Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 49 / 68% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 11 (base 10) |
| Dexterity | 14 (base 10) |
| Constitution | 18 (base 16) |
| Magic | 74 (base 60) |
| Willpower | 76 (base 60) |
| Cunning | 72 (base 60) |
Resources
| Life | 560/560 |
| Mana | 467/467 |
| Positive | 0/194 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +156.16921969587% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Stealth | 19.791718093561 |
| See Invisible | 45.999521624139 |
Offense: Mainhand
| Damage | 35 |
| Accuracy | 8 |
| Crit Chance | 33% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 68.913460384987 |
| Crit Chance | 56% |
| Speed | 1 |
Offense: Mind
| Mindpower | 50.666666666667 |
| Crit Chance | 30% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 7 (30%) |
| Defense | 12.4 |
| Ranged Defense | 12.4 |
| Fatigue | 0 |
| Physical Save | 14.15 |
| Spell Save | 40.166666666667 |
| Mental Save | 54.266666666667 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Confusion Resistance | 79% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 54.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 470 damage for 5 turns. The effect will scale with your magic stat. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 420 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 10% for 5 turns. Also removes cross-tier effects of the affected types for free. |
Class Talents
| Spell / Temporal | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Air | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Wildfire | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 0.90 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Spell / Aegis | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Arcane Power |
| talent | Burning Wake |
| talent | Shielding |
| talent | Secrets of the Eternals |
| talent | Essence of Speed |
| talent | Keen Senses |
| talent | Wildfire |
| talent | Disruption Shield |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+4 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | brass lantern of focus brass lantern of focusInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes damage: +6% mind Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | mindcaging drakeskin leather cap of knowledge (0 def, 5 armour) mindcaging drakeskin leather cap of knowledge (0 def, 5 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Cun / +3 Wil Changes resistances: +24% mind Mental save: +22 (+7 eff.) Confusion immunity: +37% Mindpower: +3 (+1 eff.) A cap made of leather. |
| Tool | brutal voratun pickaxe (dig speed 12 turns) brutal voratun pickaxe (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +6 Physical power: +8 (+4 eff.) Changes stats: +3 Str Critical mult.: +17.00% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | titan's copper ring of tenacity titan's copper ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Physical save: +4 (+4 eff.) Disarm immunity: +20% Pinning immunity: +20% Knockback immunity: +20% Maximum life: +21.00 Rings can have magical properties. |
| On fingers | mule's stralite ring of clarity mule's stralite ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -6% Maximum encumbrance: +23 Mental save: +9 (+3 eff.) Confusion immunity: +29% Rings can have magical properties. |
| Around waist | nightruned drakeskin leather belt of the mystic nightruned drakeskin leather belt of the mysticPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes resistances: +12% light / +12% darkness Mental save: +10 (+3 eff.) Spellpower: +7 (+2 eff.) A belt that goes around your waist. |
| In main hand | greater elven-wood magestaff of invocation (25-30 power, 5 apr, lightning element) greater elven-wood magestaff of invocation (25-30 power, 5 apr, lightning element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +9 Spellpower: +25 (+6 eff.) Spell crit. chance: +4% It can be used to conjure elemental energy in a radius 8 cone, dealing 34.70 - 41.64 lightning damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | hardened leather gloves of magic (+3) (0 def, 2 armour) hardened leather gloves of magic (+3) (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Mag Changes damage: +4% arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | tormentor's elven-silk robe of Linaniil (5 def, 0 armour) tormentor's elven-silk robe of Linaniil (5 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+5 eff.) Changes stats: +7 Cun Critical mult.: +11.00% Mana each turn: +0.25 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +3.00 Maximum mana: +86.00 Spellpower: +25 (+6 eff.) Spell crit. chance: +11% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Crackleobeisance the cashmere cloak (2 def, 0 armour) Crackleobeisance the cashmere cloak (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Effects on melee hit: * 30% chance to daze Changes stats: +4 Wil / +5 Mag Changes resistances: +13% darkness / +5% arcane Changes resistances penetration: +9% darkness Changes damage: +3% lightning / +11% darkness / +18% arcane Stealth bonus: +11 Spell save: +8 (+3 eff.) Maximum mana: +50.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | mindweaver's gold amulet of manastreaming mindweaver's gold amulet of manastreamingPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Mag / +3 Wil Mental save: +10 (+3 eff.) Confusion immunity: +13% Mana each turn: +0.33 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +20.00 Mindpower: +7 (+2 eff.) Amulets can have magical properties. |
Inventory
insidious poison infusion of the wizard (31 nature damage, 20% healing reduction) insidious poison infusion of the wizard (31 nature damage, 20% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3 Cooldown: 21 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 31.14 nature damage per turn for 7 turns, and reducing the target's healing received by 20%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 16%; cure physical) wild infusion (resist 16%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 16% for 6 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
biting gale rune (80 cold damage; 21 apply power) biting gale rune (80 cold damage; 21 apply power)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 80.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 21. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Newly picked up blazebringer's steel battleaxe (24-36 power, 2 apr)blazebringer's steel battleaxe (24-36 power, 2 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 24.0 - 36.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 2) on crit: +13 fire When wielded/worn: Changes resistances penetration: +13% fire Global speed: +4% Massive two-handed battleaxes. |
Newly picked up plaguebringer's orite trident of evisceration (39-62.4 power, 13 apr)plaguebringer's orite trident of evisceration (39-62.4 power, 13 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 39.0 - 62.4 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Physical crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 24% chance to disease On weapon crit: * wounds the target reducing their healing Damage (Melee): +19 blight When wielded/worn: Physical crit. chance: +16.0% Physical power: +16 (+8 eff.) Disease immunity: +29% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Newly picked up thunderous coral trident of rage (14-22.4 power, 6 apr)thunderous coral trident of rage (14-22.4 power, 6 apr) Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 14.0 - 22.4 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 13% chance to daze When wielded/worn: Accuracy: +10 (+10 eff.) Changes stats: +6 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances penetration: +10% lightning Changes damage: +9% physical Stamina when hit: +1.12 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
nightruned rough leather belt of transcendence nightruned rough leather belt of transcendencePowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% light / +5% darkness Physical save: +6 (+6 eff.) Mindpower: +2 (+1 eff.) A belt that goes around your waist. |
Newly picked up spiked voratun plate armour of delving (9 def, 16 armour)spiked voratun plate armour of delving (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+8 eff.) Fatigue: +26% Damage when hit (Melee): 18 physical Changes stats: +9 Str Changes resistances: +14% darkness / +11% physical Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 31 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
void dragonbone wand of conjuration [power 355] (10 cooldown) void dragonbone wand of conjuration [power 355] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent cooldown: Void Blast (+6 turn) Talent granted: +5 Void Blast It can be used to fire a bolt of a random element (dam 178-355), putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By KickAss VI the Shalore Archmage level 30
76th Pyre 122nd year of Ascendancy at 15:50 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By KickAss VI the Shalore Archmage level 44
79th Pyre 122nd year of Ascendancy at 23:55 see stats
Grand Master (Roguelike)
Earned the rank of Grand Master in the arena.By KickAss VI the Shalore Archmage level 34
77th Pyre 122nd year of Ascendancy at 19:05 see stats
Level 10 (Roguelike)
Got a character to level 10.By KickAss VI the Shalore Archmage level 10
74th Pyre 122nd year of Ascendancy at 20:49 see stats
Level 20 (Roguelike)
Got a character to level 20.By KickAss VI the Shalore Archmage level 20
75th Pyre 122nd year of Ascendancy at 15:33 see stats
Level 30 (Roguelike)
Got a character to level 30.By KickAss VI the Shalore Archmage level 30
76th Pyre 122nd year of Ascendancy at 15:50 see stats
Level 40 (Roguelike)
Got a character to level 40.By KickAss VI the Shalore Archmage level 40
78th Pyre 122nd year of Ascendancy at 21:26 see stats
Master of Arena (Roguelike)
Became the new master of the arena in 60-wave mode.By KickAss VI the Shalore Archmage level 49
2nd Mirth 122nd year of Ascendancy at 02:39 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By KickAss VI the Shalore Archmage level 26
76th Pyre 122nd year of Ascendancy at 09:32 see stats
XXX the Destroyer (Roguelike)
Earned the rank of Destroyer in the arena.By KickAss VI the Shalore Archmage level 18
75th Pyre 122nd year of Ascendancy at 12:26 see stats
Log
Ran for 2 turns (stop reason: taken damage).
KickAss VI converts damage to mana!
KickAss VI's cleansing fire area effect hits KickAss VI for (10 converted), 0 fire (0 total damage).
KickAss VI's cleansing fire area effect hits KickAss VI for (7 converted), 0 fire (0 total damage).
Ran for 3 turns (stop reason: taken damage).
KickAss VI converts damage to mana!
KickAss VI's cleansing fire area effect hits KickAss VI for (10 converted), 0 fire (0 total damage).
Talent Mudslide is ready to use.
Resting starts...
KickAss VI is no longer surging arcane power.
Talent Fireflash is ready to use.
Talent Flameshock is ready to use.
Talent Inferno is ready to use.
Talent Grace of the Eternals is ready to use.
Rested for 79 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
KickAss VI deactivates Disruption Shield.
KickAss VI deactivates Shielding.
KickAss VI deactivates Keen Senses.
KickAss VI deactivates Secrets of the Eternals.
KickAss VI deactivates Arcane Power.
KickAss VI deactivates Burning Wake.
KickAss VI deactivates Wildfire.
KickAss VI deactivates Essence of Speed.
