Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 15 / 16% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton warrior at level 15 on the 17th Voratun 122nd year of Ascendancy at 22:00 / 1 |
Primary Stats
| Strength | 27 (base 17) |
| Dexterity | 20 (base 22) |
| Constitution | 23 (base 17) |
| Magic | 12 (base 14) |
| Willpower | 40 (base 34) |
| Cunning | 12 (base 10) |
Resources
| Life | -8/419 |
| Equilibrium | 30 |
| Healing Factor | 1.1763382513126 |
| Regeneration | 0.29408456282815 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +75.854227500594% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Stealth | 5 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 23 |
| Accuracy | 37 |
| Crit Chance | 3% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 12 |
| Accuracy | 37 |
| Crit Chance | 3% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27.4 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +5% |
| Acid | +14% |
Defense: Base
| Armour (hardiness) | 37.3 (66.666666666667%) |
| Defense | 13.5 |
| Ranged Defense | 20.75 |
| Fatigue | 27 |
| Physical Save | 17.5 |
| Spell Save | 18.2 |
| Mental Save | 32.823371272092 |
Defense: Resistances
| Acid | + 28%( 70%) |
| Fire | + 10%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 22% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Spell / Eldritch shield | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Earthen vines | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Stone Vines |
| talent | Meditation |
| talent | Shards |
| detrimental effect | Reduces global action speed by 32%. Slow |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | pair of iron boots (0 def, 3 armour) pair of iron boots (0 def, 3 armour)Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On fingers | warrior's copper ring of arcana(+0.10/turn) warrior's copper ring of arcana(+0.10/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Silence immunity: +22% Mana each turn: +0.10 Rings can have magical properties. |
| On fingers | warrior's stralite ring of corrosion (+28%) warrior's stralite ring of corrosion (+28%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +28% acid Changes damage: +14% acid Rings can have magical properties. |
| On hands | Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10.0 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 37.79 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| In main hand | reinforced iron shield (4 def, 7 armour, 7.5 dam, 48 block) reinforced iron shield (4 def, 7 armour, 7.5 dam, 48 block)Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 7.5 - 9.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +2.5% Block value: +48 When wielded/worn: Armour: +7 Defense: +4 Ranged Defense: +4 Fatigue: +6% Talent granted: +1 Block Handheld deflection devices |
| Main armor | iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% A suit of armour made of mail. |
| Light source | brass lantern of clarity brass lantern of clarityInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 Light radius: +2 See stealth: +5 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap of constitution (+3) (0 def, 1 armour) rough leather cap of constitution (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Con A cap made of leather. |
| In off hand | iron shield (4 def, 2 armour, 8.5 dam, 20 block) iron shield (4 def, 2 armour, 8.5 dam, 20 block)Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 8.5 - 10.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +2.5% Block value: +20 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Talent granted: +1 Block Handheld deflection devices |
Inventory
copper ring of blinding strikes copper ring of blinding strikesPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 3 physical / 4 blinding / 3 lightning Damage when the wearer is hit: 4 physical / 4 blinding / 4 lightning Rings can have magical properties. |
66 alchemist agate 66 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Broj the Dwarf Stone Warden level 10
17th Voratun 122nd year of Ascendancy at 03:25 see stats
Log
Broj counter attacks Skeleton warrior with his shield shards!
Broj hits Skeleton warrior for 1 nature, 0 nature (1 total damage).
Stone Vine from Broj hits Skeleton warrior for 2 physical, 1 arcane (3 total damage).
Skeleton warrior hits Broj for 41 physical damage.
Skeleton master archer is seized by a stone vine.
You pickup 0.80 gold pieces.
Stone Vine from Broj hits Skeleton warrior for 2 physical, 1 arcane (3 total damage).
Skeleton master archer is free from the stone vine.
Stone Vine from Broj hits Skeleton warrior for 2 physical, 1 arcane (4 total damage).
Skeleton master archer is seized by a stone vine.
Skeleton master archer uses Pinning Shot.
Broj is pinned to the ground.
Skeleton master archer's Pinning Shot hits Broj for 42 physical damage.
Stone Vine from Broj hits Skeleton master archer for 2 physical, 1 arcane (3 total damage).
Stone Vine from Broj hits Skeleton warrior for 2 physical, 1 arcane (3 total damage).
Skeleton master archer uses Crippling Shot.
Broj slows down.
Skeleton master archer's Crippling Shot hits Broj for 57 physical damage.
Stone Vine from Broj hits Skeleton master archer for 2 physical, 1 arcane (3 total damage).
Skeleton master archer shoots!
Skeleton warrior is free from the stone vine.
Skeleton master archer's Shoot hits Broj for 39 physical damage.
Skeleton master archer shoots!
Stone Vine from Broj hits Skeleton master archer for 2 physical, 1 arcane (3 total damage).
Broj is not stunned anymore.
Skeleton master archer's Shoot hits Broj for 28 physical damage.
Skeleton warrior hits Broj for 49 physical damage.
Broj the level 15 dwarf stone warden was mutilated to death by a skeleton warrior on level 19 of The Arena.
Skeleton warrior killed Broj!
