Kepoek the level 4 Drem Archmage by DevinD

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.9
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDrem
ClassArchmage
Level / Exp4 / 85%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity16 (base 10)
Constitution14 (base 10)
Magic31 (base 26)
Willpower10 (base 14)
Cunning11 (base 11)

Resources

Life164/164
Mana121/121
Healing Factor1.0326086956522
Regeneration0.25815217391304

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage14
Accuracy10
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance5%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Offense: Damage Bonus

Fire+10%

Defense: Base

Armour (hardiness)8 (30%)
Defense8
Ranged Defense8
Fatigue3
Physical Save15
Spell Save19
Mental Save12

Defense: Resistances

Physical+ 15%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
2/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
1/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Race / Drem1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
2/5
1/5
0/5
0/5

Effects

Quests

active
done

Equipment

Tool
Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log

Rested for 16 turns (stop reason: all resources and life at maximum).

You are yanked out of this place!

Ran for 5 turns (stop reason: dialog is displayed).


You gain 0.05 gold from the transmogrification of
elm totem of thorny skin [power 15] (20 cooldown).
You gain 0.05 gold from the transmogrification of
iron torque of thermal psionic shield [power 23] (20 cooldown).
You gain 2.42 gold from the transmogrification of
psychokinetic pouch of iron shots of wind (18/18, 13.5-16.2 power, 1 apr).
You gain 0.95 gold from the transmogrification of
iron pickaxe of endurance (dig speed 38 turns).
You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 19.5 block).
You gain 1.11 gold from the transmogrification of
iron mail armour of fire resistance (2 def, 4 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 0.48 gold from the transmogrification of
grounding iron helm (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 1.61 gold from the transmogrification of
iron waraxe of dampening (12.5-17.5 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron waraxe (12.5-17.5 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (17.5-26.25 power, 1 apr).
You gain 2.30 gold from the transmogrification of
acidic iron dagger of daylight (9-11.7 power, 5 apr).
You gain 0.92 gold from the transmogrification of
acidic iron dagger (10-13 power, 5 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 2.10 gold from the transmogrification of
phase door rune of the wizard (range 8; power 23; dur 3).
You gain 0.59 gold from the transmogrification of
manasurge rune (623% regen over 10 turns; 31 instant mana).
You gain 0.62 gold from the transmogrification of
sun infusion (rad 5; power 20; turns 4; dispels darkness).
You gain 1.19 gold from the transmogrification of
regeneration infusion of the psychic (heal 99 over 5 turns).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the duelist (heal 114 over 5 turns).
You feel very confident walking into this place.
Saving game...

Saving done.