Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 81 / 46% |
| Size | medium |
| Lifes / Deaths | Killed by Nerurithra the elven tempest at level 40 on the 45th Dusk 122nd year of Ascendancy at 08:40 6 / 1 |
Primary Stats
| Strength | 17 (base 11) |
| Dexterity | 27 (base 10) |
| Constitution | 53 (base 41) |
| Magic | 161 (base 91) |
| Willpower | 80 (base 60) |
| Cunning | 76 (base 47) |
Resources
| Life | 1267/1267 |
| Mana | 282/756 |
| Healing Factor | 1 |
| Regeneration | 2.15 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +182.59567339335% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 6 |
| See Stealth | 25.491551673394 |
| See Invisible | 111.2469626381 |
Offense: Mainhand
| Damage | 74 |
| Accuracy | 38 |
| Crit Chance | 84% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 96.33076830799 |
| Crit Chance | 99% |
| Speed | 1 |
| Cooldown Reduction | 40 |
Offense: Mind
| Mindpower | 53.8 |
| Crit Chance | 47% |
| Speed | 1 |
Offense: Damage Bonus
| All | +10% |
Defense: Base
| Armour (hardiness) | 23 (30%) |
| Defense | 30.975 |
| Ranged Defense | 30.975 |
| Fatigue | 0 |
| Physical Save | 35.75 |
| Spell Save | 65.3375 |
| Mental Save | 47.866666666667 |
Defense: Resistances
| All | + 17%( 70%) |
Defense: Immunities
| Stun Resistance | 48% |
| Confusion Resistance | 82% |
| Silence Resistance | 48% |
| Instadeath Resistance | 100% |
| Blind Resistance | 0% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 19% for 4 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 905 damage for 5 turns. The effect will scale with your magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, mental effects and reduce all damage taken by 17% for 4 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Spell / Meta | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 8/5 |
| Spell / Air | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.40 |
| 7/5 |
| 5/5 |
| 7/5 |
| 1/5 |
| Spell / Wildfire | 1.40 |
| 7/5 |
| 5/5 |
| 5/5 |
| 7/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 8/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 6/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Secrets of the Eternals |
| talent | Quicken Spells |
| talent | Arcane Shield |
| talent | Keen Senses |
| talent | Burning Wake |
| talent | Shielding |
| talent | Arcane Power |
| talent | Disruption Shield |
| talent | Spellcraft |
| talent | Wildfire |
| talent | Essence of Speed |
Quests
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Armurion the Murkglory (0 def, 5 armour) Armurion the Murkglory (0 def, 5 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +6 Armour: +5 Fatigue: +5% Changes stats: +6 Mag Changes resistances penetration: +10% blight Changes damage: +9% darkness Physical save: +20 Spell save: +21 Mental save: +15 Silence immunity: +48% Confusion immunity: +50% Stun/Freeze immunity: +48% Only die when reaching: -100.00 life Maximum life: +30.00 Lowers spell cool-downs by: 10% A pair of boots made of leather. |
| Light source | ethereal dwarven lantern of corpselight ethereal dwarven lantern of corpselightPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +8 Mag Changes resistances: +12% blight / +14% darkness Spellpower: +18 Spell crit. chance: +6% Light radius: +6 Infravision radius: +6 See invisible: +15 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 27 cooldown : Effective talent level: 1.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 27 blight damage or heals 35 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | eldritch cashmere wizard hat of arcana (2 def, 0 armour) eldritch cashmere wizard hat of arcana (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +4 Mag / +5 Wil Mana each turn: +1.60 Mana when hit: +1.00 Maximum mana: +67.00 Spellpower: +12 It can be used to activate talent Manaflow, placing all other charms into a 36 cooldown : Effective talent level: 2.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 19 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| Tool | crystalomancer's dwarven-steel pickaxe (dig speed 28 turns) crystalomancer's dwarven-steel pickaxe (dig speed 28 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str / +3 Mag Maximum mana: +28.00 Spell crit. chance: +6% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Flarearc FlarearcPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +13 Damage when hit (Melee): 8 arcane Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +20% fire Changes damage: +9% temporal / +9% fire Mental save: +7 Confusion immunity: +32% Spellpower: +21 Mindpower: +15 Rings can have magical properties. |
| On fingers | Smolderravager the voratun ring Smolderravager the voratun ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn Changes resistances: +36% fire Changes resistances penetration: +15% fire / +10% temporal Changes damage: +12% light / +21% fire Rings can have magical properties. |
| Around waist | spiritwalker's drakeskin leather belt of containment spiritwalker's drakeskin leather belt of containmentPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +3 Mag Mana each turn: +0.28 Maximum life: +120.00 Maximum mana: +91.00 Maximum stamina: +59.00 Maximum hate: +16.00 Maximum psi: +29.00 Maximum vim: +27.00 Maximum pos.energy: +28.00 Maximum neg.energy: +34.00 Reduces paradox failures(equivalent to willpower): +32 A belt that goes around your waist. |
| In main hand | Armakan the dragonbone magestaff (30-36 power, 6 apr, fire element) Armakan the dragonbone magestaff (30-36 power, 6 apr, fire element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 40% Burst (radius 1) on hit: +4 acid When wielded/worn: Physical crit. chance: +15.0% Effects on melee hit: * 43% chance to corrode armor Damage (Melee): 70 fire Damage when hit (Melee): 12 acid Changes resistances: +3% cold / +9% light / +3% fire Changes damage: +30% fire Talent granted: +1 Command Staff Critical mult.: +98.00% Spellpower: +30 Spell crit. chance: +5% See invisible: +37 Staves designed for wielders of magic, by the greats of the art. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Main armor | Molten Skin (15 def, 12 armour) Molten Skin (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 11 power out of 16/16) : Effective talent level: 5.6 Power cost: 11 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 6, knocking back anything caught inside and setting them ablaze, doing 462.45 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
| Cloak | Splendourusher the elven-silk cloak (3 def, 0 armour) Splendourusher the elven-silk cloak (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +14 Armour penetration: +13 Defense: +3 Effects on melee hit: * 42% chance to blind Changes stats: +10 Mag / +8 Wil Changes resistances: +3% blight Changes resistances penetration: +5% arcane Changes damage: +9% arcane / +6% blight Critical mult.: +25.00% Stealth bonus: +15 Spell save: +29 Maximum mana: +155.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Nerothra the voratun amulet Nerothra the voratun amuletPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Damage when hit (Melee): 8 physical Changes stats: +10 Dex / +16 Mag / +4 Wil / +10 Cun / +12 Con Changes resistances penetration: +15% arcane Life regen: +1.90 Stamina each turn: +1.40 Mana each turn: +0.72 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +60.00 Movement speed: +10% Amulets can have magical properties. |
Inventory
heroism infusion of the wizard (+31 for 13 turns, die at -1353) heroism infusion of the wizard (+31 for 13 turns, die at -1353)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 31 for 13 turns. While Heroism is active, you will only die when reaching -1353 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the titan (resist 17%; cure magical, mental) wild infusion of the titan (resist 17%; cure magical, mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, mental effects and reduce all damage taken by 17% for 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heat beam rune of the wizard (779 fire damage) heat beam rune of the wizard (779 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 778.87 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Fiery Choker Fiery ChokerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Vox VoxPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 Spell crit. chance: +4% See invisible: +20 Casting speed: +15% No force can hope to silence the wearer of this amulet. |
Rhyhek RhyhekCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +9 Changes stats: +8 Str / +2 Wil / +8 Con Changes damage: +6% mind Critical mult.: +5.00% Psi when hit: +0.12 Maximum psi: +40.00 Heals friendly targets nearby when you use a nature summon: +40 Rings can have magical properties. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 Spell save: +10 Mental save: +10 Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
gladiator's gold ring of life gladiator's gold ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +11 Changes stats: +7 Str / +8 Con Life regen: +1.40 Maximum life: +76.00 Healing mod.: +22% Rings can have magical properties. |
gladiator's steel ring of life gladiator's steel ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +9 Changes stats: +7 Str / +7 Con Life regen: +1.10 Maximum life: +64.00 Healing mod.: +18% Rings can have magical properties. |
painweaver's stralite ring of misery painweaver's stralite ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +17 Effects on melee hit: * 14% chance to cause random insanity Damage (Melee): 10 bleed Effects on ranged hit: * 17% chance to cause random insanity Damage (Ranged): 18 bleed Changes stats: +9 Cun Changes damage: +8% all Hate when firing a critical mind attack: +2.00 Maximum hate: +13.00 Spellpower: +13 Mindpower: +15 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 4.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
Lost Staff of Archmage Tarelion (30-36 power, 4 apr, physical element) Lost Staff of Archmage Tarelion (30-36 power, 4 apr, physical element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes damage: +30% lightning / +30% fire / +30% arcane / +30% cold Talents cooldown: Chain Lightning (-2 turns) Ice Storm (-2 turns) Arcane Vortex (-2 turns) Fireflash (-2 turns) Talent granted: +1 Command Staff Silence immunity: +40% Mana when firing critical spell: +12.00 Maximum mana: +40.00 Spellpower: +40 Spell crit. chance: +25% Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
battlemaster's elven-silk cloak of Iron Throne (3 def, 0 armour) battlemaster's elven-silk cloak of Iron Throne (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +9 Str / +5 Dex / +10 Con Talent mastery: +0.40 Technique / Combat training Spell save: -20 Stamina each turn: +1.50 Mana each turn: -0.55 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Singeminister the silk robe (3 def, 0 armour) Singeminister the silk robe (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Damage when hit (Melee): 12 mind / 12 fire Changes stats: +16 Con Changes resistances: +18% mind / +9% fire Changes resistances penetration: +15% mind Changes damage: +15% blight / +9% fire / +34% nature / +18% mind Poison immunity: +84% Disease immunity: +84% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of voratun boots 'Coalradiance' (0 def, 5 armour) pair of voratun boots 'Coalradiance' (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 16 darkness Changes stats: +6 Wil / +6 Cun / +12 Con Changes resistances: +6% darkness Changes resistances penetration: +10% physical Changes damage: +6% blight Critical mult.: +10.00% Physical save: +25 Mental save: +25 Psi when hit: +0.08 Hate when firing a critical mind attack: +3.00 Mindpower: +11 Movement speed: +20% It can be used to activate talent Blindside, placing all other charms into a 23 cooldown : Effective talent level: 2.0 Power cost: 23 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 8 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
stone warden's dwarven-steel gauntlets of the juggernaut (0 def, 15 armour) stone warden's dwarven-steel gauntlets of the juggernaut (0 def, 15 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +8% Changes stats: +15 Con Changes resistances: +9% physical Physical save: +18 Spell save: +7 Mental save: +7 It can be used to activate talent Juggernaut, placing all other charms into a 27 cooldown : Effective talent level: 3.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides 15% chances to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
The Black Crown (0 def, 15 armour) The Black Crown (0 def, 15 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +10 Wil / +10 Con Changes resistances: +20% darkness / +20% blight Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds Shadow Power: +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
111 alchemist agate 111 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
4 sapphire 4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 Spell save: +7 Mental save: +7 Maximum life: +50.00 When carried: Talent granted: +1 Dig This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
4 emerald 4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +10 Absorbs all darkness in its light radius. It can be used to release the absorbed darkness, costing 9 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Armour penetration: +12 Defense: +12 Changes stats: +10 Lck / +5 Cun Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 17 power out of 35/35) : Effective talent level: 2.0 Power cost: 17 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 32 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Telos's Staff Crystal Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
4 bloodstone 4 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
5 garnet 5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
voratun torque of charged psionic shield 'Murkwreck' [power 159] (18 cooldown) voratun torque of charged psionic shield 'Murkwreck' [power 159] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Fatigue: -2% Damage when hit (Melee): 8 temporal Changes stats: +4 Con Maximum wards: +3 physical / +5 mind / +5 darkness Changes damage: +6% nature Talent cooldown: Telekinetic Blast (+5 turn) Talents granted: +4 Telekinetic Blast +1 Ward Physical save: +6 Only die when reaching: -20.00 life It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 159 for 7 turns, placing all other charms into a 18 cooldown. Torques are made by powerful psionics to store psionic powers. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 27 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
4 moonstone 4 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
4 pearl 4 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By Ichezhi the Immortal the Shalore Archmage level 20
6th Dusk 122nd year of Ascendancy at 05:21 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Ichezhi the Immortal the Shalore Archmage level 34
32nd Dusk 122nd year of Ascendancy at 23:17 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Ichezhi the Immortal the Shalore Archmage level 45
60th Dusk 122nd year of Ascendancy at 16:05 see stats
Exterminator
Killed 1000 creatures.By Ichezhi the Immortal the Shalore Archmage level 20
4th Dusk 122nd year of Ascendancy at 18:35 see stats
Fear me not!
Survived the Fearscape!By Ichezhi the Immortal the Shalore Archmage level 36
37th Dusk 122nd year of Ascendancy at 11:21 see stats
Infinite x10
Got to level 10 of the infinite dungeon.By Ichezhi the Immortal the Shalore Archmage level 16
5th Flare 122nd year of Ascendancy at 05:55 see stats
Infinite x100
Got to level 100 of the infinite dungeon.By Ichezhi the Immortal the Shalore Archmage level 77
32nd Haze 122nd year of Ascendancy at 09:32 see stats
Infinite x20
Got to level 20 of the infinite dungeon.By Ichezhi the Immortal the Shalore Archmage level 26
15th Dusk 122nd year of Ascendancy at 10:45 see stats
Infinite x30
Got to level 30 of the infinite dungeon.By Ichezhi the Immortal the Shalore Archmage level 35
35th Dusk 122nd year of Ascendancy at 15:36 see stats
Infinite x40
Got to level 40 of the infinite dungeon.By Ichezhi the Immortal the Shalore Archmage level 42
54th Dusk 122nd year of Ascendancy at 17:54 see stats
Infinite x50
Got to level 50 of the infinite dungeon.By Ichezhi the Immortal the Shalore Archmage level 48
67th Dusk 122nd year of Ascendancy at 11:10 see stats
Infinite x60
Got to level 60 of the infinite dungeon.By Ichezhi the Immortal the Shalore Archmage level 54
77th Dusk 122nd year of Ascendancy at 13:48 see stats
Infinite x70
Got to level 70 of the infinite dungeon.By Ichezhi the Immortal the Shalore Archmage level 60
8th Haze 122nd year of Ascendancy at 09:06 see stats
Infinite x80
Got to level 80 of the infinite dungeon.By Ichezhi the Immortal the Shalore Archmage level 65
15th Haze 122nd year of Ascendancy at 18:51 see stats
Infinite x90
Got to level 90 of the infinite dungeon.By Ichezhi the Immortal the Shalore Archmage level 72
23rd Haze 122nd year of Ascendancy at 20:28 see stats
Level 10
Got a character to level 10.By Ichezhi the Immortal the Shalore Archmage level 10
1st Mirth 122nd year of Ascendancy at 12:50 see stats
Level 20
Got a character to level 20.By Ichezhi the Immortal the Shalore Archmage level 20
4th Dusk 122nd year of Ascendancy at 11:55 see stats
Level 30
Got a character to level 30.By Ichezhi the Immortal the Shalore Archmage level 30
23rd Dusk 122nd year of Ascendancy at 11:33 see stats
Level 40
Got a character to level 40.By Ichezhi the Immortal the Shalore Archmage level 40
44th Dusk 122nd year of Ascendancy at 00:53 see stats
Level 50
Got a character to level 50.By Ichezhi the Immortal the Shalore Archmage level 50
70th Dusk 122nd year of Ascendancy at 07:28 see stats
Overpowered!
Did over 6000 damage in one attack.By Ichezhi the Immortal the Shalore Archmage level 73
26th Haze 122nd year of Ascendancy at 00:22 see stats
Size is everything
Did over 1500 damage in one attack.By Ichezhi the Immortal the Shalore Archmage level 35
34th Dusk 122nd year of Ascendancy at 14:39 see stats
Size matters
Did over 600 damage in one attack.By Ichezhi the Immortal the Shalore Archmage level 24
11st Dusk 122nd year of Ascendancy at 14:38 see stats
The bigger the better!
Did over 3000 damage in one attack.By Ichezhi the Immortal the Shalore Archmage level 55
1st Time of Equilibrium 122nd year of Ascendancy at 21:59 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Ichezhi the Immortal the Shalore Archmage level 31
28th Dusk 122nd year of Ascendancy at 07:42 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Ichezhi the Immortal the Shalore Archmage level 20
4th Dusk 122nd year of Ascendancy at 17:41 see stats
Log
You gain 5.80 gold from the transmogrification of stormwoven linen robe (0 def, 0 armour).
You gain 9.54 gold from the transmogrification of elven-silk cloak of conjuring (3 def, 0 armour).
You gain 10.14 gold from the transmogrification of spiritwalker's hardened leather belt of containment.
You gain 8.58 gold from the transmogrification of monstrous drakeskin leather belt.
You gain 19.00 gold from the transmogrification of Durilahell the Glimmerrigor (40-56 power, 6 apr).
You gain 12.78 gold from the transmogrification of thought-forged orite trident of evisceration (39.5-63.2 power, 13 apr).
You gain 9.00 gold from the transmogrification of greater elven-wood vilestaff of might (25-30 power, 5 apr, blight element).
You gain 5.43 gold from the transmogrification of elven-wood magestaff of breaching (25-30 power, 5 apr, lightning element).
You gain 5.27 gold from the transmogrification of ash vilestaff of wizardry (15-18 power, 3 apr, acid element).
You gain 0.50 gold from the transmogrification of ash magestaff (15-18 power, 3 apr, cold element).
You gain 15.00 gold from the transmogrification of Flarewinter (15-18 power, 3 apr, temporal element).
You gain 7.40 gold from the transmogrification of resonating pulsing mindstar of persecution (13-14.3 power, 32 apr, nature damage).
You gain 6.39 gold from the transmogrification of blooming pulsing mindstar of flames (13-14.3 power, 32 apr, nature damage).
You gain 6.46 gold from the transmogrification of insidious dwarven-steel mace of ruin (27.5-38.5 power, 4 apr).
You gain 4.22 gold from the transmogrification of blazebringer's iron mace of erosion (12.5-17.5 power, 2 apr).
You gain 7.48 gold from the transmogrification of plaguebringer's voratun longsword (42-58.8 power, 6 apr).
You gain 8.10 gold from the transmogrification of inquisitor's stralite longsword of ruin (32.5-45.5 power, 5 apr).
You gain 6.92 gold from the transmogrification of arcing voratun longsword of rage (42-58.8 power, 6 apr).
You gain 9.55 gold from the transmogrification of blazebringer's dragonbone longbow of nature.
You gain 8.97 gold from the transmogrification of flaming voratun greatsword of rage (60.5-96.8 power, 4 apr).
You gain 3.43 gold from the transmogrification of arcing voratun greatmaul of massacre (90-135 power, 4 apr).
You gain 17.95 gold from the transmogrification of Yarunaridil the Carrionpall (30-45 power, 1 apr).
You gain 3.57 gold from the transmogrification of iron dagger of evisceration (9.5-12.35 power, 5 apr).
You gain 9.05 gold from the transmogrification of elemental stralite dagger of ruin (30-39 power, 9 apr).
You gain 8.34 gold from the transmogrification of balanced voratun dagger of evisceration (36.5-47.45 power, 9 apr).
You gain 6.12 gold from the transmogrification of wizard's gold ring of blinding strikes.
You gain 2.84 gold from the transmogrification of savior's voratun ring of nature (+40%).
You gain 10.81 gold from the transmogrification of savior's voratun amulet of soulsearing.
You gain 0.65 gold from the transmogrification of teleportation rune (range 102).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
