Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 |
| Addons | Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.3Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Cursed |
| Level / Exp | 37 / 89% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 131 (base 60) |
| Dexterity | 33 (base 10) |
| Constitution | 46 (base 30) |
| Magic | 31 (base 10) |
| Willpower | 75 (base 60) |
| Cunning | 29 (base 10) |
Resources
| Life | 1157/1157 |
| Hate | 94/109 |
| Healing Factor | 1.3712335169818 |
| Regeneration | 9.8043196464199 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +81.294011559768% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 2 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 185 |
| Accuracy | 55 |
| Crit Chance | 25% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 37 |
| Accuracy | 55 |
| Crit Chance | 26% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| All | +5% |
Defense: Base
| Armour (hardiness) | 39.08934837382 (81.030927835052%) |
| Defense | 39 |
| Ranged Defense | 41 |
| Fatigue | 0 |
| Physical Save | 49 |
| Spell Save | 31 |
| Mental Save | 31 |
Defense: Resistances
| All | 0%( 73%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Confusion Resistance | 0% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 42.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 6 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 86.10 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Class Talents
| Cursed / Gloom | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Cursed / Rampage | 1.00 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Surge |
| talent | Gloom |
| talent | Stalk |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 3.0)Penalty : Fractured Sanity: -8% Mind Resistance, -11% Confusion Immunity Power 1+: Unleashed: +9% critical damage, +14% off-hand weapon damage Power 2+: -1 Luck, +5 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 5.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 12%) for 4 turns. Power 1+: Nightwalker: +20 Darkness Resistance, +12% Max Darkness Resistance, +12 See Invisible Power 2+: -1 Luck, +9 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 20% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 20% for 3 turns. |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 4.0)Penalty : Fear of Death: -7% resistance against damage from the undead. Power 1+: Power over Death: +10% damage against the undead. Power 2+: -1 Luck, +4 Strength, +4 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 5. Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 3.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +6 Defense, +3 Ranged Defense Power 2+: -1 Luck, +5 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | Pitchravager the pair of hardened leather boots (Shrouds) (5 def, 9 armour) Pitchravager the pair of hardened leather boots (Shrouds) (5 def, 9 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Defense: +5 (+2 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +3% Damage when hit (Melee): 8 arcane Changes resistances: +5% arcane / +3% darkness Physical save: +6 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +7 (+3 eff.) Infravision radius: +2 Curse of Shrouds A pair of boots made of leather. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | aegis elven-silk wizard hat of arcana (Misfortune) (3 def, 0 armour) aegis elven-silk wizard hat of arcana (Misfortune) (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +5 Mag / +6 Wil Life regen: +3.60 Spellpower: +6 (+2 eff.) Damage Shield Power: +15% Curse of Misfortune A pointy cloth hat, very wizardly... |
| Tool | overpowered stralite torque of thermal psionic shield [power 201] (30 cooldown) overpowered stralite torque of thermal psionic shield [power 201] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 201 for 7 turns, putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | painweaver's gold ring (Madness) painweaver's gold ring (Madness)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Changes damage: +5% all Spellpower: +14 (+4 eff.) Mindpower: +11 (+3 eff.) Curse of Madness Rings can have magical properties. |
| On fingers | conjurer's gold ring of misery (Misfortune) conjurer's gold ring of misery (Misfortune)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 16% chance to cause random gloom Damage (Melee): 17 bleed Effects on ranged hit: * 14% chance to cause random gloom Damage (Ranged): 11 bleed Changes stats: +6 Mag / +5 Wil / +7 Cun Hate when firing a critical mind attack: +2.00 Maximum hate: +9.00 Spellpower: +9 (+3 eff.) Curse of Misfortune It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
| Around neck | protective stralite amulet of manastreaming protective stralite amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +5 Defense: +6 (+2 eff.) Changes stats: +3 Mag Changes resistances cap: +3% all Physical save: +12 (+4 eff.) Mana each turn: +0.35 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +37.00 Amulets can have magical properties. |
| In main hand | thunderous voratun longsword of crippling (Corpses) (152% power, 6 apr) thunderous voratun longsword of crippling (Corpses) (152% power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 152% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 28% chance to daze at end of turn On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +10.0% Changes stats: +2 Str / +3 Dex / +3 Mag / +2 Wil / +3 Cun / +3 Con Changes resistances penetration: +11% lightning Curse of Corpses Sharp, long, and deadly. |
| On hands | iron gauntlets of dexterity (+3) (Corpses) (0 def, 1 armour) iron gauntlets of dexterity (+3) (Corpses) (0 def, 1 armour)Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+3 eff.) Armour: +1 Changes stats: +3 Dex Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. |
| In off hand | truestriking dwarven-steel dagger of crippling (Corpses) (118% power, 7 apr) truestriking dwarven-steel dagger of crippling (Corpses) (118% power, 7 apr)Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 119% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +6 Physical crit. chance: +6.0% Changes resistances penetration: +5% physical Curse of Corpses Sharp, short and deadly. |
| Cloak | marshal's elven-silk cloak of mindcraft (Madness) (3 def, 0 armour) marshal's elven-silk cloak of mindcraft (Madness) (3 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +4 Str / +4 Wil / +4 Cun / +4 Con Physical save: +10 (+3 eff.) Maximum life: +63.00 Mental crit. chance: +6% Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | spiked stralite plate armour of Eyal (Shrouds) (7 def, 13 armour) spiked stralite plate armour of Eyal (Shrouds) (7 def, 13 armour)Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+2 eff.) Fatigue: +26% Damage when hit (Melee): 14 physical Life regen: +3.30 Maximum life: +40.00 Healing mod.: +15% Curse of Shrouds A suit of armour made of metal plates. |
Inventory
acid wave rune (232 acid damage; disarm 5 turns with power 21) acid wave rune (232 acid damage; disarm 5 turns with power 21)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 232.05 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 21 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
voratun ring of misery (Misfortune) voratun ring of misery (Misfortune)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 15% chance to cause random gloom Damage (Melee): 22 bleed Effects on ranged hit: * 14% chance to cause random gloom Damage (Ranged): 15 bleed Changes stats: +9 Cun Hate when firing a critical mind attack: +1.00 Maximum hate: +11.00 Curse of Misfortune It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
Newly picked up balanced stralite battleaxe of massacre (Shrouds) (166% power, 3 apr)balanced stralite battleaxe of massacre (Shrouds) (166% power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 167% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% When wielded/worn: Accuracy: +16 (+4 eff.) Defense: +13 (+4 eff.) Disarm immunity: +43% Curse of Shrouds Massive two-handed battleaxes. |
Newly picked up flaming orichalcum trident of nature (Shrouds) (165% power, 16 apr)flaming orichalcum trident of nature (Shrouds) (165% power, 16 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Power: 166% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% Burst (radius 1) on hit: +26 fire When wielded/worn: Changes resistances: +10% all Changes resistances penetration: +17% nature Curse of Shrouds A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Newly picked up orichalcum trident (Misfortune) (166% power, 16 apr)orichalcum trident (Misfortune) (166% power, 16 apr) Requires: - Strength 48 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Power: 166% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% Curse of Misfortune A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
rough leather cap of dexterity (+2) (Misfortune) (0 def, 1 armour) rough leather cap of dexterity (+2) (Misfortune) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Dex Curse of Misfortune A cap made of leather. |
Newly picked up fortifying steel plate armour of lightning resistance (Misfortune) (4 def, 9 armour)fortifying steel plate armour of lightning resistance (Misfortune) (4 def, 9 armour) Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+1 eff.) Fatigue: +22% Changes stats: +4 Str / +4 Con Changes resistances: +21% lightning Maximum life: +42.00 Curse of Misfortune A suit of armour made of metal plates. |
97 alchemist agate 97 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Newly picked up shadowy dragonbone wand of conjuration [power 403] (10 cooldown)shadowy dragonbone wand of conjuration [power 403] (10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to fire a bolt of a random element with (base) damage 202 to 403, putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 8 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Newly picked up warded dragonbone wand of conjuration [power 517] (10 cooldown)warded dragonbone wand of conjuration [power 517] (10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Maximum wards: +4 lightning / +4 temporal / +4 blight / +4 fire / +4 cold Talent granted: +1 Ward It can be used to fire a bolt of a random element with (base) damage 258 to 517, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Newly picked up warded elven-wood wand of firewall [power 273] (6 cooldown)warded elven-wood wand of firewall [power 273] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Maximum wards: +4 lightning / +3 temporal / +5 blight / +4 fire / +4 cold Talent granted: +1 Ward It can be used to creates a wall of flames lasting 4 turns (dealing 287 fire damage overall), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Live Evil the Skeleton Cursed level 19
76th Pyre 122nd year of Ascendancy at 03:10 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By Live Evil the Skeleton Cursed level 32
79th Pyre 122nd year of Ascendancy at 03:53 see stats
Level 10 (Roguelike)
Got a character to level 10.By Live Evil the Skeleton Cursed level 10
75th Pyre 122nd year of Ascendancy at 00:58 see stats
Level 20 (Roguelike)
Got a character to level 20.By Live Evil the Skeleton Cursed level 20
76th Pyre 122nd year of Ascendancy at 10:32 see stats
Level 30 (Roguelike)
Got a character to level 30.By Live Evil the Skeleton Cursed level 30
78th Pyre 122nd year of Ascendancy at 14:59 see stats
Master of Arena (Roguelike)
Became the new master of the arena in 60-wave mode.By Live Evil the Skeleton Cursed level 37
1st Mirth 122nd year of Ascendancy at 07:13 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Live Evil the Skeleton Cursed level 34
79th Pyre 122nd year of Ascendancy at 21:59 see stats
XXX the Destroyer (Roguelike)
Earned the rank of Destroyer in the arena.By Live Evil the Skeleton Cursed level 34
79th Pyre 122nd year of Ascendancy at 16:23 see stats
Log
You pickup 2.15 gold pieces.
There is an item here: warded elven-wood wand of firewall [power 273] (14/6 cooldown)
Live Evil picks up (h.): 57 alchemist agate.
Ran for 3 turns (stop reason: object seen).
Live Evil picks up (i.): warded elven-wood wand of firewall [power 273] (14/6 cooldown).
Talent Dominate is ready to use.
There is an item here: warded dragonbone wand of conjuration [power 517] (12/10 cooldown)
Talent Re-assemble is ready to use.
Talent Slash is ready to use.
Ran for 3 turns (stop reason: object seen).
Live Evil picks up (i.): warded dragonbone wand of conjuration [power 517] (11/10 cooldown).
Talent Bone Armour is ready to use.
You pickup 0.31 gold pieces.
There is an item here: shadowy dragonbone wand of conjuration [power 403] (9/10 cooldown)
Ran for 5 turns (stop reason: object seen).
Live Evil picks up (i.): shadowy dragonbone wand of conjuration [power 403] (8/10 cooldown).
Resting starts...
Rested for 5 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Live Evil deactivates Stalk.
Live Evil deactivates Surge.
Live Evil deactivates Gloom.
