439937427605
See Invisible25.439937427605

Offense: Mainhand

Damage23
Accuracy20
Crit Chance4%
APR3
Speed1.00

Offense: Spell

Spellpower47
Crit Chance4%
Speed1

Offense: Mind

Mindpower34
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+10%
Fire+19%
Arcane+10%

Defense: Base

Armour (hardiness)8 (30%)
Defense16
Ranged Defense16
Fatigue1
Physical Save18
Spell Save28
Mental Save31

Defense: Resistances

Nature+ 20%( 70%)
Lightning+ 21%( 70%)
Cold+ 20%( 70%)
Darkness+ 12%( 70%)
Blight+ 30%( 70%)
Arcane+ 20%( 70%)
Fire+ 12%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
3/5
3/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
3/5
1/5
1/5
Spell / Air1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Meta1.30
3/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
1/5
2/5
1/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
2/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
1/5
1/5
0/5

Effects

talent
talent

Quests

done
done
done
done
done
done
active
done
active
done
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Bringer of Doom Killed a Bringer of Doom.
By Dalben the Higher Archmage level 12
5th Flare 122nd year of Ascendancy at 12:37
see stats
Home sweet home Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Dalben the Higher Archmage level 14
8th Flare 122nd year of Ascendancy at 11:42
see stats
Level 10 Got a character to level 10.
By Dalben the Higher Archmage level 10
1st Summertide 122nd year of Ascendancy at 02:42
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Dalben the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 20:03
see stats
The Arena Unlocked Arena mode.
By Dalben the Higher Archmage level 9
6th Mirth 122nd year of Ascendancy at 13:08
see stats

Log


Dalben picks up (i.):
opal.
Dalben picks up (f.):
insidious quiver of ash arrows of paradox (18/18, 22-30.8 power, 7 apr).
Dalben picks up (e.):
troll-hide cured leather armour of stability (2 def, 4 armour).
Dalben picks up (b.):
ash longbow of nature.

Resting starts...

Rested for 43 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).
Ran for 11 turns (stop reason: at exit).


You gain 4.35 gold from the transmogrification of
insidious quiver of ash arrows of paradox (18/18, 22-30.8 power, 7 apr).
You gain 4.35 gold from the transmogrification of
corrosive steel shield (6 def, 2 armour, 35 block).
You gain 4.13 gold from the transmogrification of
troll-hide cured leather armour of stability (2 def, 4 armour).
You gain 1.49 gold from the transmogrification of
prismatic cured leather armour of temporal resistance (2 def, 4 armour).
You gain 3.26 gold from the transmogrification of
projecting vined mindstar (4.5-4.95 power, 18 apr, mind damage).
You gain 2.92 gold from the transmogrification of
parasitic vined mindstar (5-5.5 power, 18 apr, nature damage).
You gain 3.46 gold from the transmogrification of
ash longbow of nature.
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
There is a A gate into the Maze here (press '' or right click to use).
Ran for 4 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.

Saving game...

Saving done.

Dalben deactivates Arcane Shield.

Dalben deactivates Arcane Power.